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Avatar World

7.7/10
Our score
★ 4.7 Google Play·100M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-05

Screenshots

Bedroom scene with two characters filming with a camera on a tripodDress-up screen with a character and a grid of hats, tops and shoesHair salon with a character in the chair and shelves of productsSupermarket aisle with a shopping trolley, shelves and a checkoutBasketball court with a scoreboard and four characters playingLakeside pier with inflatables, a paddleboard and fish in the water

About Avatar World

Avatar World is a doll's-house sandbox from Pazu: a child dresses a character, then moves it through a salon, a supermarket, a basketball court, a lakeside pier and a bedroom set up for filming videos. There is no score and no losing. Google Play records more than 100 million installs and a 4.7 average, and the game runs without advertising — money comes from coin packs and a $9.99 pass.

Game information

DeveloperPazu Games Ltd
Version1.222 (Android) · 2.161 (iOS)
Size1.3 GB (Android) · 1.5 GB (iOS)
Price / In-appFree
Contains adsNo
In-app purchasesYes
Content rating4+
Requires (Android)Android 6.0+
Requires (iOS)iOS 12.0+
Offline modeYes — tagged as offline on Google Play; purchases and updates need a connection
Interface languagesEN
Store rating (Google Play)4.7 from 6,582,925 ratings
Installs100M+
Updated by developer2026-08-28
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Avatar World Review: A Coin Economy for Six-Year-Olds

No Ads, but a Coin Balance Underneath

The Play listing carries no Contains ads badge, so nothing interrupts play to sell something. The selling is structural instead: coins buy items and areas, and coins are bought in packs — 200 for $1.99, 600 for $4.99, 1,250 for $9.99, 1,900 for $14.99, with a 1,500-coin starter pack at $4.99. Above them sits the Avatar Pass at $9.99. Character packs are priced separately: My First Family at $0.99, Babies and Posh Pups at $2.99. Apple marks the title 4+ and made for ages six to eight, which is the age at which a currency is hardest to explain. Prices are US listings.

Salon, Supermarket, Court, Lake

Each location is a small toy with its own verbs rather than a level. The salon cuts and colours hair on a seated character. The supermarket has a trolley, shelves and a checkout. The basketball court keeps a scoreboard running between two teams. The lakeside pier has inflatables, fish and a paddleboard. A bedroom scene includes a camera on a tripod for staging videos, which is where older children spend most of their time. Nothing has to be finished, and the game saves the state of each place, so a scene set up yesterday is still arranged that way.

What a Free Kids' Game Collects

Google Play lists five categories of collected data, including personal information and financial information — in that taxonomy, purchase history. Apple's card is more specific: purchases, an email address, user content from support requests, user and device identifiers, product interaction and crash data, gathered in part for the developer's own advertising and marketing. That is a longer list than the closest rival declares, and it belongs to an app rated for six- to eight-year-olds. The practical answer is the same as with any children's title: install it on an account with purchase approval switched on.

Pros

  • No advertising interrupts play at any point
  • Every location saves the way a child left it
  • Rated 4.7 across more than six million Play reviews
  • Scenes work as separate toys rather than locked levels
  • Runs offline once the game has been installed

Cons

  • Coin packs run from $1.99 to $14.99
  • The Avatar Pass costs $9.99 on top of coins
  • Five collected data categories in a game for six-year-olds
  • An email address is linked to the child's account data

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

As a toy it is well made: dozens of small scenes, no advertising, no chat, and saved states that reward a child returning to a story rather than a streak. The reason it lands at 7.7 rather than higher is the coin balance — a currency in a game explicitly aimed at six- to eight-year-olds, backed by a $9.99 pass. Turn on purchase approval before handing over the phone, and it becomes a genuinely calm choice.

Gameplay8.0Open roleplay with a genuine variety of locations, each carrying its own set of actions.
Controls8.5Tap and drag only; no text to read, so a six-year-old needs no instruction at all.
Replay value8.5Saved scenes and regular new locations keep children returning without a daily reward loop.
Graphics & sound8.0Clean flat art that reads well on a small screen, with light sound and no music pressure.
Monetisation6.0A coin currency plus a $9.99 pass, aimed at an audience that cannot judge either.
7.7out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can you play Avatar World offline?

Yes — Google Play tags the game as playable offline, and the scenes run from the installed files rather than a server. A connection is needed to download the game, to buy anything and to receive new locations in updates. For a car journey or a flight, the installed version works on its own.

2

Is Avatar World free?

The download is free and there is no advertising. Money enters through coins, sold in packs at $1.99, $4.99, $9.99 and $14.99, and through the $9.99 Avatar Pass. Character packs cost $0.99 to $2.99. Nothing expires, but the coin balance is the thing children ask to top up.

3

What device does it need?

It runs on older hardware — the iPhone build supports devices going back several generations — but the install is large for a children's game, so a phone that is already short on storage will struggle. On Android it has passed 100 million installs, which means it has been tested on almost every class of device in use.

4

Can children play together?

No. There is no multiplayer, no chat and no way for another player to enter a scene, so a stranger cannot contact a child through the game. Children who want to share what they made do it by handing over the phone or by filming the scene with the in-game camera.

5

How long is a session?

As long as the child decides. Nothing counts down, no energy meter blocks play and no daily reward pulls them back, which makes it easier to stop than a level-based game. Setting a screen-time limit on the phone itself is the practical control, since the game imposes none of its own.

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About this page. ScoredApps reviewed Avatar World independently. We don't own, develop, or distribute this app, and we're not affiliated with Pazu Games Ltd. Official site: pazugames.com · Google Play listing · Developer support: info@pazugames.com