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Five Nights at Freddy's icon

Five Nights at Freddy's

8.0/10
Our score
★ 4.7 Google Play·1M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-07

Screenshots

Security camera view of a hall corner in grainy black and whiteCamera feed showing an animatronic near the restroomsOffice doorway with a figure standing in the darkNewspaper advert for a night guard positionCamera view of the dining area with figures in the darkCamera feed of Pirate Cove at 1am with 67% power left

About Five Nights at Freddy's

The night-shift horror game that started a franchise: you sit in one office, watch security cameras, close two doors and manage a power meter that drains every time you do anything. Five nights, no movement, no weapons. It costs $2.99 once, weighs 115.6 MB, and holds 4.7 stars on both stores across 187,000 ratings.

Game information

DeveloperCLICKTEAM LLC USA
Version2.0.7 (Android) · 2.0.5 (iOS)
Size53.1 MB (Android) · 116 MB (iOS)
Price / In-app$2.99
Contains adsNo
In-app purchasesYes
Content rating13+
Requires (Android)Android 6.0+
Requires (iOS)iOS 12.0+
Offline modeFull — the whole game runs on the device
Interface languagesEN
Store rating (Google Play)4.7 from 163,397 ratings
Installs1M+
Updated by developer2024-03-07
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Five Nights at Freddy's Review: One Room, Five Nights

You Cannot Move, and That Is the Design

The whole game happens in a security office. Cameras are flicked through to see where the animatronics have wandered, two doors and two lights are the only defences, and every one of those actions spends power from a meter that starts at 100% and does not refill. Run out before 6am and the room goes dark. The tension comes entirely from budgeting: checking a camera you did not need costs a percentage you will want at 4am, and the game never lets you forget it.

The Threat Is Information, Not Reflexes

Each animatronic behaves differently — one moves only when unobserved, one stalks a specific corridor, one requires a light check before the door closes — so the game is really about knowing which camera to check and when. There is no combat and no escape route, and jump scares arrive as a failure state rather than as the entertainment. The stripped-down premise is exactly why it works on a phone: the original controls were a mouse cursor and a few buttons, and nothing is lost in translation.

$2.99, and Plushies for a Dollar

The App Store lists the game at $2.99 with optional extras — a survival kit at $4.99 and individual character plushies at $0.99 each — while Google Play shows the same $2.99 price with in-app purchases. The install is 115.6 MB, and Apple rates it 13+ for frequent cartoon violence and horror themes. Ratings are exceptional for a decade-old port: 4.7 stars from 163,000 Play reviews and the same 4.7 from 23,600 App Store ratings. For a game first released in 2014, keeping that average on a paid mobile port is unusual — most ports of that vintage sit well below four stars.

Pros

  • Power budgeting turns every action into a decision
  • Each animatronic requires a different response
  • A 115.6 MB install that runs anywhere
  • One $2.99 purchase for the full game
  • Rated 4.7 on both stores across 187,000 ratings

Cons

  • Optional plushies and kits sold on top of the price
  • Frequent horror themes at a 13+ rating
  • Five nights is a short campaign
  • The static office view will bore some players

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

Still the sharpest idea in mobile horror: you cannot move, you cannot fight, and every camera check costs power you will want later. Twelve years on it holds 4.7 on both stores, runs offline in 115.6 MB and costs $2.99 once. Short, and the fear comes from arithmetic rather than gore — which is why it works.

Gameplay8.5Resource management disguised as horror, and it still works a decade on.
Controls8.0Camera taps and door buttons; the original design was already touch-shaped.
Replay value7.0Five nights plus harder modes — short, and designed to be replayed for mastery.
Graphics & sound8.0Grainy camera feeds and audio cues doing almost all of the horror work.
Monetisation8.0$2.99 for the whole game, with cosmetic extras that change nothing.
8.0out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can it be played offline?

Yes. The whole game runs on the device with no account and no server check, so it works on a flight or anywhere without signal — which suits a game about being alone in a building at night.

2

What is sold besides the game?

A survival kit at $4.99 and individual plushies at $0.99 each on the App Store. None of it changes the nights themselves; the $2.99 purchase includes the complete game as originally released, extras and all.

3

What does it need to run?

115.6 MB and very little processing power — the office is a set of static images and camera feeds rather than a rendered world. It runs on phones a decade old, which matches the age of the game itself.

4

Is there any multiplayer?

No. It is single-player by design: one person, one office, one shift. The franchise's social life happens entirely outside the app, in the videos and theories that made it famous in the first place.

5

How long is a night?

Each night runs about eight or nine real minutes, and a failed night restarts from the beginning. Five nights plus the harder modes make a few hours in total, assuming you survive them, which most players do not on the first attempt.

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About this page. ScoredApps reviewed Five Nights at Freddy's independently. We don't own, develop, or distribute this app, and we're not affiliated with CLICKTEAM LLC USA. Official site: www.clickteam.com · Google Play listing · Developer support: ctusallc@gmail.com