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Lara Croft and the Temple of Osiris is Crystal Dynamics' 2014 isometric twin-stick adventure — Egyptian tombs, traps, chasms and undead hordes, with four-player online co-op — ported by Feral Interactive to iOS and Android on September 8, 2026 with gamepad support. The first level is free; the full game and all DLC are one $9.99 activation. The port is two weeks old with a handful of reviews: praise for Feral's button configuration and one Galaxy Z Fold 8 stuck on the asset download.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
This is the Lara Croft of the isometric spin-offs, not the reboot trilogy: a top-down twin-stick shooter where Lara, treasure hunter Carter Bell and the Egyptian gods Isis and Horus race Set through cursed tombs, bombing and blasting through arenas, rolling from hordes of undead, leaping chasms, and solving trap-and-timing puzzles built for one player or four. Weapons trade up from the signature dual pistols to shotguns, machine guns and flamethrowers, rings and amulets boost stats, and each tomb keeps high scores, hidden collectables and time trials to return to. Feral Interactive — the London studio behind the mobile GRID Autosport port — adapted the full console game with its configurable button system, full gamepad support, and mouse and keyboard on Android and iPadOS, and the App Store version includes all DLC. A September 14, 2026 Play five-star calls the button configuration amazing and the game worth the asking price all day. Rated Teen and 13+, in eight languages.
The port launched on September 8, 2026 on both stores and its record is a handful of first impressions. On Google Play, 150 reviews average 4.0 with 5,000-plus installs: the September 14 five-star above; a September 16 five-star that finds the unlock — 299 rupees in India — justified; and the one hard failure, a September 9 two-star with three votes whose brand-new Galaxy Z Fold 8 cannot get past the additional-assets download after every suggested fix, with Feral's reply pointing to Play Services, cache and its support address. The App Store shows 30 ratings at 4.8 and two written reviews, one praising the graphics and one asking for Chinese. Nothing yet describes frame rate, battery, touch aiming without a pad, or how the online co-op holds up on phones — the questions the next month of reviews will answer. Version 1.2.2 on iOS and the September 8 Android build both list only minor fixes.
The model is Feral's usual: download free, play the first level, then a single in-app purchase — Activation at $9.99 on the App Store, with Google Play listing $0.99 to $9.99 by region — unlocks the full game and all extras, with no ads and nothing else for sale. Apple lists no tracking; Google's data-safety card lists Personal info, App activity and two other types collected. The requirements are the port's real price: iOS 18 and an A12 Bionic or later — iPhone XS and newer — with a 3.5 GB download; the listing asks you to read the supported-device list before installing, and Google Play gives no Android floor. Prices are regional.
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A 7.0 for a good co-op tomb-raider brought over whole by a studio that knows ports, at a fair price and a high hardware bar, with too few reviews yet to say how it runs. Take it if you have an iPhone XS or newer or a recent Android and want twin-stick Lara with friends. Wait a month if you want the frame-rate verdict first — the free first level costs nothing to test.
The solo campaign should — it is a paid single-player game with no ads once activated — while the four-player co-op is online and the first launch needs a large additional-assets download that one September 2026 reviewer could not complete. The store pages do not state offline support outright.
The first level is. The rest is one in-app purchase, Activation at $9.99 on the App Store, with Google Play showing $0.99 to $9.99 by region — an Indian reviewer paid 299 rupees — and it includes the full game and all DLC. No ads, no other purchases. Prices vary by region.
On iOS, 18 or newer and an A12 Bionic or later — iPhone XS and up — with 3.5 GB free; the listing asks you to check its supported-device list first. Google Play gives no Android floor, and a Galaxy Z Fold 8 owner could not finish the asset download. A gamepad is supported, and mouse and keyboard on Android and iPadOS.
Yes — online co-op for up to four, playing Lara, Carter Bell, Isis and Horus, with puzzles that use the gods' staffs and the humans' grapples together. Cross-play between iOS and Android is not spelled out on the store pages, and no review has yet described the mobile co-op in play.
The 2014 game runs six to eight hours through the story, with the included DLC tombs, challenge tombs, collectables and time trials adding several more. The free first level is a short taste; nothing in the port suggests cuts.
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About this page. ScoredApps reviewed Lara Croft: Temple of Osiris independently. We don't own, develop, or distribute this app, and we're not affiliated with Feral Interactive Ltd. Official site: www.feralinteractive.com/en/games/laracrofttempleofosiris-ios/?utm_source=ios&utm_medium=link&utm_campaign=ios_laracrofttempleofosiris_minisite · Google Play listing · Developer support: googleplay@feralinteractive.com