Sanrio's First Own Mobile Game Is a Hello Kitty Rhythm Title
Sanrio announced on September 21 that Sanrio Kawaii Me Live!, the first game under its own Sanrio Games label, launches globally on iOS and Android in






ALLfiring is Genmugame's anime action RPG — the last keeper of a fading flame crossing voxel sandbox maps with hidden routes and puzzles, fighting side-scrolling battles with a three-character switch system, alongside a cast drawn in watercolour and voiced in full English — free on iOS and Android since May 15, 2026 with a gacha for companions and packs from $1.99 to $99.99, no ads. It rates 4.8 on the App Store and 4.7 on Google Play. The story and art win nearly every review; the phone does not: crashes on a ten-pull, overheating, and a progression system that meters play.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is two games layered: exploration on voxel sandbox maps — layered terrain to jump across, hidden routes, treasure, environmental puzzles and objects to interact with — and side-scrolling action combat where you switch between three teammates in real time, chaining their attacks and abilities. Characters are chibi in the field and painted in the story, which a May 14 App Store five-star places directly in the lineage of Goddess Order: a good chibi RPG with a decent story and skill-based combat, nothing too complex. The story is the consistent praise — a May 18 five-star calls it among the best-written in a recent gacha, and a September 7 review calls the game a hidden gem; a September 20 four-star is grateful for the full English voice cast.
Performance is the thread that turns five-stars into threes. A June 13 App Store three-star crashes every single time it does a ten-pull summon and describes a phone hot enough to cook an egg; the May 18 five-star walked away from what it calls a masterpiece because it kept crashing on an iPhone 13 while Zenless Zone Zero and Honkai: Star Rail run smoothly; a September 19 three-star says the battery overheats like crazy even in short sessions; a May 25 one-star simply calls the optimisation bad. Progression is the second complaint: an August 8 Play four-star calls it a beautiful game scarred by its progression — rigid combat, scarce resources, little content, and too little energy for meaningful progress, so play becomes the same two-minute run on repeat; a June 29 review with seven votes bought the monthly pass and still felt under-rewarded. A July 4 four-star lost its Japanese voice setting to an update.
There are no ads. The App Store shop lists first-pay packs at $1.99, $4.99, $9.99 and $19.99, a month card at $4.99, a normal pass at $9.99 and an elite pass at $19.99, a monthly gacha at $19.99 and a 980-diamond pack at $14.99; Google Play's range is $0.99 to $99.99 with random items declared. The September 19 three-star calls the gacha fair and maybe better than most, which is the reviews' consensus — the money complaints are about what the monthly pass buys, not the rates. Data collection is notable: Google lists location, personal info and financial info collected; Apple lists identifiers linked to you. The iOS build is 3.28 GB on iOS 15.6 or later; Android needs 10; rated Teen and 13+. Four months in it shows 100,000-plus installs and 19,600 reviews at 4.7 on Play, 981 App Store ratings at 4.8. Prices are regional.
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A 6.4: a story gacha with writing and art its players call a hidden gem, running on a phone build that crashes on the summon screen and heats up in minutes, behind a progression system that meters the game into two-minute pieces. Take it if the Goddess Order style is what you miss and your phone runs cool. Skip it on an older iPhone, or if you want to play for an hour at a time.
No. It is an online gacha RPG — summons, energy, banners and the shop run on Genmugame's servers — and the listing describes no offline mode. Download the 3.28 GB build on Wi-Fi, and expect the crashes reviewers describe to happen at the summon screen rather than because of your connection.
The gacha is fair by its critics' own account — a September 2026 three-star calls it maybe better than most — and the pressure is on progression: scarce energy and resources, per an August review, and a $4.99 monthly pass a June reviewer found not enough. Packs run $1.99 to $19.99 on the App Store with a $19.99 monthly gacha, to $99.99 on Google Play. Prices vary by region.
iOS 15.6 or newer with 3.28 GB free, or Android 10 or newer — but the reviews say the real requirement is thermal: an iPhone 13 crashed repeatedly, ten-pulls crash one player's phone every time, and three reviewers report overheating within a session. A recent flagship with headroom is the safe choice.
Google Play notes that users interact, but the listing describes a single-player story with companions rather than co-op, and no review mentions playing together. Treat it as a solo RPG with a shared community.
Less than you might want: energy limits progress to short bursts, and an August 2026 reviewer describes the daily loop as the same two-minute run repeated. The story is the long part and the reason players stay; the September 19 review notes the phone's heat cuts sessions short before the energy does.
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About this page. ScoredApps reviewed ALLfiring independently. We don't own, develop, or distribute this app, and we're not affiliated with GENMUGAME CO., LTD.. Official site: allfiring.genmugame.com/ · Google Play listing · Developer support: allfiring2026@gmgm.co.jp