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Never Grave

ActionGoogle Play
6.5/10
Our score
★ 3.6·1K+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-21

Screenshots

The hat-wearing hero on a dark rooftop ledge with a glowing sun sigil above and the touch controls at the cornersA slash of magic against a horned beast on a stone bridge, with the small movement pad bottom-leftSwift Knife pickup prompt in a botanical-garden dungeon overgrown with vinesThe hero leaping between platforms in a blue-lit ruin with a ladder belowBoss fight against a red-tentacled creature firing crimson beams across the arenaA ruined chapel interior with stained glass, ladders and a party of characters

About Never Grave

Never Grave is Pocketpair's Metroidvania-roguelite — the Palworld studio's other game — where a cursed hat lets you possess the enemies you kill, dungeons regenerate every run, and loot rebuilds a ruined village between them, with online co-op for four. It arrived on Android on August 5, 2026 as a $2.50 paid game with no ads, no purchases and no data collected; there is no iOS version. The most-voted Play reviews agree on the problem: touch controls with a movement stick too small to hit.

Game information

DeveloperPocketpair Publishing
Version1.4.0
Size783 MB
Price / In-app$2.50
Contains adsNo
In-app purchasesNo
Content ratingTeen
Requires (Android)Android 8.0+
Offline modeYes solo — paid, no online features; co-op needs a connection
Store rating3.6 from 185 ratings
Installs1K+
Data checked2026-09-21

Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.

Never Grave Review: Pocketpair's Dead Cells, Fighting Its Own Touchscreen

Possess the Enemy, Loot the Dungeon, Rebuild the Village

The hook is the hat. Your character is a cursed hat's host; kill an enemy and the hat can possess its body, giving you that creature's abilities for the fight ahead — the mechanic a September 16, 2026 four-star singles out in a game it likens to Dead Cells. Dungeons — ruins, botanical gardens — are procedurally generated so the terrain changes each run, with obstacles, puzzles and bosses the listing says take more than pattern memorisation to clear without damage. Artefacts teach permanent abilities like the double-jump that open new areas, Metroidvania-style, while traits attached to magic and items change your build run by run. Between dives, materials clear the rubble of a ruined village, raise facilities and plant crops that become food and potions for the next attempt. The art is Japanese hand-drawn limited animation over painted, layered backgrounds.

The Controls: A Stick Too Small, a View Stick in the Wrong Place

Every substantive Play review is about the touch layout. The most-voted, an August 14 two-star with eight votes, says the game could be good if the controls were not horrendous: the movement joystick is too small and unresponsive unless touched dead centre, and the view joystick sits in an illogical place, serves little purpose and takes up space that should go to actions. A September 15 one-star calls them the worst touchscreen controls the reviewer has experienced, unresponsive with little room for error, while liking the concept. The September 16 four-star is kinder — clunky, but not yet bad enough to cause unwarranted deaths — and calls the game fun. The screenshots show it: a small pad bottom-left, an eye-icon view stick beside it, actions on the right. The listed gamepad support is the obvious fix, and none of the three reviewers mentions trying one.

$2.50, No Ads, No Purchases, No Data — Android Only

Pocketpair sells it outright: $2.50 on Google Play, no advertising badge, no in-app purchases in the listing's own terms, and a data-safety card that declares nothing collected and nothing shared. That is the Palworld studio's pricing carried over from the PC version, which launched on Steam in early access, and it makes Never Grave one of the few roguelites on the store with no economy at all. The floor is Android 8.0; Pocketpair does not publish a size. There is no iOS version and no App Store listing, so the numbers are Android's alone: 1,000-plus installs and 182 reviews at 3.7 six weeks after release, the rating held down by the controls rather than the game. Rated Teen for violence and blood. Prices are regional.

Pros

  • Possess the enemies you kill and use their abilities — the cursed-hat hook
  • Procedural dungeons plus permanent Metroidvania abilities from artefacts
  • A village to rebuild between runs, with crops, food and potions
  • Online co-op for four and listed gamepad support
  • $2.50 outright: no ads, no purchases, no data collected

Cons

  • Movement stick too small and dead unless hit dead centre, per the top review
  • A view stick that takes space from actions and serves little purpose
  • Called the worst touch controls one September reviewer has used
  • Android only — no iOS version exists
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Verdict

A 6.5: a good-looking, well-priced possession roguelite from the Palworld studio, brought to Android with a touch layout that its own players call unresponsive. Take it if you have a gamepad, or want a $2.50 Dead Cells-style game with no economy and can put up with the sticks. Skip it if you play on touch alone and expect precision, or if you are on iPhone — there is no version for you.

Gameplay7Dead Cells with possession and a village; bosses that punish pattern-only play.
Controls3Three of three substantive reviews call the touch layout unresponsive; a gamepad is the workaround.
Replay value7Regenerating dungeons, trait synergies, village progression and four-player co-op.
Graphics & sound8Hand-drawn limited animation over painted, layered backgrounds — a picture book in motion.
Monetisation8A $2.50 paid game with nothing to sell you afterwards.
6.5out of 10 · weighted average of the five scores above

Frequently asked questions

1

Can you play Never Grave offline?

Solo, almost certainly: it is a paid game with no ads, no purchases and no data collection on Google's card, and the dungeons and village are local. Online co-op for up to four needs a connection, and the store page does not state an offline mode outright, so check after the first launch before relying on it.

2

Is Never Grave free?

No — it is $2.50 on Google Play, paid once. The listing shows no advertising and no in-app purchases, and Pocketpair's data-safety card declares nothing collected, so the price is the whole cost. Prices vary by region, and there is no iOS version to compare.

3

What phone do you need for Never Grave?

Android 8.0 or newer; Pocketpair does not list a size or a recommended phone, and none of the reviews complains about performance. The device that matters is a controller: gamepad support is listed, and every complaint in the reviews is about the touch sticks rather than the hardware. There is no iPhone version.

4

Can you play Never Grave with friends?

Yes — online co-op for up to four players is a listed feature, with friends joining your dungeon from their own worlds. The store page does not say whether Android players can join the PC version's sessions, so assume phone-to-phone unless Pocketpair states otherwise.

5

How long is Never Grave?

A roguelite's length: runs of ten to thirty minutes into regenerating dungeons, with the village rebuild and artefact abilities giving a long arc across many runs and bosses that reward learning rather than memorising. The reviews do not give hours; the September four-star's verdict is simply fun, and the one-star's is that the controls end runs early.

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About this page. ScoredApps reviewed Never Grave independently. We don't own, develop, or distribute this app, and we're not affiliated with Pocketpair Publishing. Official site: www.pocketpair.jp/ · Google Play listing · Developer support: support@pocketpair.jp