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AUTO-FIRE is a 5v5 tactical shooter in a neon cyberpunk city from Hunan Raven Technology, built around tap-to-move and automatic aiming and firing so that positioning, not thumb precision, decides fights. What is on Google Play is its first playtest, build 0.0.8 from September 2, 2026, with 5,000-plus installs, ads and small purchases, and reviews hidden by Early Access; there is no iOS version. This is a beta score, to be revised at release.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The listing's pitch is a classic competitive FPS — attack and defend, map control, teamwork in 5v5 — with the mobile inputs removed: smart auto-aim and fire mechanics, tap-to-move, and the promise that you focus on positioning, tactical cover and high-speed action. The setting is a 3D neon metropolis of data centres, dark alleys and futuristic streets; the arsenal is futuristic rifles, snipers and tactical gear to unlock, collect and upgrade into a custom loadout; the modes are 5v5 PvP with regular updates, new maps and seasonal events promised. The screenshots show the Valorant-shaped bones — a site marked 02, a spike-style objective on the minimap, agent portraits in tactical jackets, a weapons grid of rifles, SMGs and grenades — under the captions Built for Mobile, Squad Up and Fight, Attack vs. Defend, Authentic Tactical Shooter and Choose Your Arsenal. Whether auto-fire makes a tactical shooter or removes the point of one is the question the playtest exists to answer.
The what's-new line is the whole changelog: First Playtest Now Live, build 171, version 0.0.8, dated September 2, 2026. Google Play's Early Access programme hides the ratings, reviews, version and Android requirement, so the public record is creators: Techzamazing's AUTO-FIRE: Cyberpunk FPS is INSANE — Futuristic 5v5 Gameplay at 7,500 views, TargoGaming's walkthrough at 400, and a handful of smaller channels, several of which add iOS to their titles although no App Store listing exists. Five thousand-plus installs in the first weeks is the audience. The developer of record is Hunan Raven Technology Development Co. — 湖南渡鸦科技发展有限公司 on the listing — with a ravengame.net support address; no launch date, roadmap or wipe policy has been published. Everything a review normally rests on — how the auto-aim feels against humans, how many maps exist, whether matchmaking fills — is not yet readable.
Unusually for a playtest, both badges are on: advertising and in-app purchases from $0.49 to $3.99 per item, the lowest ceiling on this page. Google's data-safety card lists location, personal info and three other data types both collected and shared with third parties — the fullest card among the betas here, on a build that does not yet show its Android requirement. It is rated Teen; there is no App Store version, and the studio has said nothing about one. The score below is a beta score from the listing and creator videos; it will be revised when Raven ships a release build and testers' reviews become visible. Prices vary by region.
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A beta 5.0: a cyberpunk take on the 5v5 tactical shooter with one real idea — let the game aim — and, as a first playtest, nothing yet to prove it works: hidden reviews, an unknown map count, ads and a shop already running. Take it if you want a Valorant-shaped match without thumb aiming and enjoy testing. Skip it until release if a shared data card and a 0.0.8 build put you off.
No. It is a 5v5 online PvP shooter — attack and defend against other players — with no bot or offline mode described, and the playtest runs on the developer's servers. This page will state the release build's answer when one exists.
The playtest is free with ads and in-app purchases from $0.49 to $3.99 per item, not itemised on the listing — cosmetics or currency, most likely. Whether the release keeps that ceiling, adds a battle pass or removes ads has not been announced. Prices vary by region.
Google Play hides the Android requirement while the game is in Early Access, and the listing states no size. Creator walkthroughs run it on Android phones; a 3D neon city with 5v5 matches suggests mid-range hardware or better. There is no iPhone version, whatever the video titles say.
Yes — teaming up with friends in 5v5 competitive modes is the pitch, and Squad Up and Fight is one of the store captions. Whether the playtest has ranked play, custom rooms or cross-platform matches has not been stated, and there is no iOS build to cross-play with.
Open-ended: short 5v5 rounds with loadouts to unlock rather than a campaign. Because it is a first playtest, treat time invested as testing — Raven has not said whether progress or purchases carry into the release, or when the release is.
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About this page. ScoredApps reviewed Auto Fire: Cyberpunk FPS independently. We don't own, develop, or distribute this app, and we're not affiliated with RavenGame. Official site: help.ravengame.net/ · Google Play listing · Developer support: AUTO-FIRE@ravengame.net