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Diablo Immortal

7.1/10
Our score
★ 4.7 Google Play·10M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-10-03

Screenshots

Key art with heroes fighting a fire demonThree classes shown side by side in promotional artCharacter customisation comparing two gear setsCollecting, crafting and combat shown in three panelsWizard surrounded by demons casting an area spellJoin Guilds, Form Bonds, Play as One: a party of armored heroes gathered around a glowing gate

About Diablo Immortal

Blizzard's action role-playing game rebuilt for phones: six classes plus a warlock, dungeons and world bosses, and an endgame built around legendary gems. Apple rates it 18+, the install is 4 GB, and orb packs run $0.99 to $99.99. One Battle.net account carries the same character to the PC version, with cross-play between the two. Both stores still rate it 4.7.

Game information

DeveloperBlizzard Entertainment, Inc.
Version5.0.4
Size4.0 GB
Price / In-appFree
Contains adsNo
In-app purchasesYes
Content rating18+
Requires (Android)Android 6.0+
Requires (iOS)iOS 13.0+
Offline modeNone — the world is shared and the character lives on the server
Interface languagesEN, FR, DE, IT, JA, KO + 7 more
Store rating (Google Play)4.7 from 2,078,689 ratings
Installs10M+
Updated by developer2026-08-05
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Diablo Immortal Review: Real Combat, Paid Gems

The Combat Is the Real Thing

Skills sit on four buttons with a movement stick, cooldowns are short, and the fights throw enough enemies at you that positioning matters — the store screens show a character surrounded by six demons at once. Classes are distinct: a barbarian holds ground, a wizard clears rooms from a distance, and the warlock added later fights beside a permanent demon companion, the Soulgorger, with no summons and no cooldowns. Dungeons, world bosses and open zones are shared with other players, so the world is populated rather than instanced, which is closer to an online role-playing game than to its own predecessors.

Building a Character Is the Point

Loot drops constantly, sets are assembled, and the endgame is a paragon system with an ever-rising level. Legendary gems are the part everyone argues about: they slot into gear, they carry the largest statistical bonuses in the game, and the strongest of them come from crests that are far easier to obtain by paying than by playing. Everything up to that point — the campaign, the dungeons, the classes — is free and generously made, which is what makes the argument so persistent. Seasons reset part of that progression on a schedule, which keeps the ladder competitive and the grind permanent.

Orbs to $99.99, Passes at $4.99 and $14.99, One Account for Phone and PC

The App Store lists orb packs from $0.99 to $99.99 and battle passes at $4.99 and $14.99, rates the game 18+ with loot boxes named, and puts the install at 4 GB. Orbs buy the crests behind the strongest gems; the campaign, dungeons and classes cost nothing. A Battle.net login links the phone build to the Windows client, with cross-play and shared progress, so the same character continues on either screen. Groups form as warbands for small parties and clans for leaderboards, and raids and PvP arenas sit beside the dungeons. Google Play shows 4.7 stars from 2.08 million reviews and asks for Android 6.0 or later.

Pros

  • Console-quality action combat on a touchscreen
  • Seven classes with genuinely different play
  • The whole campaign is free and substantial
  • Shared open zones with other players
  • Rated 4.7 on both stores across 2.4 million ratings

Cons

  • Legendary gems tie power directly to spending
  • Always online, with no offline mode even for the solo campaign
  • A 4 GB install, among the largest here
  • Apple rates it 18+ for frequent realistic violence

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

The best-looking action game on a phone and a faithful translation of the series' combat — the campaign alone justifies the download for anyone who liked the desktop entries. The gem economy is the problem: the strongest legendary gems come at random from crests bought with orbs, so endgame power follows spending. Play free and stop at the endgame; skip it if you want to compete at the top of the ladder without paying.

Gameplay8.5The series' combat translated intact, with dungeons and bosses worth doing.
Controls8.0A stick and four skills; the layout suits the genre better than most ports.
Replay value8.0Paragon levels, seasons and shared-world events with no natural ending.
Graphics & sound8.5The best-looking action game in this catalogue, at 4 GB installed.
Monetisation3.5Legendary gems drawn at random from paid crests, with orb packs running to $99.99.
7.1out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can it be played offline?

No. The world is shared with other players and the character lives on Blizzard's servers, so a connection is required throughout. That is a departure from the series' desktop entries, which have always allowed solo offline play.

2

What does it sell?

Eternal orbs from $0.99 to $99.99, battle passes at $4.99 and $14.99, and supply bundles between. Orbs buy crests, which yield legendary gems with random attributes, so the strongest builds lean on spending far more than on hours played.

3

How much space does it need?

4 GB and iOS 13 or later, plus enough processing power for crowded fights. It is one of the heaviest games in this catalogue, and a mid-range phone will run it with lowered settings and noticeable heat.

4

Can you play with other people?

Constantly. Zones are shared, dungeons are run in groups of four, world bosses gather dozens of players, and clans organise the endgame. Solo play is possible through the campaign, but the systems past it assume company.

5

How long is a session?

Dungeons run fifteen to twenty minutes, daily activities about an hour if you clear them all. The endgame is structured around weekly caps and scheduled events, so the commitment resembles a subscription game rather than a phone one.

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About this page. ScoredApps reviewed Diablo Immortal independently. We don't own, develop, or distribute this app, and we're not affiliated with Blizzard Entertainment, Inc. Official site: diabloimmortal.blizzard.com/ · Google Play listing · Developer support: support@blizzard.com