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Pixel Gun 2 is two weeks old — Cubic Games shipped it on September 7, 2026 — and already carries the reputation of its predecessor: 5v5 matches in arenas you can shoot apart, perks that stack mid-round, and a shop from $0.99 to $99.99 that the early Play reviews call pay-to-win. Apple flags loot boxes and advertising, the install is 741 MB, and the floor is Android 12 or iOS 15. The Steam version and cross-progression are promised, not dated.
Specs come from the official store listings and were last checked on 2026-09-17. Developers change pricing and requirements — check the store page before installing.
The match format is five against five in small arenas, and the one idea that separates it from Pixel Gun 3D is that the cover does not last: gunfire and explosives punch through walls, so a camper's corner can be removed rather than flanked. Mid-round progression is the second idea — kills grant perks that stack over the match, pushing a build toward a life-stealing headshot machine or a melee bruiser before the round ends, and the next match resets it. Loadouts combine characters, weapons, gadgets, armour, perks and abilities, and the Pixelstorm is the excuse for seasons, new heroes and modes arriving later. Global pre-registration opened in March 2026; the release on September 7 brought 100,000 installs on Google Play and 4,000 reviews at 3.9 within eleven days, alongside 837 App Store ratings at 4.4.
Three complaints dominate the September 2026 Play reviews. Balance first: a September 8 reviewer reports a run of losses to teams with better-paid loadouts and warns against a repeat of the first game's pay-to-win era. Stability second: a September 3 review counts crashes on upgrades, mid-match and when sending gifts, and notes the game does not run on tablets. Matchmaking third: a September 2 review likes the visuals and character designs but cannot find matches, asking Cubic to advertise more — a real problem for a 5v5 game that lives on population. Cubic's stated counter is an upgraded anti-cheat system and a Steam version with cross-platform play and shared progression, both announced without a date. Notebookcheck reports the franchise at 300 million downloads and $230 million in bookings since Pixel Gun 3D in 2013, which is the scale the sequel is expected to reach.
Google Play prices purchases from $0.99 to $99.99 per item and the App Store lists a Great Offer ladder from $0.99 to $29.99 in its top ten; Apple flags Loot Boxes, Advertising and In-App Purchases together, while the Play listing shows no Contains-ads badge. Google's data-safety card is unusually broad for a shooter: Personal info, Financial info and three other data types may be shared with third parties as well as collected. Requirements are the other cost — Android 12 or newer, iOS 15 or newer, 741 MB on iPhone, and per the reviews no tablet support at launch. Apple rates it 13+; Google, Everyone. Prices are regional and the launch-week offers will change; check the listing. Cubic Games Ltd is the developer of record on both stores, with support at support.gp@cubicgames.com.
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A 6.4 for a launch, not a finished game: the destruction and the stacking perks are real ideas, and the first week's reviews are about balance, crashes and empty lobbies rather than the ideas. Take it if you played Pixel Gun 3D and want the sequel's arenas now, on a recent phone, without spending until the balance settles. Skip it if you play on a tablet, if $99.99 packs and loot boxes in a 5v5 shooter are a dealbreaker, or if you want the Steam cross-play that is announced but undated.
No. Every mode is a live 5v5 match against other players, progression and the shop sit on Cubic's servers, and the anti-cheat runs online. There is no bot mode or single-player campaign listed on either store, so a connection is required for every session — and a stable one, since September reviews already report lag and crashes mid-match.
The first week of Google Play reviews says yes: a September 8, 2026 review describes losing streaks against teams with paid loadouts and warns of a repeat of Pixel Gun 3D's pay-to-win years. The shop runs from $0.99 to $99.99 per item on Play, Apple's listing flags loot boxes, and perks and gear are what the packs sell. Balance can change with patches; prices vary by region.
Android 12 or newer, or iOS 15 or newer, with 741 MB free on iPhone. The requirement to watch is the device type: September 2026 reviews report the game does not support tablets at launch, so an iPad or Android tablet may not install it. Cubic has announced a Steam version with cross-progression but no date.
Yes — 5v5 is the format, and the game has friend lists and gifts, though a September 3, 2026 review reports the gift screen crashing. There is no local or split-screen play. Cross-platform play with the planned Steam version is promised, with shared progression between devices, but neither exists yet.
Short by design — Cubic describes the format as quick 5v5 rounds where the arena collapses and perks stack over a few minutes, then reset. The wait between rounds is the variable: a September 2, 2026 reviewer could not find matches at some hours, which is normal for a game eleven days old and worth checking before you spend on a loadout.
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About this page. ScoredApps reviewed Pixel Gun 2 independently. We don't own, develop, or distribute this app, and we're not affiliated with Cubic Games Ltd. Official site: pixelgun2.com/ · Google Play listing · Developer support: support.gp@cubicgames.com