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Wobbly Life is the physics sandbox from Rubber Band Games where Grandma throws you out to get a job — 20-plus of them — across an island of towns, caves and a space station, with 90-plus vehicles, 500-plus clothing items, houses to buy and four-player online co-op. Curve Games brought it to phones on August 20, 2026 as a $9.99 paid app with no ads. The port's rough edges are the story: Switch Pro shoulder buttons not working, and 1.8 GB on iOS 15 or Android 11.
Specs come from the official store listings and were last checked on 2026-09-17. Developers change pricing and requirements — check the store page before installing.
The premise has not changed from the PC and console game: earn money in jobs — pizza delivery, taxi, garbage, dozens more — buy a house, a car, clothes and pets, and find the island's secrets, including astronaut training and a space station. The store listing counts more than 20 jobs, over 90 vehicles, over 500 clothing items and houses from cabins to mansions, and almost everything is interactive in the ragdoll-physics sense that made the game a family favourite. Co-op is four players online, cross-platform between iOS and Android, with Google Play Games leaderboards for Richest Wobbler, Job Master, Race King and Wobble Run Champion. A month after the August 20, 2026 launch the numbers are small and warm: over 50,000 installs and 3,720 reviews at 4.6 on Google Play, 1,814 App Store ratings at 4.8. A September review sums up the audience — so much to do, worth the money — and then lists two bugs.
Wobbly Life's PC players arrive with a pad, and the port's first-month complaints are about pads. An August 22, 2026 Play review from a PC fan reports that the shoulder buttons on a Nintendo Switch Pro controller did not work at all — which the reviewer calls a key part of the game — and that an Xbox 360 pad worked once and then randomly dropped inputs; another August review says they play with a controller because it beats the on-screen buttons, and asks for the touch buttons to be resizable and movable. Two more bugs from the September review: offline play sometimes loads to the main menu instead of the world, and joining multiplayer can leave you stuck in a bird's-eye view with no working menu. The Android build reached version 1.1.0.9 on September 7, 2026, its second patch in under three weeks, so Curve is shipping fixes; the store pages do not list which controllers are officially supported.
The price is the whole cost. Google Play sold the game at $9.99 on the day we checked and the App Store lists the same, with no advertising badge and no in-app purchases on the Apple listing; Google Play shows a purchase range of $0.99 to $39.99 without an in-app purchases badge, and the base game is the single $9.99 buy. Requirements are higher than the cartoon look suggests: 1.8 GB on iPhone, iOS 15 or newer, Android 11 or newer. Google's data-safety card declares no data collected and none shared with third parties, which is rare for a multiplayer game. Rated Everyone on Play and 9+ by Apple; Curve Digital Publishing is the publisher of record, Rubber Band Games the developer. The same September reviewer who found it worth the money also mentions performance could be better; prices are regional.
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A 7.8 for a family sandbox sold once, ad-free, with the full PC feature list and four-player co-op — and a launch port whose controller support is not finished. Take it if you want Wobbly Life on a phone or tablet for kids and friends and can play on touch or with a pad you have tested. Skip it until a patch if your Switch Pro or Xbox controller is essential, or if your device is below iOS 15 or Android 11.
Yes, single-player — with a bug: a September 2026 Play review reports that offline play sometimes loads to the main menu instead of the island and needs a retry. Co-op and the four Google Play Games leaderboards need a connection. There are no ads or live events, so once the 1.8 GB install is on the phone, the solo island is yours without a signal.
No. It is a paid app at $9.99 on Google Play and the App Store when we checked, with no advertising badge, no in-app currency and no purchases listed on the Apple store page. Everything — the 20-plus jobs, 90-plus vehicles, 500-plus clothing items, houses and pets — is earned with in-game money. Prices vary by region.
iOS 15 or newer with 1.8 GB free, or Android 11 or newer. A controller is worth adding, since August 2026 reviews prefer it to the fixed on-screen buttons — but check yours: a Nintendo Switch Pro pad's shoulder buttons did not work in one review and an Xbox 360 pad dropped inputs. The store pages do not list officially supported controllers.
Yes — four-player online co-op, cross-platform between iOS and Android, is the point of the game: jobs, races, secrets and space missions together, plus four leaderboards to compete on. The store pages do not describe cross-play with the PC or console versions. A September 2026 review reports joins occasionally loading into a stuck bird's-eye view with no working menu.
Open-ended: the 20-plus jobs, houses from cabin to mansion, the vehicle list and the island's secrets add up to dozens of hours, and co-op sessions can be any length because nothing is timed. There are no daily tasks or passes pulling you back — it is a toy box, and a September 2026 reviewer's complaint was only that they could not stop.
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About this page. ScoredApps reviewed Wobbly Life independently. We don't own, develop, or distribute this app, and we're not affiliated with CURVE DIGITAL PUBLISHING LIMITED. Official site: www.curvegames.com · Google Play listing · Developer support: wobblylife@curvegames.com