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The night-shift horror game that started a franchise: you sit in one office, watch security cameras, close two doors and manage a power meter that drains every time you do anything. Five nights, no movement, no weapons. It costs $2.99 once, weighs 115.6 MB, and holds 4.7 stars on both stores across 187,000 ratings.
Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.
The whole game happens in a security office. Cameras are flicked through to see where the animatronics have wandered, two doors and two lights are the only defences, and every one of those actions spends power from a meter that starts at 100% and does not refill. Run out before 6am and the room goes dark. The tension comes entirely from budgeting: checking a camera you did not need costs a percentage you will want at 4am, and the game never lets you forget it.
Each animatronic behaves differently — one moves only when unobserved, one stalks a specific corridor, one requires a light check before the door closes — so the game is really about knowing which camera to check and when. There is no combat and no escape route, and jump scares arrive as a failure state rather than as the entertainment. The stripped-down premise is exactly why it works on a phone: the original controls were a mouse cursor and a few buttons, and nothing is lost in translation.
The App Store lists the game at $2.99 with optional extras — a survival kit at $4.99 and individual character plushies at $0.99 each — while Google Play shows the same $2.99 price with in-app purchases. The install is 115.6 MB, and Apple rates it 13+ for frequent cartoon violence and horror themes. Ratings are exceptional for a decade-old port: 4.7 stars from 163,000 Play reviews and the same 4.7 from 23,600 App Store ratings. For a game first released in 2014, keeping that average on a paid mobile port is unusual — most ports of that vintage sit well below four stars.
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Still the sharpest idea in mobile horror: you cannot move, you cannot fight, and every camera check costs power you will want later. Twelve years on it holds 4.7 on both stores, runs offline in 115.6 MB and costs $2.99 once. Short, and the fear comes from arithmetic rather than gore — which is why it works.
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Yes. The whole game runs on the device with no account and no server check, so it works on a flight or anywhere without signal — which suits a game about being alone in a building at night.
A survival kit at $4.99 and individual plushies at $0.99 each on the App Store. None of it changes the nights themselves; the $2.99 purchase includes the complete game as originally released, extras and all.
115.6 MB and very little processing power — the office is a set of static images and camera feeds rather than a rendered world. It runs on phones a decade old, which matches the age of the game itself.
No. It is single-player by design: one person, one office, one shift. The franchise's social life happens entirely outside the app, in the videos and theories that made it famous in the first place.
Each night runs about eight or nine real minutes, and a failed night restarts from the beginning. Five nights plus the harder modes make a few hours in total, assuming you survive them, which most players do not on the first attempt.
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About this page. ScoredApps reviewed Five Nights at Freddy's independently. We don't own, develop, or distribute this app, and we're not affiliated with CLICKTEAM LLC USA. Official site: www.clickteam.com · Google Play listing · Developer support: ctusallc@gmail.com