Best Education Apps for Students and Parents, Ranked
Three education apps tie at 8.0 on our scores, and they are three different tools: ParentSquare is the district's channel to families, Duolingo is a l
Asphalt Legends is the best free racing game on our scores at 7.8 — eight-car online races, controller support, and drift-and-boost handling that reads at speed — but it costs 3.9 GB on iPhone and its fastest cars arrive far sooner for people who pay. Mario Kart Tour is a tenth behind and the only racer here with no adverts and no loot-box label. Five games made the list, and the pattern is the same as everywhere in free mobile racing: the driving is often good, the economy around it rarely is — three list loot boxes, two carry advertising, and two install at over 3.8 GB. Each was installed, scored on five criteria and reviewed on this site, with prices as of September 2026.
Each game has a full review with five sub-scores — gameplay, controls, replay value, graphics and sound, and monetisation — and the number at the head of each entry is the weighted result. For a free racer we checked three things beyond the driving: whether Apple lists loot boxes among the contents, whether Google Play shows an advertising badge, and how much storage the game takes before it can start, because two of these five are among the heaviest installs in our catalogue.
The scores sit within six tenths of each other, and no game here beats 6.5 on monetisation. Pick by what you want to be doing in the race, then by what you are willing to accept around it.
Three mechanisms do the pacing across the five, and each entry names which: upgrade levels and blueprints, where a car's ceiling is bought rather than driven; an energy cap, where the number of consecutive races is limited; and crates or chests, which Apple lists as loot boxes on three of the five. Only Mario Kart Tour and Hill Climb Racing avoid the first; only Hill Climb Racing avoids the second.
The store ratings are worth reading in pairs. Every game here holds 4.6 or better on the App Store, but Google Play tells a different story on three of them: Mario Kart Tour at 4.3, Hill Climb Racing at 4.2 despite a billion installs, and the gap is where the complaints about economies and grind live.
Asphalt Legends scores 7.8 with a 9.0 for both controls and graphics: eight-car online lobbies across platforms, forgiving touch handling, physical controller support that is rare in the genre, and presentation that holds up on mid-range hardware. It holds 4.8 stars across 1.1 million ratings, and clubs and private lobbies cost nothing.
The 6.0 for monetisation is the collection: blueprints and upgrade levels mean a paid garage outpaces a free one in the same lobbies, and upgrade caps limit what any car can do regardless of skill. The install is 3.9 GB on iPhone, and there is an advertising badge.
Good for: fast online races with a controller. Not for: anyone who intends to stay free and competitive.
Mario Kart Tour scores 7.7. Three-lap races and balloon battles on courses that rotate on a world tour, playable one-handed in portrait with automatic acceleration, Nintendo's art and music intact in a 262 MB download, and 4.7 stars across 1.04 million App Store ratings. No advertising badge, and Apple lists no loot boxes.
The reservation is the collection: drivers, karts and gliders carry course-specific score bonuses, so scores depend on what you own, and races are scored rather than won on position. Ruby packs and offers reach $39.99, and the Play rating sits at 4.3.
Good for: the most respectable free racer on a phone. Not for: anyone who wants to win on position alone.
Hill Climb Racing scores 7.3 with an 8.5 for controls, the least ambiguous input in our catalogue: gas, brake, keep the vehicle upright, see how far the fuel lasts. It runs entirely offline, installs at 210 MB, works on almost any phone, and has passed a billion installs in fourteen years.
Adverts interrupt between runs on the free tier — playing offline removes them — Apple lists loot boxes, coin packs reach $14.99, and the upgrade grind slows sharply after the early stages.
Good for: a child's old tablet, or anyone who wants a physics problem readable in three seconds. Not for: anyone expecting the loop to change.
Need for Speed No Limits also scores 7.3 and is the best-looking free racer on a phone, with an 8.5 for graphics: licensed cars, deep visual customisation, genuinely impressive lighting. Races last about fifteen seconds — steer by tapping, trigger nitrous — which fits how phones get picked up, and there is no advertising badge.
The structure around the racing is the problem: an energy cap on consecutive races, rare cars arriving as blueprint fragments, loot boxes listed by Apple, gold packs to $19.99, and a 3.8 GB install.
Good for: five-minute doses. Not for: a long evening.
CSR 2 scores 7.2 with a 9.0 for graphics, the joint highest here: licensed cars modelled and painted in detail sharp enough to sell the licence, and drag racing reduced to two timing decisions — launch at the right revs, shift six times in eleven seconds — with an 8.5 for controls.
It ranks last for a 5.0 on monetisation: crates and keys that Apple labels loot boxes, key packs to $9.99, an advertising badge on top, and progress that stalls at higher tiers without upgraded parts. The install is 1.8 GB for straight-line races.
Good for: tuning and photographing cars. Not for: anyone who wants to steer.
Nothing — these are the five racing games in our catalogue with a score. The category will be revisited as more are reviewed.
Asphalt Legends wins on the driving and the lobbies, and Mario Kart Tour wins on honesty: if the 3.9 GB or the pay-to-upgrade garage puts you off, Nintendo's racer has no adverts, no loot boxes and fits in one hand. Hill Climb Racing is the only one that works with no signal and no download of note. Need for Speed and CSR 2 are the ones to look at rather than play for long — the best-looking cars on a phone, each behind an energy meter and a crate.
On our scores, Asphalt Legends at 7.8 — eight-car online races, controller support and a 9.0 for graphics. Mario Kart Tour at 7.7 is the pick if you want no adverts and no loot boxes.
Mario Kart Tour and Need for Speed No Limits carry no advertising badge on Google Play. Asphalt Legends, Hill Climb Racing and CSR 2 do; on Hill Climb Racing, playing offline removes the adverts entirely.
Only Hill Climb Racing runs fully offline — runs, upgrades and vehicles. Asphalt Legends plays limited single-player content offline; Mario Kart Tour, Need for Speed No Limits and CSR 2 need a connection for every race.
Asphalt Legends and Need for Speed No Limits take 3.9 GB and 3.8 GB on iPhone, CSR 2 takes 1.8 GB, Mario Kart Tour 262 MB and Hill Climb Racing 210 MB.
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