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Kingdom Rush 6: Genesis arrives on iOS, Android and Steam on September 24, 2026 — Ironhide's prequel to the tower defence series, set at the dawn of Linirea, where the young mage Vez'nan has not yet become the saga's villain and you defend the original lands with 15 towers, 12 heroes taken two at a time, and nine spells, offline. It is a $6.99 premium game with in-app purchases listed on Google Play; pre-orders are open on both stores and a demo is on Steam. Nothing can be reviewed until it installs, which is days away.
The product is not in the mobile stores yet, so there is no store listing to take specifications from. Checked 2026-09-21.
The date is the studio's own: Ironhide Game Studio of Montevideo announced Kingdom Rush 6: Genesis for September 24, 2026 on iOS, Android and Steam together, opened pre-orders on the App Store and Google Play in September, and put a free demo on Steam. The price is $6.99, the series' premium tier, with in-app purchases listed on Google Play — the earlier games sold optional heroes and gem packs the same way, and the Play range of $1.99 to $99.99 matches that pattern. The App Store listing shows version 1.0, 460 MB, iOS 13 or later on iPhone, iPad and Apple Vision, ten languages and a 9+ rating; the Play page shows Everyone 10+ and, unusually for a paid Ironhide game, a data card listing location and financial info collected and shared. Until the game installs, this page carries no score, no pros and cons, and no specifications beyond the listing — the download buttons and a full review follow on release day.
The design returns to the first game's map and formula after Alliance's experiments: archers, mages, barracks and artillery in 15 towers with specialities and synergies, built along fixed lanes as goblins, orcs and worse march; 12 heroes, of whom you take two into each battle and combine their abilities — familiar Linirean champions and new faces — and a loadout of nine spells, from meteor showers and reinforcements to battlefield-wide control, saved for bosses. The story is a prequel with a twist: history has broken, the kingdom has fallen, and defending the past is the only way to save the future, which means revisiting iconic battlefields at the moment a young Vez'nan turned. Ironhide calls it classic tower defence, refined, and playable offline. The screenshots show the series' cartoon style intact — a red dragon over a lava pass, a crystal-lit cave, a tower-upgrade screen for an Elite Ranger — and the Steam demo is where impressions exist so far; none has been written about the phone build.
The economy is the Kingdom Rush pattern: a premium price, no ads, a full campaign included, and optional in-app purchases — extra heroes and gems in the earlier games — that Google Play lists at $1.99 to $99.99 and the App Store has not yet itemised. The prequel is described as offline, pure tower defence, which every previous entry has honoured. The App Store pre-order asks for iOS 13 and 460 MB, floors low enough for an eight-year-old iPhone; Android requirements will appear on the Play page at launch. Prices on a pre-order listing are provisional and regional. When the game is installable, this page gets the buttons, a score and a full review of the campaign, the two-hero system and whatever the purchases turn out to be.
Release information as announced by Ironhide: September 24, 2026 (confirmed); App Store and Google Play pre-orders, Steam demo. Checked 2026-09-21.
Yes, by Ironhide's own description — offline, pure tower defence — and every previous Kingdom Rush has run without a connection once installed. The in-app purchases and any cloud save will need one. This page will confirm from the release build after September 24, 2026.
No. It is a $6.99 premium game on iOS and Android, with in-app purchases listed on Google Play in the $1.99 to $99.99 range — the series has sold optional heroes and gem packs this way since the first game. There are no ads. A free demo exists on Steam, not on phones.
Not until September 24, 2026, and afterwards only as piracy of a $6.99 game. Files offered before release are fakes. The official routes are the Google Play pre-order, the App Store pre-order and, for PC, the Steam demo and release.
No — like every Kingdom Rush, it is single-player tower defence; the two-hero system pairs heroes under one player's control, not two players. Nothing on the listings describes multiplayer.
September 24, 2026, on iOS, Android and Steam together, per Ironhide's announcement and the App Store pre-order page. Pre-ordering installs it on the day. It needs iOS 13 or later and 460 MB on iPhone; Android requirements will appear at launch.
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About this page. ScoredApps reviewed Kingdom Rush 6: Genesis TD independently. We don't own, develop, or distribute this app, and we're not affiliated with Ironhide S.A.. Official site: www.kingdomrushgenesis.com/ · Google Play listing · Developer support: android@ironhidegames.com