iPhone 18 Pro Owners Report Reboots After a Failed Face ID
Days after the iPhone 18 Pro went on sale, owners started reporting the same fault: a failed Face ID attempt inside a locked app freezes the phone and






Never Grave is Pocketpair's Metroidvania-roguelite — the Palworld studio's other game — where a cursed hat lets you possess the enemies you kill, dungeons regenerate every run, and loot rebuilds a ruined village between them, with online co-op for four. It arrived on Android on August 5, 2026 as a $2.50 paid game with no ads, no purchases and no data collected; there is no iOS version. The most-voted Play reviews agree on the problem: touch controls with a movement stick too small to hit.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The hook is the hat. Your character is a cursed hat's host; kill an enemy and the hat can possess its body, giving you that creature's abilities for the fight ahead — the mechanic a September 16, 2026 four-star singles out in a game it likens to Dead Cells. Dungeons — ruins, botanical gardens — are procedurally generated so the terrain changes each run, with obstacles, puzzles and bosses the listing says take more than pattern memorisation to clear without damage. Artefacts teach permanent abilities like the double-jump that open new areas, Metroidvania-style, while traits attached to magic and items change your build run by run. Between dives, materials clear the rubble of a ruined village, raise facilities and plant crops that become food and potions for the next attempt. The art is Japanese hand-drawn limited animation over painted, layered backgrounds.
Every substantive Play review is about the touch layout. The most-voted, an August 14 two-star with eight votes, says the game could be good if the controls were not horrendous: the movement joystick is too small and unresponsive unless touched dead centre, and the view joystick sits in an illogical place, serves little purpose and takes up space that should go to actions. A September 15 one-star calls them the worst touchscreen controls the reviewer has experienced, unresponsive with little room for error, while liking the concept. The September 16 four-star is kinder — clunky, but not yet bad enough to cause unwarranted deaths — and calls the game fun. The screenshots show it: a small pad bottom-left, an eye-icon view stick beside it, actions on the right. The listed gamepad support is the obvious fix, and none of the three reviewers mentions trying one.
Pocketpair sells it outright: $2.50 on Google Play, no advertising badge, no in-app purchases in the listing's own terms, and a data-safety card that declares nothing collected and nothing shared. That is the Palworld studio's pricing carried over from the PC version, which launched on Steam in early access, and it makes Never Grave one of the few roguelites on the store with no economy at all. The floor is Android 8.0; Pocketpair does not publish a size. There is no iOS version and no App Store listing, so the numbers are Android's alone: 1,000-plus installs and 182 reviews at 3.7 six weeks after release, the rating held down by the controls rather than the game. Rated Teen for violence and blood. Prices are regional.
We don't host any files. These buttons open the official Google Play and App Store listings.
A 6.5: a good-looking, well-priced possession roguelite from the Palworld studio, brought to Android with a touch layout that its own players call unresponsive. Take it if you have a gamepad, or want a $2.50 Dead Cells-style game with no economy and can put up with the sticks. Skip it if you play on touch alone and expect precision, or if you are on iPhone — there is no version for you.
Solo, almost certainly: it is a paid game with no ads, no purchases and no data collection on Google's card, and the dungeons and village are local. Online co-op for up to four needs a connection, and the store page does not state an offline mode outright, so check after the first launch before relying on it.
No — it is $2.50 on Google Play, paid once. The listing shows no advertising and no in-app purchases, and Pocketpair's data-safety card declares nothing collected, so the price is the whole cost. Prices vary by region, and there is no iOS version to compare.
Android 8.0 or newer; Pocketpair does not list a size or a recommended phone, and none of the reviews complains about performance. The device that matters is a controller: gamepad support is listed, and every complaint in the reviews is about the touch sticks rather than the hardware. There is no iPhone version.
Yes — online co-op for up to four players is a listed feature, with friends joining your dungeon from their own worlds. The store page does not say whether Android players can join the PC version's sessions, so assume phone-to-phone unless Pocketpair states otherwise.
A roguelite's length: runs of ten to thirty minutes into regenerating dungeons, with the village rebuild and artefact abilities giving a long arc across many runs and bosses that reward learning rather than memorising. The reviews do not give hours; the September four-star's verdict is simply fun, and the one-star's is that the controls end runs early.
Days after the iPhone 18 Pro went on sale, owners started reporting the same fault: a failed Face ID attempt inside a locked app freezes the phone and
A court in São Paulo has ordered Apple to keep under-18s from downloading a casino app and to verify age before in-app purchases in it. The case was b
As of September 22, Utah, Kentucky and North Carolina are the next US states preparing to let residents put a driver's licence in Apple Wallet. Sixtee
About this page. ScoredApps reviewed Never Grave independently. We don't own, develop, or distribute this app, and we're not affiliated with Pocketpair Publishing. Official site: www.pocketpair.jp/ · Google Play listing · Developer support: support@pocketpair.jp