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Pawprint Studio's free creature-collecting open-world RPG Aniimo arrives on iPhone and Android on September 23, a week after its September 16 launch on PC, PlayStation 5 and Xbox Series X|S. The App Store listing shows the same date and a 3.7 GB download. More than 200 creatures are in the game at launch, and the mobile version is free like the rest.
Aniimo went live on PC and consoles on September 16 and the mobile version follows on September 23, per the App Store listing, which carries that date, version 1.0.3 and a 3.7 GB download requiring iOS 15 or later. Pre-download on phones opened ahead of the date; on PC and console it had opened on September 14.
The game is an open-world creature collector set on the continent of Idyll: catch the creatures called Aniimo, "twine" with them to borrow their abilities and traverse the world, and take them into competitive battles in a floating city where other players gather. Pawprint lists over 200 creatures available at launch, and the game is free to play on every platform.
The important part for phone players is that this is the same game, not a cut-down port — the console and PC versions launched one week earlier from the same build line, and progress is tied to an account rather than a device. Free-to-play here means the usual creature-gacha economics; Pawprint has not published a monetisation breakdown, so treat the pull rates as unknown until the store page's in-app purchase list fills in.
A second detail worth knowing before launch day: the console and PC versions have been live for a week, which means the first wave of balance patches and server fixes has already happened. Phone players get a build that has been through it rather than a day-one one.
The practical warning is size and heat. At 3.7 GB before updates, this is one of the larger installs on a phone this year, and an open world at 60fps will push a mid-range device. Install on Wi-Fi and expect to lower settings.
The mobile release is September 23 with no staggered regional rollout announced. Launch-window events for the PC and console versions are already running and carry over to phones, so mobile players arrive mid-event rather than at the start.
September 23, 2026, on iOS and Android, a week after the September 16 launch on PC, PlayStation 5 and Xbox Series X|S. The App Store listing shows the same date, version 1.0.3 and a 3.7 GB download.
Yes, on every platform including phones. It is a creature-collecting open-world RPG with more than 200 creatures at launch; Pawprint Studio has not published the details of its in-app purchases.
The mobile version launches from the same build as the PC and console releases and uses an account login rather than device saves, so the same progress is expected across platforms. Pawprint has not published a formal cross-save policy.
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