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Fantasy Life i: The Girl Who Steals Time is Level-5's slow-life RPG from consoles and PC, on iOS and Android since August 19, 2026 as a straight port — 14 Lives to switch between, from Paladin and Hunter to Angler and Blacksmith, an island to build, a story that jumps a thousand years, and cross-play with console players — sold outright at $24.99 with no ads, no purchases and nothing collected. It rates 4.5 on the App Store and 4.2 on Google Play. Switch owners say the phone runs it better; the one request across both stores is controller remapping and a way to hide the touch buttons.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is a job system as a lifestyle: a Life is your profession, and you switch between 14 of them at will — combat, gathering and crafting Lives from Paladin and Hunter to Angler, Blacksmith and Cook — each with its own rank-up quests and tools, feeding one another as you fish, cook the catch, forge the sword and take it into a dungeon. The story sails you with the archaeologist Edward to an uncharted island guided by a fossilised dragon, where a girl's plea to save the world sends you between the island's golden age a thousand years ago and its ruined present; there is a home island to build and a roguelike dungeon mode. A September 17, 2026 App Store five-star counts the content — three maps, four fighting styles, four gathering and five crafting skills — and calls it RuneScape with a story; a September 7 five-star with 300 hours on PC intends 100 more on the phone.
The port's quality is the reviews' consensus. A September 8 Play five-star who bounced between PC and Switch says the mobile version looks and runs much better than the Switch; an August 25 five-star credits cloud saves; a September 10 five-star confirms it plays offline. The complaint is the same on both stores and it is about pads: an August 24 Play three-star with six votes notes the console version let you choose which button confirms and this port does not, and asks to hide the on-screen controls when a gamepad is connected; a September 8 three-star with five votes wants remapping, hidden touch UI, a crafting mini-game that does not split your eyes between thumb and target, and better performance. Version 2.2.2 in September fixed iPad cut-offs and a held skill button that blocked charged attacks. A September 13 three-star finds it slow and unchallenging.
The price is $24.99 on both stores, paid once, and an August 25 five-star's point is that it includes the console version's DLC at a fraction of that release's price; there is no advertising and no in-app purchase, Google's data card declares nothing collected, and Apple lists identifiers and usage data not linked to you. The download is large — 3.96 GB on iOS, with iOS 16 or later on iPhone and iPad — and Android needs 10; nine languages; rated Everyone 10+ and 9+. Level-5 handles support directly. A month in, the audience is small and committed: 5,000-plus installs and 316 reviews at 4.2 on Play, 48 App Store ratings at 4.5, with several reviewers buying their second or third copy. Prices are regional.
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A 7.6: one of the most generous slow-life RPGs of the last few years, ported whole and running better than the Switch, for $24.99 and nothing else — held back only by a pad you cannot remap and touch buttons you cannot hide. Take it if you want a hundred-hour cosy RPG in your pocket and can wait for a remapping patch or play on touch. Skip it if $24.99 for a phone game is a line, or if your iPhone is older than iOS 16.
Yes — a September 2026 reviewer confirms it, and the game is single-player at its core with nothing collected on Google's card. Cross-play multiplayer for dungeons and bosses and the cloud saves between devices need a connection. Download the 3.96 GB build on Wi-Fi first.
No. It is $24.99 on the App Store and Google Play, paid once, with no ads and no in-app purchases — and an August 2026 reviewer notes the price includes the DLC that console players bought separately. Several reviewers own the PC or Switch version and bought this as a second copy. Prices vary by region.
iOS 16 or newer with about 4 GB free, on iPhone or iPad, or Android 10 or newer. Players say it runs better than the Switch, and the September 2026 update fixed iPad cut-offs; a Play three-star still asks for performance work. A controller such as a Backbone helps, though buttons cannot yet be remapped.
Yes — online multiplayer for dungeons and bosses, with cross-play between phones and consoles, is a listed feature and a September 2026 reviewer plays it that way. The story and island are yours; friends join for the fights and the exploration.
The story alone is 30 to 40 hours; ranking all 14 Lives, building the island and running the dungeon mode pushes far past 100 — a September 2026 reviewer had 300 hours on PC before starting again on the phone. It suits both long relaxing sessions and short ones out and about, per an August review.
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About this page. ScoredApps reviewed Fantasy Life i independently. We don't own, develop, or distribute this app, and we're not affiliated with Level-5 Inc.. Official site: www.fantasylife.jp/fli/ · Google Play listing · Developer support: support-store-apps@level5.co.jp