Minecraft's First New Dimension in 14 Years Reaches Phones Last
Minecraft is getting a new dimension for the first time in over fourteen years, and phones are last in the queue. The Sift was revealed at Minecraft L






Shoe it All! is Amberbite's physics puzzler from PC — Lace, a rebellious teenager on a swing, flings shoes at grumpy neighbours and greedy bosses across 65-plus levels with multiple solutions, nearly 200 stickers, a speedrun mode and hidden bonus levels — on iOS and Android since September 3, 2026, with the first chapter free and a $4.99 unlock, no ads. Its 22 App Store ratings average 2.4, and the reason is the launch: an unlock that failed for early buyers until patched, no warning that the download was a trial, and no tutorial. The players who got past that like it.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The mechanic is a swing set. Lace sits on it, you time the arc and fling a shoe — and the physics decide what topples, chains and scatters, with the goal shown as a target and a shoe count that rewards fewer throws. The listing promises 65-plus handcrafted levels that reward experimentation over one correct answer, trick shots and chain reactions, comic-villain bosses, a dedicated speedrun mode, hidden bonus levels and nearly 200 collectible stickers for a journal that doubles as the level select. The look is a rough-sketched comic in yellow, purple and blue that a September 6 App Store five-star compares to Mob Psycho; a September 6 Play five-star with three votes compares it to What the Golf? and asks for seasonal content and a hundred levels rather than 65.
The App Store's 2.4 is a launch-week score. A September 5 one-star paid at pre-order and still found most of the game behind the paywall, with Restore Purchases doing nothing; a September 4 Play five-star with five votes paid after the trial and was shown only the trial button — Amberbite replied that the dialog was never meant to appear on Android, shipped a fix within days. The second complaint is disclosure: September 3 and 5 one- and two-stars object that the download is free but the game asks for money on opening, with no try-before-you-buy note in the description at the time. The third is onboarding: a September 5 one-star had no idea what to do with no instructions, and a Play one-star with six votes says it did not make sense. A September 6 one-star raises accessibility — no Apple Pencil support, painful for a player with nerve problems who cannot tap repeatedly — and a September 7 one-star calls the levels copy-paste and the boss a timing check. Version 1.0.2 on September 17 improved the trial dialog, touch response and screen-ratio cut-offs.
The model is try-before-you-buy: the first chapter is free, and Shoe it All! full game is a one-time $4.99 on the App Store, with Google Play's range of $4.49 to $33.99 reflecting regional pricing rather than any second item. There are no ads. Google's data card lists app activity and device IDs collected; Apple lists no tracking. The iOS build is 424 MB on iOS 15 or later, with iPad, Macs and Apple Vision listed — but not Apple Pencil, per the accessibility review; Android needs 7.1; English only; rated Everyone 10+ and 9+. Amberbite, a German studio, answers reviews on both stores by name and within days. Three weeks in it shows 1,000-plus installs on Play. Prices are regional.
We don't host any files. These buttons open the official Google Play and App Store listings.
A 6.0: a likeable, well-drawn physics puzzler whose mobile launch did almost everything wrong around the game — locking out paying customers, hiding that the download was a trial, teaching nothing — and whose developer fixed the worst of it within two weeks. Take it now that the unlock works, if What the Golf?-style flinging appeals and $4.99 for 65 levels sounds fair. Skip it if you need a stylus, a tutorial, or a longer game.
Yes — it is a single-player puzzle game with no ads and no online features, and the 424 MB download holds the levels; Google's card lists only analytics-type data. Unlock the full game on a connection, and if the purchase does not register, update to the latest build before trying Restore Purchases again.
The first chapter is; the rest is a one-time $4.99 purchase on the App Store, priced regionally on Google Play between $4.49 and $33.99. There are no ads and no other items. Launch-week buyers on both stores were locked out after paying until patches on September 13 and 17, 2026. Prices vary by region.
iOS 15 or newer with 424 MB free — iPhone, iPad, Mac or Apple Vision — or Android 7.1 or newer, with version 1.0.2 fixing camera cut-offs on foldables and unusual aspect ratios. Apple Pencil is not supported, which a September 2026 reviewer with nerve problems flags as an accessibility issue.
No. It is a single-player puzzle game with no multiplayer or shared leaderboards on either store; the speedrun mode times your own runs. It is the kind of game to pass across a table for a trick shot.
The 65-plus levels run three to five hours; 100 percent — every sticker, bonus level and fewer-throw solution — takes noticeably longer, per a September 2026 five-star who still wished it were longer. A Play reviewer asks for a hundred levels and seasonal content, which is a request rather than a plan.
Minecraft is getting a new dimension for the first time in over fourteen years, and phones are last in the queue. The Sift was revealed at Minecraft L
A day after pre-orders opened on September 24, the loudest reaction to Grand Theft Auto VI: The Goodtime State – Vice City Collection is arithmetic: p
Activision announced on September 24 that Warzone gets an Operator Skin toggle when Modern Warfare 4's first season starts. Switch it on and every Ope
About this page. ScoredApps reviewed Shoe it All! independently. We don't own, develop, or distribute this app, and we're not affiliated with Amberbite GmbH. Official site: shoeitall.com/ · Google Play listing · Developer support: studio@amberbite.games