Grammarly vs QuillBot: Which AI Writing App to Use on a Phone
QuillBot for most people: more free tools, a keyboard on both iPhone and Android, and a Premium plan that costs $19.99 a month against Grammarly's $29
Royal Match is the better game for most people: 7.6 on our scores against 7.5 for Royal Kingdom, with thousands of levels, timed king rescues that break up the matching, and the best palace art in the genre. Royal Kingdom is the pick if you found Royal Match's boards start to blur — every level is framed as a rescue, and its gameplay mark is half a point higher. Both come from the same studio, both carry no advertising at all, both sell coin packs to $19.99, and neither opens without a connection. The differences are in what the matches are for, and this is where they split.
Both games are Dream Games' match-threes, and they share a studio's habits: swipe matching with generous hit areas, an 8.5 for controls each, a warm palette, a king in trouble, and a Google Play listing with no advertising badge. The choice comes down to how each one frames a board, and how each one paces you when a level goes wrong.
Neither game shows an advert at any point — no video between levels, no offer to watch one for a booster. In a genre built on advertising, that is the single most unusual fact about either of them, and it applies equally.
What paces you is lives and coins. Royal Match caps failure at five lives and sells coin packages from $0.99 to $19.99 with a royal pass at $9.99, US prices as of September 2026; coins buy extra moves and boosters when a level is nearly won. Royal Kingdom runs the same ladder a dollar higher at the bottom — a Mini Coin Pack at $1.99, a Kingdom Pass at $9.99, a Superior Chest at $19.99, with rotating offers at $2.99 and $6.99 — and coins buy continues on the hard levels, which is where the money sits.
Nothing in either game is required to progress. Both are free to play through, and both make the same offer at the same moment — one move short, out of lives. Royal Match's monetisation mark is 6.5 to Royal Kingdom's 6.0, and the half point is the entry price of the ladder and the fact that Royal Match's palace rooms unlock with stars, never money.
One thing neither free tier gives you is offline play. Royal Match runs levels, lives and progress on the server; Royal Kingdom, by players' reports, will not start at all without a connection. Neither is a game for a flight.
This is the real difference, and it is not mechanical. The boards in both games are standard match-three: a move count, a target, crates and gold blocks and dynamite tiles, special pieces from matching four or five.
Royal Match puts the reward *between* levels. Stars earned from boards restore rooms of a palace — a dining hall, a garden with a fountain — and the ordinary levels are broken up by timed king rescues: twelve seconds on the clock, thirty-five of forty tiles to clear, spikes closing on the king as the timer runs. The rescues are short, tense and completely different in feel from the matching, and they are the reason people can describe the game to a friend.
Royal Kingdom puts the reward *inside* every level. The king stands at the edge of the board behind loose rock, rising lava or a snake, and each match collapses part of what is trapping him — stones tumble, the wall drops, the path clears. Progress shows in the scene rather than in a counter, so a failed attempt reads as unfinished work rather than a lost score. The board is the same; what the matches are doing is not.
Volume and variety. Thousands of levels against Royal Kingdom's hundreds arriving in batches, events on a weekly cycle, and a level structure that alternates ordinary boards with the timed rescues — an 8.0 for replay value against 7.5.
Production. An 8.5 for graphics and sound: warm, detailed palace art and animation that reads instantly at speed. Royal Kingdom's collapsing rock and lava are physical and satisfying, but the palace is the better-looking place to spend an hour.
Sample size. 3.8 million App Store ratings at 4.7, the largest Apple sample of any puzzle game in our catalogue, and 10.7 million Google Play reviews at 4.6. Royal Kingdom holds the same 4.7 on Apple from 1.1 million ratings — a good score, from a third of the people.
Special pieces. Combinations chain further than the genre standard, which is why a board that looks impossible often resolves in two well-placed moves.
The board itself. An 8.0 for gameplay against 7.5. The rescue framing gives every level a purpose, and for the first few hundred levels it keeps boards from blurring together in a way Royal Match's palace, sitting outside the level, does not.
Legibility of progress. When the king is visibly one wall away from free, you know exactly how close you are without reading a counter. Royal Match's targets — sixteen crowns, sixteen shields — are numbers at the top of the screen.
Difficulty curve. Royal Match's level targets tighten sharply after the first hundred, and five lives cap how often you can fail. Royal Kingdom is not gentle, but its hard levels are the ones you pay to continue rather than the ones you wait out.
One mark against it that has no equivalent in Royal Match: Apple's privacy card states that Royal Kingdom tracks you across other companies' apps and websites, using purchase history and device identifiers, and Google Play lists location and device identifiers shared with third parties. Royal Match's card is the quieter of the two.
Royal Match, for most people — more levels, better art, the king rescues as a change of pace, and a cleaner privacy card, all without a single advert. Choose Royal Kingdom instead if you have played a few hundred Royal Match levels and stopped noticing the palace: putting the rescue inside each board is a genuinely better idea for the matching itself, and it scores higher on gameplay for that reason. Either way you are buying nothing, watching no adverts, and playing online only.
Same studio, Dream Games, and the same match-three mechanics, but a different frame. Royal Match restores a palace between levels and breaks them up with timed king rescues; Royal Kingdom makes every level a rescue, with the king trapped behind rock, lava or a snake on the board itself.
Royal Match on our scores, 7.6 to 7.5 — more levels, better art and the larger rating sample. Royal Kingdom scores higher on gameplay, 8.0 to 7.5, because the rescue framing gives each board a purpose.
No. Neither Royal Kingdom nor Royal Match carries an advertising badge on Google Play, and nothing in either game interrupts a level to show a video. Both earn from coin packs that reach $19.99.
No. Levels, lives and progress all run on the server, and Royal Kingdom will not start without a connection either. Neither game works on a flight.
QuillBot for most people: more free tools, a keyboard on both iPhone and Android, and a Premium plan that costs $19.99 a month against Grammarly's $29
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