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Knightica is a turn-based roguelike autobattler from Mad Mango Games, published by Goblinz Studio — recruit units of every shape, rotate and place them on a grid, pick a commander and a path through shops, elite demons and bosses, and gather demonic souls — on iOS and Android since September 8, 2026 at $4.99 with no ads, no purchases and no tracking. Its 22 App Store ratings average 4.0. Early buyers rank it with the best roguelike autobattlers they have played and say it could rival Balatro once the crashes stop and the shop stops selling you things you meant to read.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is autobattler with a Tetris streak: units come in shapes as well as classes, and you arrange and rotate them on your side of a grid to line up their talents — undead hordes, a magicians' guild, dragons a September 18 five-star found very satisfying once they clicked. Runs branch through a map of choices — a strange shop, an elite demon, a tavern of recruits — with a commander, troops, items, enchants and demonic souls building the synergy; three difficulties, an Arena against legendary commanders and endless demon waves sit beyond the campaign's worlds. The App Store reviews from launch week are unusually confident: a September 10 five-star almost skipped it over UI complaints and ranks it among the best roguelike autobattlers it has played, with fantastic balancing and scaling; a September 8 five-star says it will surpass Balatro if the crashes are fixed.
Three problems fill the launch reviews. Crashes first: the September 8 five-star titled Just fix the crashing calls them far too many, fixed in 1.0.1 for a September 10 four-star and still constant for a September 18 two-star. The shop second, and it is the most-cited: tapping a spell or a tavern item to read its tooltip buys it instantly — three reviews' main complaint, with a workaround of holding the item and pressing pause. Readability third: a September 9 five-star finds unit text really small and the two-finger tap for stats on the battlefield unreliable. Version 1.0.2 on September 10–13 fixed tooltips that failed to appear on placed troops, black-rendered rocks and a mute toggle that did not mute. The September 10 four-star's other note is that the game feels bare-bones — currency and experience have no use yet beyond the three difficulties and the commanders — which reads as a roadmap rather than a verdict.
The price is $4.99 on the App Store and a few cents under on Google Play, paid once; there is no advertising, no in-app purchase and no tracking on either store, with Google's data card declaring nothing collected. The iOS build is 730 MB and requires iOS 17 or later, with iPad, Apple Silicon Macs and Apple Vision listed; Android needs 7.0; English only; rated Everyone 10+ and 13+. Two weeks in the audience is tiny — 100-plus installs on Play with no reviews yet, 22 App Store ratings at 4.0 — and the 4.0 is the crash and shop bugs weighing on players who otherwise write five-star sentences. Goblinz Studio, the publisher, handles support. Prices are regional.
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A 7.3 on a fortnight's evidence: a genuinely good autobattler with a placement puzzle at its heart, sold for $4.99 with nothing else attached, and launched with crashes and a shop that buys what you meant to read. Take it if you want a new roguelike autobattler and can wait for the next patch before trusting the tavern. Skip it until the crash reports stop if you play on an older iPhone, or if bare-bones meta-progression bothers you more than a good run.
Yes — it is a single-player roguelike with no ads, no online features and nothing collected on Google's card; the 730 MB download holds everything. A September 2026 reviewer notes that reloading a saved game sometimes misbehaves, which is a save bug rather than a connection one.
No. It is $4.99 on the App Store and about the same on Google Play, paid once, with no ads and no in-app purchases. Everything in the game — units, commanders, difficulties, the Arena — is included; the in-game shop spends run currency only, and the reviews' complaint is that it spends it too eagerly. Prices vary by region.
iOS 17 or newer with 730 MB free, on iPhone, iPad, Apple Silicon Macs or Apple Vision, or Android 7.0 or newer. The launch build crashed for several iPhone reviewers; version 1.0.1 fixed it for one and not for another, so update before judging. Small unit text makes an iPad the comfortable screen.
No. It is a single-player roguelike; the Arena pits your army against AI legendary commanders' strategies rather than other players, and there is no multiplayer or leaderboard described on either store.
Twenty to forty minutes through a world's map of fights, shops and elites, with several worlds per campaign and three difficulties above; the Arena and endless waves extend it. A September 2026 five-star had a blast trying out the variety of builds, which is the length that matters in the genre.
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About this page. ScoredApps reviewed Knightica independently. We don't own, develop, or distribute this app, and we're not affiliated with GOBLINZ STUDIO. Official site: · Google Play listing · Developer support: support@goblinzstudio.com