Google's Car-Sickness Feature Reaches Phones Beyond Pixel
Motion Assist, the Android feature that puts moving dots on screen to cut car sickness, started reaching non-Pixel phones on September 21 through Goog






Don't Starve Together on mobile is Klei's multiplayer survival game, ported by Playdigious and sold once — $9.99 on both stores — with online co-op and skins shared with your PC or console account. It shipped on July 21, 2026, weighs 1.9 GB on iPhone and needs iOS 15.6 or Android 8. The compromises are in the details: a Bolt skin shop to $49.99 inside a paid game, and touch controls that make tilling soil and Wanda's backstep watch a chore, per the first reviews.
Specs come from the official store listings and were last checked on 2026-09-17. Developers change pricing and requirements — check the store page before installing.
The price is one purchase — $9.99 on Google Play and the App Store on the day we checked — and what it buys is the complete standalone multiplayer Don't Starve: The Constant, its seasons, giants and ruins, the full character roster with their own perks, world-generation settings to tune the difficulty, and online play in private games or public servers. The port feature that matters most is Shared Unlocks: link your account to the PC and console game and the skins and characters you already own appear on the phone. The store pages do not state whether phone players share servers with PC players. Cloud saves cover Android devices and controllers are supported. Two months in, the numbers are modest — over 10,000 installs and 2,660 reviews at 4.2 on Play, 400 App Store ratings at 4.1 — and the July 2026 review with the most votes opens with relief that it exists at all.
The touch complaints are specific to Don't Starve's fiddliness. The 10-vote July 25, 2026 review reports that tilling soil moves the previous till spot instead of creating a new one, which makes farming tedious, and asks for drag-and-drop so items can be dropped into the sea. An August 30 review from a Wanda player explains the cost of a two-tap interface: her backstep watch is the dodge, and on touch it takes a tap to select and a tap to activate, a second she does not have. The bug that got fixed is the inventory: an August 15 review with 8 votes describes items snapping back to their slots so food spoiled in the field, Playdigious pointed to update 1.3.0, and the reviewer confirmed the fix held through long sessions. The Android build reached version 2.1.1 on September 16, 2026, the iOS build 1.2.3 two days later — a patch cadence of roughly one a month since launch.
The shop is the asterisk. Both stores list in-app purchases: Google Play from $2.99 to $49.99, and the App Store's ladder is Bolt Chests — 3,000 Bolts for $2.99, 5,500 for $4.99, then $9.99, $19.99 and a Humongous chest at $49.99 — a currency for cosmetic skins, the same system as the PC game. Nothing sold affects survival, and neither store shows an advertising badge or loot boxes, but a $49.99 top tier inside a $9.99 game is worth knowing before you buy for a child. Requirements are iOS 15.6 with 1.9 GB free, or Android 8.0. Google's data-safety card declares no data collected and none shared with third parties. Rated Teen on Play and 13+ by Apple, in 11 languages, with Playdigious as the port developer and support desk. Prices are regional.
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A 7.8 for the real Don't Starve Together on a phone at one price, sharing skins with the PC game — and a mark off for a $49.99 skin chest inside a paid app and touch controls that turn farming into work. Take it if you want to survive with friends online and can add a controller for long sittings. Skip it if you want a purely offline survival game, if your phone is below iOS 15.6 or Android 8, or if a cosmetic shop in a game you already paid for grates.
The store pages describe it as a multiplayer survival game and list no offline mode: public servers, private games with friends and Shared Unlocks all need a connection. Treat it as online-first, and if you want a guaranteed offline survival game, the single-player Don't Starve is the port to buy instead.
No. It is a paid app at $9.99 on Google Play and the App Store, with no advertising badge — and it also carries a skin shop: Bolt Chests from $2.99 to a $49.99 Humongous chest on the App Store, cosmetic only, the same currency as on PC. Nothing sold changes survival. Prices vary by region.
iOS 15.6 or newer with 1.9 GB free, or Android 8.0 or newer. A controller is supported and, given the touch complaints about tilling and quick-use items, worth having for long sessions. The July 2026 reviews report it running smoothly on their devices; the store pages do not list a recommended chipset.
Yes — that is the game: private co-op games and public servers online, and the listing also mentions local co-op. Shared Unlocks link accounts so skins and characters match your PC or console game; whether phone players can join PC servers is not stated on the store pages, so check in-game before planning a mixed group.
Survival is measured in in-game days and a world can run for hundreds of them; a session is however long your camp lasts, and there are no real-time timers, passes or daily tasks pulling you back. The touch interface adds time to fiddly jobs — farming and quick-use items, per the 2026 reviews — which is the port's main cost against the PC version.
Motion Assist, the Android feature that puts moving dots on screen to cut car sickness, started reaching non-Pixel phones on September 21 through Goog
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The wider One UI 9 rollout — Samsung's Android 17 — did not arrive on September 21 as planned. A Samsung press release first moved the date to Septemb
About this page. ScoredApps reviewed Don't Starve Together independently. We don't own, develop, or distribute this app, and we're not affiliated with Playdigious. Official site: playdigious.com/games/dont-starve-together/ · Google Play listing · Developer support: support@playdigious.mail.helpshift.com