Why the Same App Is 60 MB on Android and 443 on iPhone
The same app is not the same size on the two platforms, and the gap is enormous. Google Photos is listed at 60 MB on Android and 443 MB on iPhone. Bra
Selling a Brawl Stars account breaks Supercell's terms of service, and so does buying, renting or giving one away — the wording covers all four, and covers attempts as well. The reason sits one paragraph earlier: what you hold is a limited, non-transferable and revocable right to use the game, not property. Nothing about years of progress changes that. Marketplaces selling accounts operate outside the rules of the game they trade in, and the buyer inherits an account that can be closed at any time.
Supercell's terms list the restriction directly: you shall not, or attempt to, purchase, sell, rent or give away your account. The same sentence bars creating an account under a false identity or on someone else's behalf.
A second clause forbids sharing the account or its login information at all — which is what any sale requires in practice, since handing over an account means handing over the way into it.
Neither clause has an exception for accounts you no longer want, or for gifts between friends. The restriction is written as a flat prohibition, not as a discouragement, and it sits in the same list as using a false identity.
Worth noting what it does not forbid: playing on a shared family device, or switching between your own accounts. Supercell ID is built for the second case, and the rules draw the line at the account changing hands rather than at how many accounts one person keeps.
The paragraph above the restrictions describes what a player actually receives: a non-exclusive, non-transferable, revocable and limited right to use the service for personal, non-commercial entertainment.
Every word there matters. Non-transferable means the right cannot move to another person. Revocable means Supercell can withdraw it. Non-commercial means it cannot be the basis of a transaction.
That is the legal shape of every free-to-play account, and it is why the trophies and brawlers in Brawl Stars are not assets in the sense a seller implies. They are entries in a database you are permitted to use.
The risk is asymmetric and it lands on the buyer.
The account can be reclaimed. If it is tied to a Supercell ID whose email the seller still controls, the seller can sign back in — and since September 2023 you cannot even detach an account from Supercell ID any more.
The account can be closed. Breaking the terms is grounds for termination, and the money paid to a stranger has no relationship to Supercell.
The purchases do not transfer either. Anything bought with real money was bought under the seller's account, and a refund request from a new owner has nowhere to go.
There is no support channel for this. A Brawl Stars account bought from a stranger has no receipt, no owner of record and no case to open — the only party who could restore it is the one whose rules the sale broke.
If you want to stop playing: just stop. The account remains yours, connected to your Supercell ID, and it will be there if you return. Nothing decays.
If you want a fresh start: connect the current game to Supercell ID, log out, and choose to play without it on the title screen. That starts a new account while the old one stays saved — the supported route to a second account.
If you want the data gone: request deletion of your personal data through Supercell's support portal. That closes the account permanently, including everything bought.
If you want to give a child an account: create a new one for them rather than passing yours across. The terms forbid the transfer, and a shared login is the thing most likely to get an account locked.
Accounts are not property and cannot be traded — Supercell's terms rule out buying, selling, renting and gifting in one sentence, and attempts along with them. The seller risks a ban, the buyer risks paying for something that can be reclaimed or closed, and neither has any recourse afterwards. If the goal is a different account, the game gives you a free and supported way to start one.
Account selling is banned because the account is the thing the developer licenses to you, not property it sold you. The practical effect is one-sided: the buyer has no claim if the account is reclaimed, and the seller keeps the email the account was created with, which is what account recovery asks for. That asymmetry is the reason most of these deals end badly for whoever paid.
No. Supercell's terms forbid buying, selling, renting or giving away an account, and attempts count too. What a player holds is a limited, non-transferable right to use the game, not property that can change hands.
You take all the risk. The seller may sign back in through the Supercell ID still attached to it, the account can be terminated for breaking the terms, and purchases made under the previous owner do not transfer to you.
The terms forbid giving an account away as clearly as selling one, and separately forbid sharing login information. Creating a new account for them is free and takes a couple of minutes.
Connect your current game to Supercell ID so the progress is saved, open the Supercell ID settings, log out, and choose to play without it on the title screen. The old account stays intact and you can switch back.
The same app is not the same size on the two platforms, and the gap is enormous. Google Photos is listed at 60 MB on Android and 443 MB on iPhone. Bra
No. Deleting an app removes it from the phone and leaves the billing exactly where it was, because the subscription is an agreement with whoever took
Supercell ID is the account layer under every Supercell game: it saves your progress off the device, lets the same account open on a new phone, and ca