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Clash Royale

7.8/10
Our score
★ 4.4 Google Play·500M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-05

Screenshots

Key art with two kings clashing above their troopsGrass arena duel with tower health and elixir costs visibleLava arena battle with troops crossing both bridgesPurple arena match with a barrel dropped in one laneSandstone arena with a spell exploding beside a towerMatch in progress as a fireball travels toward a tower

About Clash Royale

Clash Royale compresses a strategy game into a duel: two towers each, one king tower behind them, an elixir bar that refills on a timer, and eight cards drawn in rotation. Matches are short and decided by what you spend and when. Gems run $0.99 to $19.99 with a pass at $11.99, and card levels — bought or earned — decide fights as much as tactics do.

Game information

DeveloperSupercell Oy
Version160402002 (Android) · 16.402.2 (iOS)
Size961.4 MB (Android) · 1.1 GB (iOS)
Price / In-appFree
Contains adsNo
In-app purchasesYes
Content rating9+
Requires (Android)Android 7.0+
Requires (iOS)iOS 14.0+
Offline modeNone — every match is played live against another player
Interface languagesAR, NL, EN, FI, FR, DE + 15 more
Store rating (Google Play)4.4 from 41,778,158 ratings
Installs500M+
Updated by developer2026-09-01
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Clash Royale Review: Eight Cards, Two Towers, One Bar

The Elixir Bar Is the Only Resource

Both players share one rule: elixir refills at a fixed rate, every card costs some of it, and nothing else limits what you can do. A three-cost troop answered with a six-cost one leaves you four elixir behind, and that gap is the whole game — a positive trade opens a lane, a negative one loses a tower. Cards arrive in a rotating cycle of eight, so the next play is partly known and partly forced. Tower health is printed on screen, which turns the final thirty seconds into visible arithmetic rather than a scramble.

Arenas Change, the Duel Does Not

Progress moves you through themed arenas — a lava field, a purple vault, a sandstone courtyard, the original grass — but the layout never changes: two lanes, a bridge each side, three towers per player. That consistency is the point of the design, because every new card has to be judged against a board everyone already knows by heart. Card levels are the variable people argue about: an upgraded troop survives a spell that would kill a lower one, and levels come from duplicates earned or bought, which is where the balance question sits.

$0.99 to $19.99, Plus an $11.99 Pass

Gem packs run from a fistful at $0.99 to a barrel at $19.99, with rotating special offers between and a season pass at $11.99. There is no advertising badge on either store — the money is entirely in progression speed. Apple rates the game 9+ for infrequent fantasy violence and lists chat among the contents, on a 1.1 GB install. Ratings hold up nine years in: 4.4 stars across 41.7 million Play reviews and 4.6 from 3.85 million on Apple, on 500 million installs. That is a remarkable retention record for a competitive game whose balance is argued about daily in its own clans.

Pros

  • One shared resource makes every decision legible
  • Matches are short enough for a single break
  • The board never changes, so skill compounds
  • No advertising badge on either store
  • Rated 4.6 on the App Store across 3.85 million ratings

Cons

  • Card levels influence outcomes as much as tactics
  • Upgrades come from duplicates, earned slowly or bought
  • Gem packs reach $19.99 and the pass costs $11.99
  • A loss streak drops trophies quickly and visibly

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Verdict

The cleanest competitive design on a phone: one resource, no hidden information, and matches short enough to fit a coffee queue. Nine years of balance work show. The reservation is unchanged since launch — card levels bought with money tilt matches, so a free player meets opponents whose cards simply survive longer. Excellent if you accept a slow climb; frustrating if you expect parity.

Gameplay8.5A duel with one resource and no hidden information beyond the opponent's deck.
Controls9.0Drag a card onto a lane; nothing in the input can be blamed for a loss.
Replay value8.5Ladder seasons, deck building and a card pool that keeps expanding.
Graphics & sound8.5Readable at a glance even in a crowded lane, with distinctive arena themes.
Monetisation5.5Card levels bought with money affect matches, which is the long-standing complaint.
7.8out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can you play it offline?

No. Every match is against another player in real time, so a connection is required and a drop mid-match counts as a loss. There is no practice mode against the computer that works without the internet, which rules out playing on a plane.

2

What does spending change?

Gems from $0.99 to $19.99 and a season pass at $11.99 buy chests, card duplicates and progression speed. Since duplicates raise card levels and levels affect how much damage a troop survives, money influences match outcomes indirectly — the point most complaints about the game fasten onto.

3

What does it need to run?

1.1 GB and iOS 14 or later on iPhone, and very little processing power beyond that. Being playable on cheap hardware is deliberate: the game is designed for short matches on whatever phone a player already owns.

4

Is there a two-player mode?

Yes — 2v2 puts two players on one side of the same board, sharing lanes but not elixir, and it is the friendliest way in for a beginner. Clans add friendly battles and shared challenges, so the social layer sits beside the ladder rather than replacing it.

5

How long is a match?

A few minutes at most, including overtime, which makes it the most break-shaped game in this catalogue. The real time sink is the ladder: one more match after a loss is the loop that turns three minutes into forty.

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About this page. ScoredApps reviewed Clash Royale independently. We don't own, develop, or distribute this app, and we're not affiliated with Supercell Oy. Official site: help.supercellsupport.com/clash-royale/en/ · Google Play listing · Developer support: gp-info@supercell.com