TikTok vs Instagram Reels: Which App to Keep on Your Phone
TikTok if the feed is the point; Instagram if the people are. On our scores it is 7.5 to 7.1, and the gap is weight and messaging: Instagram's iPhone






How Many Dudes? is Butterscotch Shenanigans' roguelike dudebuilder — recruit an army from 42 Dudes across six families, from Zombie Dudes who explode to Finance Dudes who profit from life insurance on the others, stack relics until the rules break, and watch the auto-battle chaos — sold outright at $9.99 on iOS and $7.99 on Android since July 30, 2026, with no ads, no purchases and no data collected. It rates 4.6 on the App Store and 4.3 on Google Play. Fans put it beside Balatro; critics find runs long and outcomes unreadable.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The loop is autobattler by way of a Dude Ranch: recruit Dudes by posting wanted flyers, assemble a team from six families — Undead, Employed, Warrior, Fantasy, Sci-Fi and Action — and send them into rounds where they fight on their own while you watch the synergies fire: Zombie Dudes explode when struck, Ninja Dudes throw shuriken and stealth when hurt, Cowboy Dudes lasso allies out of danger. Hundreds of relics warp the rules; act bosses drop trinkets assigned to a Dude type — and the listing counts more than 850,000 team compositions. The pitch is game-breaking, and the fans agree: an August 3, 2026 App Store five-star has the time fly trying combos; a September 14 Play five-star calls it constantly replayable as long as you change strategy; a September 7 review says it is worth the money, up there with Balatro. It shipped on Steam the same day.
The two-star reviews are specific and come from people who liked the studio's last games. A September 4, 2026 App Store two-star titled Not up to Butterscotch's standards — finds outcomes hard to read, so success and failure have no visible cause, the unlock system awkward and tedious, and runs much longer than they should be. A September 3 Play two-star agrees it becomes repetitive fast, that balance is a major issue whatever the team, and that 105 rounds for a gold star is not engagement; a September 10 two-star calls many characters borderline useless while others are overpowered, so the same teams recur. A September 14 three-star says once you have seen one run you have seen them all, because it is hard to tell what is happening on screen. An August 6 three-star with 100-plus hours says the late game becomes balancing characters and buying every item.
The price is the whole model: $9.99 on the App Store and $7.99 on Google Play, paid once, with no advertising and no in-app purchases; the Play listing's $0.99 to $99.99 item range is an artefact. Google's data-safety card declares nothing collected and nothing shared, and Apple lists no tracking. A September 2 App Store five-star calls it a great example of what mobile games should be — complete, not designed around ads or microtransactions — and an August 22 review says it is the first decent iOS game in years with no loot-box, subscription trash in sight. It is offline, per a September 7 reviewer who plays it at work. The iOS build is 278 MB and asks for iOS 18 or later, on iPhone and iPad; Android needs 8.0; nine languages; rated Teen and 13+. Two months in it shows 100,000-plus installs and 1,160 reviews at 4.3 on Play, 125 App Store ratings at 4.6. Prices are regional.
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A 7.5: a generous, ad-free, offline roguelike from a studio that knows how to make one, built around synergies that are a joy when they fire and a mess when you cannot see why. Take it if you liked Balatro's loop and want it with exploding zombies for $9.99. Skip it if you need to read a fight to enjoy it, or if the Crashlands games are your measure — two of their fans say this one is not up to them.
Yes — a September 2026 reviewer plays it at work for exactly that reason. It is single-player, collects no data per Google's card, has no ads and no online features; the 278 MB download holds everything. There is no cross-save with the Steam version described on the listings.
No. It is $9.99 on the App Store and $7.99 on Google Play, paid once, with no ads and no in-app purchases — the point several reviewers make in its favour. The Play listing's item range is a store artefact; there is nothing to buy inside. A demo exists on Steam, not on phones. Prices vary by region.
iOS 18 or newer with 278 MB free, on iPhone or iPad, or Android 8.0 or newer. The iOS floor is high for a 2D game; nothing in the reviews suggests it needs the power. Screen readability is the real limit — several reviewers cannot tell what is happening in big fights, and a tablet helps.
No. It is a single-player roguelike — your Dude Ranch, your runs — with no multiplayer, co-op or leaderboards on either store listing. The comparison in the reviews is Balatro, another solo game people talk about together.
Longer than the critics want: a September 2026 two-star calls runs much longer than they should be, and another counts 105 rounds for a gold star. An August reviewer had passed 100 hours by the first week; the September 7 five-star says it works in ten-minute sittings. Expect an hour or so per full run and dozens of runs to see the 42 Dudes.
TikTok if the feed is the point; Instagram if the people are. On our scores it is 7.5 to 7.1, and the gap is weight and messaging: Instagram's iPhone
TikTok if what you want is a feed that fills ten minutes without asking you anything; YouTube if you also want the long video, the music and the live
Minecraft for a game you buy once and play anywhere, including with no signal; Fortnite for the game your friends are in tonight, free, with everythin
About this page. ScoredApps reviewed How Many Dudes? independently. We don't own, develop, or distribute this app, and we're not affiliated with Butterscotch Shenanigans, Inc.. Official site: howmanydudes.com · Google Play listing · Developer support: support@bscotch.net