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Vohenn is a mobile-first Metroidvania from Alper Sarıkaya, the Turkish solo developer behind Sword of Xolan — a shipwrecked hero on an island turned against itself, abilities that open new paths, charms, sword upgrades and spells — sold outright at $4.99 on iOS since January 15, 2026 and Android since March, with no ads, no purchases, gamepad support and cloud saves. It rates 4.9 on Google Play and 4.5 on the App Store. Reviewers call it a standard Metroidvania that nails the formula; their notes are its length and a map you cannot annotate.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The setup is the genre's: Vohenn washes up after a storm on an island once guarded by elemental forces and now consumed by darkness, and follows echoes of a lost power toward the shattered Harmonic Stone. The map is non-linear from the start, gated by abilities — with hidden paths, chests, fresco fragments, heritage altars, timed agility challenges and side quests from island NPCs tracked on a clean minimap with per-region completion stats. Progression is charms, sword upgrades and spells, with a build screen for health, power and magic. The most-voted Play review, a July 10, 2026 five-star with 12 votes, is thankful for a quality, mobile-first Metroidvania with no ads or microtransactions; an April 9 five-star with five votes calls it a top-notch standard Metroidvania that handles extremely smoothly on a controller and does not need more identity because it nails the formula.
Length is the argument, and the reviews disagree with each other. A March 7, 2026 App Store five-star cleared every level, side quest and achievement at 100 percent in about 37 hours; a February 19 five-star, calling it a mini Hollow Knight, found it a short game and wants a hard mode or New Game Plus with doubled enemy damage. The specific notes are the kind a developer can act on: the April 9 review finds it odd that attacking cancels a jump and that map stats sometimes cover your position; the January 29 four-star wants to ping map locations to return to later; a February 10 five-star cannot decode the question marks in the map's info panels. A May 6 four-star finished everything and cannot unlock the Smashing Machine achievement for 600 destroyed objects, suspecting a bug — iOS version 1.0.7 on May 15 fixed several achievement issues.
The price is $4.99 on both stores, paid once; there is no advertising and no in-app purchase, and Google Play's $1.99 to $19.99 item range is a listing artefact for a game with nothing to buy. Cloud saves sync progress across devices, and gamepad support is listed alongside fully customisable touch controls. Google's data-safety card lists location and app info collected; Apple lists no tracking. The iOS build is 268 MB on iOS 15 or later, with iPad and Apple Silicon Macs; Android needs 8.0; English only; rated Everyone 10+ and 13+. The audience is small — 1,000-plus installs and 107 reviews at 4.9 on Play, 72 App Store ratings at 4.5 — and a January 30 App Store five-star's ranking, second only to Symphony of the Night among the store's Metroidvanias, is the kind of praise a $4.99 solo game does not often get. Prices are regional.
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A 7.6: a textbook Metroidvania made by one person for touch and controller, sold for $4.99 with nothing else attached, and praised by its small audience for exactly that. Take it if you want Hollow Knight's shape in a pocket size and do not need it to surprise you. Skip it if you want a long campaign or a hard mode — neither exists yet — or if a map you cannot annotate would drive you to the notes app.
Yes — it is a single-player game with no ads and no online features, and the 268 MB build holds everything; cloud saves sync when you are connected and wait when you are not. Google's data card lists location and app info collected on Android, which does not affect play.
No. It is $4.99 on the App Store and Google Play, paid once, with no ads and no in-app purchases — the July 2026 Play review's reason for five stars. Google Play's listed item range is a store artefact; there is nothing to buy inside the game. Prices vary by region.
iOS 15 or newer with 268 MB free, or Android 8.0 or newer; the App Store build also runs on iPad and Apple Silicon Macs. It is a 2D pixel-art game and no reviewer mentions performance. A controller such as a Backbone is recommended by two reviews but not required — touch controls are customisable.
No. It is a single-player Metroidvania with no multiplayer, co-op or leaderboards on either store listing. Cloud saves let one player continue on another device, which is the only sharing it does.
The story runs roughly ten to fifteen hours; a March 2026 reviewer reached 100 percent — every side quest, secret and achievement — in about 37 hours, while a February player who finished it calls it short and wants a hard mode. Timed challenges and completion stats per region stretch it for completionists; there is no New Game Plus.
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About this page. ScoredApps reviewed Vohenn independently. We don't own, develop, or distribute this app, and we're not affiliated with Alper Sarikaya. Official site: game.alpersarikaya.com/games/vohenn/ · Google Play listing · Developer support: game.alpersarikaya@gmail.com