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A first-person horror puzzle set in an abandoned toy factory, where a two-handed grabber lets you pull levers and carry objects across gaps — and eventually something very large starts following you. It costs $2.99 once, with no advertising and no in-app purchases. Apple rates it 13+ for frequent horror themes, and the install is 1.4 GB.
Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.
A backpack fires two extendable hands, blue on the left and red on the right, and almost every puzzle uses them: pulling a lever across a room, carrying power to a socket, dragging a crate onto a switch, holding two circuits at once. Because the hands are attached to you by cables, the geometry matters — reach is limited and the wrong angle wastes an attempt. It is a genuinely good idea, and it makes the factory feel like a place with rules rather than a corridor with jump scares.
Most of the running time is quiet: a dark reception, a toy production line, corridors lit in red, VHS tapes explaining what happened here. The horror is in what is implied rather than what is chasing — until the last stretch, when it is very much chasing. It is a short experience, closer to a demo than a full game, and the mobile version keeps the whole chapter rather than trimming it. Controls are a stick, a look area and two hand buttons. Tapes and notes fill in the factory's history for anyone who stops to collect them.
The App Store lists no in-app purchases, and Google Play carries neither an advertising badge nor a purchase badge — the $2.99 is the whole cost, which for a mobile horror game is unusual. The install is 1.4 GB, and Apple rates it 13+ citing frequent horror or fear themes plus infrequent violence and profanity. Ratings are 4.3 stars from 44,500 Play reviews and 4.4 from 10,800 App Store ratings; the Play listing was last updated in October 2024, and later chapters are sold as separate apps.
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A short, well-made horror puzzle with a genuinely clever central mechanic: two hands on cables that make every room a reach-and-angle problem. $2.99 once, offline, no adverts, no purchases. The catch is length — this is a couple of hours, and the rest of the story is sold chapter by chapter as separate apps. Good value all the same, and it plays entirely offline.
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Yes. The whole chapter runs on the device with no account and no server, which makes it a genuine offline purchase — a rarity among the games in this catalogue and the correct arrangement for a single-player story.
No. The $2.99 covers the entire chapter, with no in-app purchases, advertising or subscription. Later chapters of the series are separate apps at their own prices, so the cost of the full story is several purchases rather than one.
1.4 GB and a phone able to render a dark three-dimensional environment cleanly. Lighting is doing most of the work in the horror, so a low-end device that flattens shadows loses a good deal of what makes it effective.
No. This is a single-player horror story with a fixed route, no co-op and no online element. Everything about it — the pacing, the puzzles, the scares — is written for one person with headphones on.
A couple of hours at most, and less for anyone who knows where the puzzles lead. It is a short, complete experience rather than an ongoing game, which is worth knowing before spending $2.99 expecting a campaign.
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About this page. ScoredApps reviewed Poppy Playtime Chapter 1 independently. We don't own, develop, or distribute this app, and we're not affiliated with Mob Entertainment, Inc. Official site: www.mobentertainment.com · Google Play listing · Developer support: playstore@mobentertainment.com