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Magicmon: World is Magic Network's auto-play pet MMORPG — six gender-locked classes, hundreds of Magicmons to catch and evolve, a wardrobe, guilds and dragons — brought from Asia to iOS and Android in March 2026 with 2,026 free gacha draws as a launch bribe. It is free with ads, loot boxes and packs from $0.29 to $99.99, and rates 4.4 on the App Store and 4.3 on Google Play. The most-voted reviews say the game plays itself, the story text vanishes in five seconds, and servers empty within days.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is the template the genre calls idle MMO: press auto and the character walks to the quest, fights the monster, turns in and walks to the next: a March 28, 2026 App Store five-star reached level 71 in ten minutes. What remains for the player is the collection: dozens of pets to catch, evolve through stages and bring into battle, six classes with distinct combat styles, dragons as the boss layer, a wardrobe of outfits — and guilds and friend systems for the social side. The most-voted Play review, an April 14 two-star with 20 votes, asks the obvious question: what is the point of a game that plays itself, and notes the dialogue stays up under five seconds, so anyone who cares about the story is out of luck.
The second most-voted Play review, an April 7 one-star with ten votes, describes the server churn: too many servers opened too fast, each basically dead by day two or three, then forced events on log-in to herd players into whichever one the numbers need. A May 8 App Store one-star says the merges brought toxic players who harassed others. A March 18 two-star identifies the game as a near carbon copy of Dragon Trail 2 and other template MMOs, with every class gender-locked and little customisation. The August 25 review finds the voice acting low-quality, inconsistent and painful; a March 23 four-star reports freezing and crashing at random and pop-ups begging for money; an April 7 one-star paid for a gold VIP pass that never activated and calls it a scam. The App Store's recent page is a wall of one-line five-stars from players who just started — the kind of reviews launch rewards buy.
The shop is priced by its own name: US$0.29 Pack, US$0.49 Pack, and so on up through $0.99, $1.99, $2.99, $4.99, $9.99, $19.99, $49.99 and $99.99 — with Apple flagging Loot Boxes and Advertising and Google Play listing ads and a $0.49 to $99.99 range. Data collection is moderate: Google lists personal info collected; Apple lists purchases, contact info, identifiers and diagnostics not linked to you. The iOS build is 1.2 GB on iOS 14 or later, with iPad and Apple Silicon Macs; Android needs 8.0; five languages; rated 16+ by Apple and Teen by Google. Six months in it shows 500,000-plus installs and 16,900 reviews at 4.3 on Play, 527 App Store ratings at 4.4 — averages held up by the launch-reward crowd against the reviews above. Prices are regional.
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A 4.4: a template idle MMO with charming art, a launch bribe of 2,026 draws, and nothing much for a player to do except collect and pay, on servers that its own reviewers watched empty in days. Take it only if you want a pet-collecting screensaver with a story you will not have time to read. Skip it if you want to play a game — the most-voted review's question has no good answer.
No. It is a server-based MMO — guilds, forced events, merges and the shop all live online — and the April 2026 reviews about servers dying are about the online population, not the app. There is no offline mode; the auto-play runs on a connection or not at all.
It is built to be paid for: ten price tiers from $0.29 to $99.99, loot boxes flagged by Apple, ads, a VIP pass, and pop-ups that a March 2026 reviewer says beg for money. Launch rewards of 2,026 free draws and a million diamonds carry free players early; the reviews do not describe what happens after. Prices vary by region.
iOS 14 or newer with 1.2 GB free, or Android 8.0 or newer; the App Store build also runs on iPad and Apple Silicon Macs. Requirements are light — the game is mostly watching — though a March 2026 review reports freezing and crashing at random. Five languages are supported.
In principle — guilds, teams and a friend system are listed, and the launch pitch is bonding with friends in a lively world. In practice the April 2026 reviews describe servers that empty within days and merges that brought harassment, so pick the same server on the same day and expect to be moved.
As little as you like: auto-play levels a new character to 71 in ten minutes, and a June 2026 reviewer values that it never ends, unlike games with daily caps. The forced log-in events and the five-second dialogue set the rhythm — a March five-star's suggestion is to leave the phone somewhere and let it play.
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About this page. ScoredApps reviewed Magicmon: World independently. We don't own, develop, or distribute this app, and we're not affiliated with MAGIC NETWORK LTD.. Official site: www.magicgame.cc · Google Play listing · Developer support: service@magicgame.cc