Which Permissions to Revoke on a New Phone, in Order
Do not go through permissions app by app — go through them permission by permission. Both platforms have a screen that lists every app holding a given






UFL Mobile is Strikerz' phone version of its console football game — a club you build from a licensed player database, training, formations and chemistry, a career mode and online matches worldwide, on the promise that skill rather than spending decides them — free on iOS since May 21, 2026 and Android since spring, with ads, a $9.99 Star Pass, packs and loot boxes. It rates 4.5 on the App Store and 3.6 on Google Play from 59,500 reviews. Players praise the graphics and career mode; the most-voted reviews report halves that end mid-attack, impossible defending and commentary that repeats.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is a full 11-a-side simulation rather than a card battler: you recruit from a massive database of licensed players, run training programmes, set formations and manage chemistry, then play matches — in a career mode that reviewers single out, and online against players worldwide, with real-time control of the ball rather than swipes at a goal. The listing's promise is fair play: tactics and reflexes as the only path to the top, victory on the pitch rather than the wallet, and an August 9 App Store four-star agrees it is not pay-to-win. The look is the console game's: a May 24 five-star calls the gameplay fast and dynamic, the controls responsive and the animations smooth; a June 19 five-star thinks it can surpass FC Mobile and DLS once the defective store is fixed. Version 15.4 arrived September 7–9 with bug fixes and gameplay improvements, the fifteenth major version in four months.
The most-voted Play reviews are constructive four-stars with the same list. A May 24 review with 24 votes: when added time runs out the match ends even if you are in the opponent's area, and the commentary needs a lot of work; a June 1 review with 18 votes: the referee ends halves with you in front of goal, the interface is so cluttered it feels like a shooter, and it is unclear which matches are against bots and which against people; an August 12 review with 15 votes: the commentary is horrific, repeating the same lines over and over, defending is almost impossible, and attackers stop dribbling for no reason. The App Store adds physics: a May 29 three-star's 95-pace striker was caught by a 62-pace defender, and changing direction after a pass is punishing beyond belief; a September 14 five-star finds ball handling stiff. A June 17 one-star wants a training mode; an August 20 four-star wants a wider camera.
The shop is the genre's: a First Goal Pack at $1.99, a Welcome Pack and a Collector's Starter Pack at $4.99, a Star Pass and Champion Pack at $9.99, an Elite Pack at $19.99, chain offers and LP bundles, with Google Play's range at $0.49 to $99.99, random items declared, Apple flagging Loot Boxes and Advertising, and ads on both stores. Data collection is broad: Apple lists purchases, location, user content, identifiers, usage and diagnostics linked to you; Google lists personal and financial info plus four other types. The iOS build is 3.04 GB and requires iOS 18 or later; Android needs 10; rated 9+ and Everyone. Four months in it shows 5 million-plus installs and 59,500 reviews at 3.6 on Play, and 3,766 App Store ratings at 4.5. Prices are regional.
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A 6.0: the most serious football simulation on a phone by ambition and looks, with a fair-play promise its fans believe, and a pitch where the whistle goes with you in the box, defenders always catch you and the commentator says the same three things. Take it if FC Mobile's card economy drove you off and you want real 11-a-side with a club to build. Skip it until the clock and the defending are fixed if you play football games for the football.
No. Matches are online — against players worldwide or, per a June 2026 review, bots you cannot distinguish — and the club, store, pass and events live on XTEN's servers. There is no offline mode described; download the 3 GB build on Wi-Fi and expect a connection for every kick-off.
The listing says no and an August 2026 four-star agrees — grind or pay for the same players. The shop still sells packs from $1.99 to $19.99, a $9.99 Star Pass, items to $99.99 on Google Play and loot boxes flagged by Apple, with ads on top; a June review found the store itself broken. Prices vary by region.
iOS 18 or newer with 3.04 GB free, or Android 10 or newer. The visuals are console-grade and the floors are high; no most-voted review complains about frame rate, so a recent phone runs it. A wider camera option is a standing request.
Against them — online matches are the core, and the listing's global league pits your club against others — though the reviews do not describe friend invites or private matches, and one cannot tell bots from people. Cross-play with the console UFL is not offered.
Matches are a few minutes of real-time play; the club is the long game — recruiting, training, chemistry, career mode — and the fifteen versions since May 2026 keep changing the balance. The clock is the complaint: halves end on time even mid-attack, so a match is exactly as long as the referee says.
Do not go through permissions app by app — go through them permission by permission. Both platforms have a screen that lists every app holding a given
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About this page. ScoredApps reviewed UFL: Football Mobile Game 2026 independently. We don't own, develop, or distribute this app, and we're not affiliated with XTEN Limited. Official site: portal.uflgame.com · Google Play listing · Developer support: mobilesupport@uflgame.com