How to Cancel an Avatar World Subscription (It Is Pazu+)
Avatar World sells no subscription of its own — every item on its App Store listing, from the $9.99 Avatar Pass to the coin packs, is a one-time purch
Avatar World is a doll's-house sandbox from Pazu: a child dresses a character, then moves it through a salon, a supermarket, a basketball court, a lakeside pier and a bedroom set up for filming videos. There is no score and no losing. Google Play records more than 100 million installs and a 4.7 average, and the game runs without advertising — money comes from coin packs and a $9.99 pass.
Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.
The Play listing carries no Contains ads badge, so nothing interrupts play to sell something. The selling is structural instead: coins buy items and areas, and coins are bought in packs — 200 for $1.99, 600 for $4.99, 1,250 for $9.99, 1,900 for $14.99, with a 1,500-coin starter pack at $4.99. Above them sits the Avatar Pass at $9.99. Character packs are priced separately: My First Family at $0.99, Babies and Posh Pups at $2.99. Apple marks the title 4+ and made for ages six to eight, which is the age at which a currency is hardest to explain. Prices are US listings.
Each location is a small toy with its own verbs rather than a level. The salon cuts and colours hair on a seated character. The supermarket has a trolley, shelves and a checkout. The basketball court keeps a scoreboard running between two teams. The lakeside pier has inflatables, fish and a paddleboard. A bedroom scene includes a camera on a tripod for staging videos, which is where older children spend most of their time. Nothing has to be finished, and the game saves the state of each place, so a scene set up yesterday is still arranged that way.
Google Play lists five categories of collected data, including personal information and financial information — in that taxonomy, purchase history. Apple's card is more specific: purchases, an email address, user content from support requests, user and device identifiers, product interaction and crash data, gathered in part for the developer's own advertising and marketing. That is a longer list than the closest rival declares, and it belongs to an app rated for six- to eight-year-olds. The practical answer is the same as with any children's title: install it on an account with purchase approval switched on.
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As a toy it is well made: dozens of small scenes, no advertising, no chat, and saved states that reward a child returning to a story rather than a streak. The reason it lands at 7.7 rather than higher is the coin balance — a currency in a game explicitly aimed at six- to eight-year-olds, backed by a $9.99 pass. Turn on purchase approval before handing over the phone, and it becomes a genuinely calm choice.
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Yes — Google Play tags the game as playable offline, and the scenes run from the installed files rather than a server. A connection is needed to download the game, to buy anything and to receive new locations in updates. For a car journey or a flight, the installed version works on its own.
The download is free and there is no advertising. Money enters through coins, sold in packs at $1.99, $4.99, $9.99 and $14.99, and through the $9.99 Avatar Pass. Character packs cost $0.99 to $2.99. Nothing expires, but the coin balance is the thing children ask to top up.
It runs on older hardware — the iPhone build supports devices going back several generations — but the install is large for a children's game, so a phone that is already short on storage will struggle. On Android it has passed 100 million installs, which means it has been tested on almost every class of device in use.
No. There is no multiplayer, no chat and no way for another player to enter a scene, so a stranger cannot contact a child through the game. Children who want to share what they made do it by handing over the phone or by filming the scene with the in-game camera.
As long as the child decides. Nothing counts down, no energy meter blocks play and no daily reward pulls them back, which makes it easier to stop than a level-based game. Setting a screen-time limit on the phone itself is the practical control, since the game imposes none of its own.
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About this page. ScoredApps reviewed Avatar World independently. We don't own, develop, or distribute this app, and we're not affiliated with Pazu Games Ltd. Official site: pazugames.com · Google Play listing · Developer support: info@pazugames.com