Why the Same App Is 60 MB on Android and 443 on iPhone
The same app is not the same size on the two platforms, and the gap is enormous. Google Photos is listed at 60 MB on Android and 443 MB on iPhone. Bra






Abyssal Soul is ChillyRoom's roguelike deck-builder with one twist: casting a card sacrifices the cards behind it, so order is the whole game. Four classes and 17 characters at the August 6, 2026 global launch, a Dancer class in September, 700-plus cards, 14 difficulty tiers and 25 realms. Free, with loot boxes flagged by Apple, a $9.99 permanent VIP, season passes and a weekly gacha — and reviews that call the monetisation generous anyway.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The rule that makes it a different deck-builder: a card's cost is not energy but the cards after it in your hand, which are sacrificed when it resolves, so you rearrange your hand to decide what burns and what stays, with the enemy's sequence visible in advance and no clock on the turn. A September 10, 2026 Play reviewer calls the cost relationship more intuitive than most deck-builders; a July 30 review with ten votes credits the class system — each class its own card pool, each of the 17 characters a starting deck, passives and a talent tree. The numbers are large: over 700 cards, 170 auras, 50 runes and 85 amulets, 14 difficulty tiers, 25 Forbidden Realms, and a Memento that carries one card into the next run. Season 2, from September 1, added a fifth class, the Dancer, with four characters. ChillyRoom, the Soul Knight studio, made it.
The August 6 launch had one memorable bug: on August 7 the global build received the Chinese version's patch, and App Store reviews that day report a log-in screen demanding a Chinese identification number. ChillyRoom shipped the fix within a day; an August 8 reviewer on an iPad Air saw no glitches and no ads past the first Rite. After that the reviews are about the game: an August 10 review finds builds interesting but the phone hot; a September 3 Play two-star bought the permanent VIP for character pieces and got one per run on the lowest difficulty, 25 needed per star — a rate the reviewer wishes had been explained. Six weeks in: 100,000-plus installs and 3,500 Play reviews at 4.2, 15 App Store ratings at 4.7.
Apple flags Loot Boxes and rates it 16+; Google Play shows a Contains-ads badge — though an August iOS reviewer saw none in an hour — and prices items from $0.49 to $99.99. The App Store ladder is the shape of a live card game: a Daily Card Mystery Box at $0.49, Daily Gem Supply at $1.99, a Daily Rotating Card Pack at $2.99, a Weekly Gacha Bundle at $4.99, the Permanent VIP Bundle at $9.99 and two season passes, Ascension Overture at $5.99 and Ascension Brilliance at $12.99. A September 9 reviewer calls the monetisation generous, and the daily and weekly items are small; the character-piece drip behind the VIP is the slow part. Google's data-safety card lists Location, Personal info and three other types collected. The build is 1.2 GB on iPhone, iOS 15 or Android 6.0, in five languages. Prices are regional.
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A 7.2: a genuinely new cost mechanic in a crowded genre, from a studio that knows roguelikes, wrapped in the full live-game shop. Take it if you love Slay the Spire-style building and want a rule you have not seen, and you can leave the gacha alone. Skip it if loot boxes in a deck-builder are a dealbreaker, or if you want a paid game you own — this one keeps selling.
No. The launch-week log-in wall showed the game checks in with ChillyRoom's servers, and seasons, daily packs, the weekly gacha and the ads badge on Google Play all need a connection. Runs are turn-based and single-player, but the store pages describe no offline mode.
There is no PvP, so paying speeds progression rather than beating other players: the $9.99 Permanent VIP drips character pieces, season passes at $5.99 and $12.99 add rewards, Apple flags loot boxes and a weekly gacha bundle costs $4.99. A September 2026 reviewer calls it generous; another found the VIP's one-piece-per-run rate poorly explained. Prices vary by region.
iOS 15 or newer with 1.2 GB free, or Android 6.0 or newer — a low floor for a card game, and Apple Silicon Macs run it too. The one hardware note in reviews is heat on the phone during long sessions. Five languages are supported.
No. Every ritual is a solo run against the abyss; there is no co-op, PvP or guild system on either store. What friends share is builds — which of the 21 characters, which class, which sacrifice order — and the seasonal challenges that arrive with each new class.
A ritual is a route through a labyrinth of fights and events with no timer on turns, so a run is a sitting rather than a bus stop — reviewers describe an hour past the first Rite. The long clock is character development: dual progression of cards and characters, and the VIP's character pieces at 25 per star.
The same app is not the same size on the two platforms, and the gap is enormous. Google Photos is listed at 60 MB on Android and 443 MB on iPhone. Bra
Moving to a new phone goes wrong in the same three places every time: an account that was never tied to anything but the old handset, a photo library
Your phone does not keep a single list of everything you pay for. Subscriptions live in three separate places depending on where each one was bought:
About this page. ScoredApps reviewed Abyssal Soul independently. We don't own, develop, or distribute this app, and we're not affiliated with ChillyRoom Inc.. Official site: www.chillyroom.com · Google Play listing · Developer support: info@chillyroom.games