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Rockstar opened pre-orders on September 24 for Grand Theft Auto VI: The Goodtime State – Vice City Collection, a €399.99 collector's box that ships on
A fighting game with a roster of more than 300 Marvel characters: swipe to dodge, tap to strike, hold to block, and build teams for a quest map divided into acts. It has run for over a decade, weighs 2.6 GB, carries no advertising, and holds 4.7 stars from 713,000 App Store ratings. Champions come from crystals with random contents.
Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.
Combat is one against one on a two-dimensional plane: tap the right side to attack, swipe back to dash away, hold to block, and time a parry against a heavy attack to open a combo window. Special moves charge on a meter, and each character has a distinct set — a web-slinger plays nothing like a hulk. It is deeper than a licensed tie-in has any obligation to be, and the difficulty in later quests genuinely requires learning the timing rather than out-levelling it. Energy limits how many fights a session holds, which is the one place the free-to-play scaffolding intrudes on the fighting itself.
The roster is the collection: more than three hundred characters across heroes and villains, each with rarity tiers, ranks and signature abilities, assembled into teams of three or five for the campaign. The story is laid out as acts — the contest, escalation, an end game, a rebellion — with each act a map of nodes to clear. Alliances add cooperative quests and wars against other groups, which is where the long-term players spend their time. Ranking a champion up requires materials farmed from specific quests, so a favourite character becomes a project rather than a purchase.
Google Play carries no advertising badge against 100 million installs and 4.2 stars from 3.23 million reviews; the App Store shows 4.7 from 713,000 ratings on a 2.6 GB install rated 13+. Purchases are units and crystals that yield random champions, which the listing describes plainly as a random selection of virtual items. The half-point gap between the two stores is the widest thing in the numbers, and the update cadence is the most reassuring: a decade in, new champions still arrive monthly.
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A genuinely good fighting game wearing a licence, and after a decade the combat still holds up — parries and dash timing matter more than raw statistics until very late. The roster comes from crystals with random contents, which is the cost of a three-hundred-character collection. No advertising anywhere, which for a free game of this size is worth stating plainly.
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No. The roster, quests and alliance systems all live on the server, so a connection is needed even for single-player fights. A dropped signal mid-fight can cost the energy spent entering it.
Units and crystals, which open into random champions and upgrade material. The store listing describes them as a random selection of virtual items — the standard formulation for loot boxes. Nothing in the campaign is paid content directly.
2.6 GB and iOS 15 or later. Three hundred fully animated characters is where the size goes, and older phones will reduce effects rather than refuse to run the fights.
Yes. Alliances run cooperative quests where members clear sections of a shared map, and alliance wars pit groups against each other with defensive placements. It is the main reason long-term players stay, and it comes with a schedule.
A minute or two, with energy limiting how many quest nodes you can clear in a session. Alliance events are the longer commitment, running to fixed timetables that expect members to be available.
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About this page. ScoredApps reviewed Marvel Contest of Champions independently. We don't own, develop, or distribute this app, and we're not affiliated with Kabam Games, Inc. Official site: www.playcontestofchampions.com/ · Google Play listing · Developer support: contact@kabam.com