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Zombie Harbor is an offline first-person zombie shooter from Keystorm, published under MY.GAMES — waves of infected in the ruins of a tropical port city, an arsenal of rifles, shotguns and machine guns to upgrade, campaign acts with bosses, and a base to build from salvage — free on iOS and Android since August 2025 with ads and offer tiers from $1.99 to $19.99. It rates 4.5 on both stores. The gunplay and gore win the Dead Trigger comparisons its fans make; the most-voted reviews describe a base-building wall where salvage gives only bricks when the base needs wood.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The design is a wave shooter with a spine: first-person fights against escalating hordes in a flooded harbour city — with an arsenal of assault rifles, shotguns, machine guns and more, each upgraded for damage, reload and accuracy from mission rewards, and a campaign in acts whose bosses include a gunner. Zombie types vary, and a gore system that an August 2025 App Store five-star says brings back when App Store shooters were good — Dead Trigger and Dead Effect are its comparisons, and it loves the weapons. Between acts a base is built from salvage gathered on repeat missions. An August 2025 Play four-star with 173 votes likes the movement, the weapon variety and buying guns with game money, and has finished Act 3's campaign and killed the boss Gunner.
The 173-vote review's problem is the base: salvage gives only bricks, and the base needs wood; the 58-vote June 2025 review says the same — many salvage missions, the same item every time, no way to get the materials the base demands — and the developer promised to look into it. A year on, the September 14, 2026 Play review's list is different but not better: a long first load then a black screen, long ads, not enough money to buy better guns, a character who runs slowly. App Store reviews add the economy: a September 2025 three-star loves the graphics and gun effects until the ad-and-pay wall, after which it becomes expensive, tedious and grindy, with weapons that need upgrading after every match; an October 2025 three-star paid to remove the ads prematurely and lists weapons that stop working; a November 2025 two-star reached the end of the content in a couple of hours and asks why the game shipped so short. Version 1.1.7 in July 2026 lists general fixes.
The App Store shop is ten Offer Tiers priced from $1.99 to $19.99 with no description beyond the number; Google Play's range reaches $99.99; both stores show advertising, and the reviews describe long ads with an ad-removal purchase that at least one buyer regrets. Data collection is heavy: Apple lists location, user content, identifiers, usage and diagnostics linked to you; Google lists location, app info and device IDs collected, with location, personal info and two more shared. The iOS build is 619 MB on iOS 15 or later, with iPad and Apple Silicon Macs; Android needs 9; eleven languages; rated 18+ by Apple and Mature 17+ by Google. Play shows 1 million-plus installs. Prices are regional.
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A 5.2: a good-looking, good-feeling offline zombie shooter in the Dead Trigger line, with a campaign that ends in hours and a base that its top two reviews say cannot be built because salvage will not give wood — unfixed for more than a year. Take it for a few evenings of waves and bosses on a plane. Skip it if you want the base and the long game, or if ad walls and opaque offer tiers are the reason you left the genre.
Yes — it is in the title and the listing: the campaign, waves and base run without a connection, and the game is built for play on the go. Ads and the shop need a connection; playing offline also skips the long ads reviewers describe, though not the base-materials bug.
Pay to progress, by the reviews: a September 2025 three-star hits an ad-and-pay wall after which the game turns expensive and grindy, and a September 2026 review cannot earn enough for better guns. Offer Tiers run $1.99 to $19.99 on the App Store and to $99.99 on Google Play, with ads and an ad-removal purchase. Prices vary by region.
iOS 15 or newer with 619 MB free — iPhone, iPad or Apple Silicon Mac — or Android 9 or newer. A September 2026 review reports a long first load and a black screen before it worked; otherwise the detailed harbour runs without complaint. Eleven languages are supported.
No. It is a single-player offline shooter — waves, campaign acts and a base of your own — with no co-op, versus or leaderboards on either store listing. The offline design is the point; company would need a server it does not have.
A couple of hours to the end of the content, per a November 2025 two-star; the campaign's Act 3 and its boss are where the 173-vote reviewer finished, and the base that follows cannot be built for want of wood. After that the game is repeat salvage missions and wave survival.
There is no single switch that blocks a person everywhere, and anyone selling one is selling nothing. What works is an order: block the phone number f
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About this page. ScoredApps reviewed Zombie Harbor: FPS Offline independently. We don't own, develop, or distribute this app, and we're not affiliated with Keystorm Holdings Limited. Official site: my.games/ · Google Play listing · Developer support: zs2@support.my.games