Why Facebook Suggests the Friends It Does
Facebook suggests the friends it does because People You May Know is built from five documented signals, not from reading your mind: friends in common





Metal Slug Rush is a Vampire Survivors-style auto-shooter in SNK's Metal Slug clothes — Marco and the Rebel Army in the original pixel art, the Heavy Machine Gun announcer, POWs to rescue — where you survive timed waves, pick perks and merge gear between runs, from Korean studio RingGames. Free on iOS and Android since July 2026 with ads, chance-based supply boxes and packs to $104.99. It rates 2.9 on Google Play and 2.7 on the App Store. The reviews describe a wall at level 15, a patch that quintupled damage taken, and a lifetime ad-removal quietly converted into a 30-day one.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is the survivors template with the licence's assets: a top-down field of Rebel Army soldiers, pirates and Mars People pours in, Marco fires automatically, experience gems level you up mid-run and you choose perks — while the objective reads survive for the time limit and the announcer shouts Heavy Machine Gun. Between runs, gear in a loadout grid is upgraded and merged by grade, supply boxes drop new pieces, and missions chain into stages and floors with bosses. The Metal Slug parts are what work: a July 6 App Store five-star loves the characters, music and enemies and the nostalgia; a July 31 three-star says the game makes good use of Metal Slug assets for what it is, and calls it a sloppy free-to-play survivors-like where you grind for mergeable gear, accidentally merge the pieces you wanted, and then farm ads for the rest.
The most-voted Play review, a July 25 one-star with 16 votes, calls it the worst game in a decade and wonders why SNK risked the brand — unfinished, unbalanced, no tutorial, mechanics not done right, a helicopter boss that keeps itself just outside your fire range. The second, a July 26 one-star with 14 votes, is about a broken promise: on July 25 the lifetime ad-removal that players had bought was removed from its package and resold in a pricier bundle lasting only 30 days. Balance is the third: a July 14 one-star says the patch made mobs tankier and deadlier and lowered the chance of rolling a primary weapon; an August 16 one-star says damage taken rose about fivefold and a mission a day became none, calling it pay-to-win now; a September 10 one-star hits a limit around level 15 that only heavy spending clears, with side-mission gates every few missions. Ads that freeze and a September 2 build stuck on loading finish the list.
Both stores carry advertising and in-app purchases. The App Store lists a Permanent Support Set at $0.99, a Monthly Support Set at $4.99, Stage Clear packs from $1.99 to $6.99, event premiums at $0.99 and 30th Anniversary steps — a shop a July 28 two-star calls full of slop; Google Play's range runs $0.99 to $104.99, with chance-based items declared in the description. Data collection is heavy: Google lists personal info, financial info and three other types collected, with personal info, app activity and two more shared; Apple lists identifiers linked to you. The iOS build is 189 MB on iOS 15 or later, with iPad and Apple Silicon Macs; Android needs 6.0; English only; rated Everyone 10+ and 13+. Two and a half months in it shows 100,000-plus installs and 1,240 reviews at 2.9 on Play, 31 App Store ratings at 2.7. Prices are regional.
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A 4.5: Metal Slug's sprites and announcer on a survivors template that its own fans call unfinished, re-balanced against them in August, walled at level 15, and sold with a permanent ad-removal that turned out not to be. Take it for a week of nostalgia if the licence means something to you and you spend nothing. Skip it if you want a survivors game — Vampire Survivors is on the same stores — or if you were thinking of paying for anything here.
No. Missions, supplies, events, ads and the shop run on the publisher's servers, and September 2026 reviews describe a build stuck on loading game data and ads that freeze — both connection-time failures. There is no offline mode on either store listing.
Its players say it became so: an August 2026 one-star titled It is P2W now describes a patch that multiplied damage taken, and a September one-star hits a wall around level 15 that only heavy spending clears. Packs run $0.99 to $6.99 on the App Store and to $104.99 on Google Play, with chance-based items and ads; a July review reports a lifetime ad-removal turned into a 30-day one. Prices vary by region.
iOS 15 or newer with 189 MB free — iPhone, iPad or Apple Silicon Mac — or Android 6.0 or newer. The pixel art is light, but a September 2026 review reports the game not running full screen and another a build stuck on loading; keep it updated and expect the occasional restart when an ad freezes.
No. It is a single-player survivors game with missions, events and a Mission Center for rewards; there is no co-op, no versus and no leaderboard described on either store. The original arcade game's two-player mode did not make the trip.
Runs are a few minutes against a survival timer; the campaign of stages and floors is gated by upgrades that reviewers say stall around level 15 and by side missions every few stages. An August 2026 player who cleared a mission a day cleared none after the balance patch — the honest length is however far the wall lets you go.
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About this page. ScoredApps reviewed Metal Slug Rush independently. We don't own, develop, or distribute this app, and we're not affiliated with REVIVECONTENTS CO.,LTD.. Official site: revivecontents.co.kr · Google Play listing · Developer support: games@revivecontents.co.kr