The Witcher 3 Remastered Arrives as a Free Upgrade
CD Projekt Red's remaster of The Witcher 3 lands on September 29, and the studio announced it as a free upgrade for everyone who already owns the game






Breach & Clear is Gun Media's 2013 squad-tactics game, re-released free on iOS and Android in July 2026 after years inside the GameClub subscription — four operators from Army Rangers, Navy SEALs, JTF2 or KSK, planned moves and fields of fire executed simultaneously, door-breaching techniques advised by Special Operations veterans, and 30-plus real weapons across 20-plus missions. Every former premium feature is free; silver and XP doublers from $1.99 are the only purchases, with no ads. Its small new audience rates it 4.4 on Google Play, glad to have it back and clear that it is a bare-bones catalogue title with no cloud saves and no plans for more.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is simultaneous-turn tactics: you draw each operator's route and field of fire on a top-down map — split the team between entry points, set who breaches and who covers — then press go and watch the plan resolve in real time from a third-person camera before planning the next few seconds. The squads are real units with their own skill sets, the enemies vary in ability, and soldiers level, take perks and equip camo, armour and thousands of weapon combinations; the tactics come from the Special Operations community, and the door work — different breaching techniques for different rooms — is the game's signature. A rewind button replays each turn, as Gun Media reminds an August 27, 2026 Play reviewer who asked for one. An August 27 five-star with three votes calls it 10 out of 10 and wants more realism and a full-mission replay; an August 7 two-star calls the gameplay smooth, highly strategic and fun before listing what the port lacks.
Gun Media's replies set expectations plainly: this is a re-upload of an old title, bare-bones for saves and features that did not exist when it was first released, and there are no plans for additional content. The August 7 two-star's specifics follow from that — not enough instruction for anything, though a tutorial section exists, and no cloud save, so switching squads or devices means starting over. The App Store's three reviews tell the ownership story: an August 31 five-star was sad to see the game go to GameClub and glad to have it back in the original hands now that the subscription is gone; an August 24 one-star, who bought the game a decade ago and still plays that copy on an iPad, objects that the old version now shows a GameClub pop-up — the old app's problem, not this release's.
The game is free and every formerly premium feature is included; the in-app purchases are the 2013 economy's optional shortcuts — a Permanent XP Doubler and Permanent Silver Doubler at $1.99, silver in pallets, payloads, supply drops, shipments and a cache from $1.99 to $19.99, and squad patches (Intelligence, FTL, Medic) at $1.99 — with Google Play's range at $0.99 to $19.99. There is no advertising, and neither store's data card lists anything collected. The iOS build is 1.92 GB and requires iOS 16 or later, with iPad and Apple Silicon Macs; Android needs only 5.1 — the game is thirteen years old and runs on almost anything. English only; rated Teen and 13+. Two months in it shows 1,000-plus installs and 48 reviews at 4.4 on Play, seven App Store ratings at 4.3. Prices are regional.
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A 6.5: a genuinely good squad-tactics game from 2013, returned to its makers and made free with no ads, and offered exactly as it was — no cloud saves, a thin tutorial, no future. Take it if you want planned, simultaneous close-quarters tactics on a phone and can accept a period piece. Skip it if you want a modern port, a long campaign, or a game that will still be updated next year.
Yes — the listing notes the game is locally saved, the missions are single-player, there are no ads and nothing is collected. That local save is also the catch: there is no cloud backup, so a lost phone or a fresh squad means starting over, per an August 2026 review and the developer's reply.
Yes — since July 2026 the full game and its formerly premium features are free with no ads. Purchases are optional shortcuts from the 2013 economy: $1.99 XP and silver doublers, silver packs to $19.99 and $1.99 squad patches. An August 2026 five-star's summary: full game, free, old but gold. Prices vary by region.
iOS 16 or newer with 1.92 GB free — iPhone, iPad or Apple Silicon Mac — or Android 5.1 or newer, among the lowest floors on the store. The game is thirteen years old and no reviewer reports performance trouble; the limits are in features, not frame rate.
No. It is single-player squad tactics — you command all four operators — with no co-op or multiplayer on either store, and Gun Media says no new content is planned. Friends compare plans, not play them.
The 20-plus missions take eight to twelve hours the first time, more with different squads, loadouts and difficulty; the August 2026 reviewers who call it 10 out of 10 are replaying a game they first finished years ago. There is no cloud save, so count on one device for the run.
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About this page. ScoredApps reviewed Breach & Clear independently. We don't own, develop, or distribute this app, and we're not affiliated with Gun Media Holdings, Inc. Official site: www.breachandclear.com · Google Play listing · Developer support: support@fearthegun.com