How to Screen Record With Sound on iPhone and Android
Both phones record the screen without an extra app, and on both the sound is a separate choice you make before you start. On an iPhone you add Screen
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS before a single edit exists. Drafts are the heavy part: every clip you imported stays inside the project until the project goes. The important detail is that a deleted draft is gone locally, so anything you have not exported to the camera roll disappears with it. Export first, then delete, and the space comes back immediately rather than sitting in a bin for thirty days.
A CapCut draft is not a small file. It holds the source clips you imported, the audio, any generated captions and the intermediate renders the editor produced while you worked. That is why one finished minute of video can leave several hundred megabytes behind after the export is done.
The app itself is a separate, fixed cost. CapCut takes 809 MB on iOS as a download, and that figure does not change no matter how many drafts you delete. Deleting projects and deleting the app free different things, and only one of them is reversible without losing work.
That distinction explains the usual disappointment. Someone clears every draft, sees the app still occupying most of a gigabyte, and concludes the deletion did not work. It did — the remainder is the editor itself.
This is the step with no undo. A draft removed from the app is removed from the device; there is no cloud copy unless you deliberately synced it, and no thirty-day bin like the one Apple Photos and Google Photos keep for pictures.
So the order matters: export the finished video to the camera roll first, confirm it plays, and only then delete the project. The exported file is an ordinary video that survives the app entirely.
Open the projects list on the app's home screen. Each draft has a selection control — long-press or the multi-select option, depending on your version — and deleting the selected ones removes them and their working files together.
Do this in batches, oldest first. Drafts from projects you already published are usually the biggest and the least missed.
Two habits make this less painful next time. Export as soon as a video is finished rather than leaving the draft as your only copy, and keep unfinished experiments to a handful — a project you have not opened in three months is rarely one you will return to.
Removing every project still leaves the app's own cache: downloaded templates, fonts, effects packs and preview renders that were fetched on demand. Those are stored by the app, not by any single draft.
On Android this is where the system's per-app storage screen helps. Clear cache removes the temporary set and leaves your account and drafts alone; clear storage wipes the app's data entirely, which includes the drafts.
On iPhone there is no equivalent button. The two options are offloading the app, which keeps documents and data, or deleting and reinstalling it, which does not.
Look at the storage screen again rather than trusting the projects list. On iPhone that is Settings, General, iPhone Storage; on Android, Settings, Storage. Find CapCut in the list and compare the total against the 809 MB the app occupies on its own.
The difference between those two figures is what your drafts, cache and downloaded content are still holding. If it is close to zero, there is nothing left to clean and the space you wanted has to come from somewhere else.
The number did not move. The export you made lives in the camera roll now, so the space it takes did not disappear — it moved. Delete the original draft as well, or accept that the finished file is the copy you keep.
The project came back after reinstalling. It was synced to the account rather than stored only on the phone. Deleting the app never removes anything held server-side.
There is nothing to delete and the phone is still full. Then the editor was not the problem. The storage screen sorts every app by size for exactly this reason — start at the top of that list.
The app will not open after clearing storage on Android. That option wipes app data, which includes the login. Sign in again; the account is intact on the server side even though the local drafts are not.
Export, then delete, then check the number. Drafts are where the weight is, the app's own 809 MB is not negotiable, and neither is recoverable from a bin afterwards — CapCut does not keep one. If deleting every project leaves the phone still short, the honest answer is that something else is using the space. One more habit worth keeping: export the finished video before you delete its project, because the export is the only copy that survives the clean-up, and a re-edit after the fact means starting the timeline again from the source clips.
No. Once you export to the camera roll the video is an ordinary file on the phone, independent of the app. Deleting the draft removes only the working copy and its source clips inside CapCut.
The app is 809 MB on iOS as a download, before any projects exist. Drafts add to that: each one holds its imported clips, audio and intermediate renders until the project is deleted.
Not from the app. Unlike photo apps, CapCut keeps no thirty-day bin for drafts, and a deleted project is gone from the device. Anything you had not exported goes with it.
Because drafts are not the only thing stored. Downloaded templates, fonts, effects and preview renders sit in the app's cache. On Android clear cache handles them; on iPhone the options are offloading or reinstalling.
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