How to Delete CapCut Projects and Free Real Space
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS bef






Dogpile is Foot Games' Suika-meets-Balatro roguelike from Steam, on iOS and Android since August 20, 2026: drop dogs into a pen, touch two of the same breed to merge a bigger one, and build a deck of traits and Dog Tags to hit each round's goal. The first deck is free with no ads and no data collected; the Full Version is one $7.99 purchase. The App Store rates it 4.7; Android sits at 3.3 because the port overheats and crawls on some phones.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The pitch is two genres wired together. The pen works like a fruit-merge game: dogs drop in, two of the same breed touching become a bigger breed, and the bigger the dog the more it scores toward a round's goal before your hands run out. Around it sits a deck builder that reviewers keep calling dog Balatro: dogs carry traits — Barky, Sleepy, Timid, Cool and more — the Dog Wash applies a treatment to three dogs at a time, the Pet Shop sells dogs, bows and bones between rounds, and Dog Tags act as the joker-like modifiers that turn traits into synergies. An August 24, 2026 App Store four-star says nothing motivates another run like almost winning one; a September 19 four-star who loves both Suika Game and Balatro calls it a happy marriage.
The App Store's 106 ratings average 4.7 and the reviews are about late nights; the 100 Google Play reviews average 3.3 and the top one, an August 21 one-star with eight votes, describes a Galaxy S22 running hot and the frame rate crawling within seconds until dogs could barely be dragged. A September 12 Play three-star played for a few days and then got a black screen after the studio logo on every launch. A September 7 App Store four-star reports tags that occasionally do nothing and trainer items that misfire. Version 1.1.3 on August 25 fixed a batch of reported crashes, stopped the crash-report pop-up repeating, and fixed decks re-locking themselves after a restart; an August 23 Play five-star on a Galaxy S26+ has had no slowdown, only stray report pop-ups.
The business model is the thing every App Store review praises: the first deck is free with no ads and no microtransactions, and the Full Version is one $7.99 purchase that unlocks the remaining decks. Google Play lists in-app items from $0.29 to $99.99, which will include regional pricing and tip-jar items rather than a currency ladder; there is no ads badge on either store. Google's data-safety card lists no data collected or shared and Apple lists no tracking. The one purchase complaint, a September 13 three-star, is that the unlock does not support Family Sharing. The iOS build is 1.18 GB on iOS 15 and also runs on Apple Silicon Macs; Play does not publish an Android floor. A month from launch it is 5,000-plus installs on Play. Prices are regional.
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A 7.9: a clever merge-plus-deck-builder with the most honest pricing on the store — free deck, no ads, no data, one $7.99 unlock — and an Android port that some phones cannot yet run. Take it on iPhone without hesitation, and on a recent Android. Skip it on an older Android until Foot Games' crash fixes catch up with the Galaxy S22 reports, or if you need Family Sharing on the unlock.
Yes in practice: it is a single-player roguelike with no ads, no accounts and no data collection on Google's card, and nothing on either store depends on a server. The one online step is the $7.99 unlock. Reviewers who call it a nap game and a late-night game are describing exactly the kind of play that does not need a connection.
The first deck is free with no ads and no microtransactions, and several App Store reviewers say it alone has plenty of replay. The Full Version — the remaining decks — is one $7.99 purchase on the App Store; Google Play lists items from $0.29 to $99.99, which reflects regional prices and tips rather than a currency shop. The unlock does not support Family Sharing. Prices vary by region.
iOS 15 or newer with 1.18 GB free, or an Android phone — Play does not list a floor, and the reviews suggest a recent one: a Galaxy S22 overheated and crawled while a Galaxy S26+ ran it without slowdown. The App Store build also runs on Apple Silicon Macs. If you have a choice, the iPhone version is the one with 4.7 stars.
No. It is a solo run-based game — your pen, your deck, your goal — with no multiplayer, no leaderboards described on the stores and no sharing beyond the end-of-run stats card that tallies bones earned, hands played, dogs merged and goals finished.
A run is a short session, and the free deck kept an August 2026 reviewer playing for hours; a September buyer of the full game finished every deck over a few days and then, in their words, could finally put it down. Completing each deck's goals and chasing bigger dogs stretches it further, and the September Play crash reports are the only thing that ends it early.
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS bef
The subscription behind Google Photos storage is Google One, and you cancel it in the Google One app or at the delete-services page of your Google Acc
Deleting a CapCut account is done from the Manage account page inside the app or the web editor, and the terms of service are blunt about what follows
About this page. ScoredApps reviewed Dogpile independently. We don't own, develop, or distribute this app, and we're not affiliated with Foot Games Pty Ltd. Official site: folly.studio/ · Google Play listing · Developer support: hello@folly.studio