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Granny

7.2/10
Our score
★ 4.3 Google Play·500M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-07

Screenshots

Title screen with a figure standing in a dim hallwayLanding above a staircase with a chest against the wallBathroom with a bathtub seen from a doorwayBasement corridor with crates and a bloodstainClose-up of the pursuer holding a bat indoors

About Granny

You wake locked in a house with five days to escape, and an old woman with a bat who hears every noise you make. Doors, drawers, floorboards and dropped objects all give you away. It is free with advertising, weighs 738.8 MB, and Apple rates it 13+ for frequent horror themes. Half a billion people have installed it.

Game information

DeveloperDennis Vukanovic
Version1.8.12 (Android) · 1.8.4 (iOS)
Size197.6 MB (Android) · 739 MB (iOS)
Price / In-appFree
Contains adsYes
In-app purchasesYes
Content rating13+
Requires (Android)Android 7.0+
Requires (iOS)iOS 13.0+
Offline modeFull — the house and the five-day timer run on the device
Interface languagesEN, FR, DE, JA, KO, ZH + 2 more
Store rating (Google Play)4.3 from 4,371,853 ratings
Installs500M+
Updated by developer2026-05-01
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Granny Review: Five Days, One House, Every Creak Heard

Noise Is the Only Real Enemy

The house is a puzzle box: keys behind padlocks, a car battery in the loft, a hammer for boarded doors, a safe with a combination hidden elsewhere. Every interaction can betray you — a dropped item clatters, a slammed door echoes, a squeaking floorboard brings her at a run. Getting caught costs a day, and after five days it is over. That single rule turns an ordinary escape-room game into something genuinely tense, because moving slowly is the only strategy and patience is the resource you run out of.

Learning the House Is the Progress

There is no experience system and nothing to unlock: each attempt teaches you where an item was hidden, which stair creaks and how long she takes to reach the basement. A player on their tenth run is not stronger, only better informed. Difficulty settings change how quickly she reacts, and hiding places — under beds, inside wardrobes — buy seconds rather than safety. The presentation is crude by the standards of everything else in this catalogue, and the design underneath it is sharper than most. Multiple endings reward finding the harder routes out.

Free, With Adverts, and Half a Billion Installs

Google Play carries both an advertising badge and in-app purchases, against 500 million installs and 4.3 stars from 4.36 million reviews — one of the largest audiences in this catalogue and by far the largest among horror games. Apple lists it free at 13+, citing frequent horror themes with infrequent violence and weapons, on a 738.8 MB install. The App Store average is 4.4 from 101,000 ratings, and the Play listing was last updated in June 2026, eight years after release. Eight years of updates on a game this small says the audience never left.

Pros

  • Noise-based detection makes patience the strategy
  • The house is a genuine puzzle to learn
  • Difficulty settings change how quickly she reacts
  • Free with no purchase required to finish it
  • Half a billion installs across eight years

Cons

  • Advertising interrupts between escape attempts on the free tier
  • Crude visuals and animation throughout the house
  • Frequent horror themes at a 13+ rating
  • A 738.8 MB install for a single house

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

Crude to look at and genuinely tense to play: the noise rule turns an escape-room game into an exercise in patience, and learning the house across attempts is real progress even though nothing unlocks. Free, finishable without paying, and playable offline. The adverts are the cost, and aeroplane mode removes them. Worth an evening for anyone who likes being frightened by a creaking floor.

Gameplay7.5A tense escape puzzle where sound, not combat, decides every attempt.
Controls7.0A stick and a context button; grabbing the right object can be fiddly.
Replay value7.5Learning the house is the whole loop, plus difficulty tiers and endings.
Graphics & sound6.5Visually crude, though the audio design does the work that matters.
Monetisation6.5Free and finishable, with adverts between attempts as the price.
7.2out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can it be played offline?

Yes. The house, the puzzles and the five-day timer all run on the device, so it works without a signal — and offline the adverts cannot load, which removes the main interruption for free.

2

What does it sell?

Google Play lists in-app purchases alongside the advertising badge, mostly to remove adverts or add convenience. Nothing is required: the escape can be completed without spending, and no item is locked behind a payment.

3

How much space does it need?

738.8 MB and modest hardware — it is a single house rendered simply, so it runs on inexpensive Android phones, which is where most of its half-billion installs live. Storage rather than processing power is the only real requirement.

4

Is there multiplayer?

No. It is one player in one house, with no co-op or online mode. Later games from the same developer added companion characters, but this one is deliberately solitary, which is most of the point.

5

How long is an attempt?

A full five-day run takes twenty to forty minutes if you survive; a bad start ends it in five. Progress within a run is saved between days, so an attempt can be paused, but a caught player loses the day rather than the session.

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About this page. ScoredApps reviewed Granny independently. We don't own, develop, or distribute this app, and we're not affiliated with Dennis Vukanovic. Official site: dvlopergames.com · Google Play listing · Developer support: dvloper.apps@gmail.com