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Caravan SandWitch is Plane Toast's no-combat road trip across Cigalo, a Provence-like planet dried out by over-exploitation, in a van you upgrade to reach new ruins while looking for your missing sister — no death, no timer, an inclusive script and accessibility options. Dear Villagers brought it to phones on August 2, 2026: a free trial with a $7.99 unlock on the App Store, $6.39 as a paid app on Google Play when we checked. It asks for iOS 18 and more phone than its soft art suggests.
Specs come from the official store listings and were last checked on 2026-09-17. Developers change pricing and requirements — check the store page before installing.
The design rule is stated on the listing and it holds: no combat, no death, no timer. You drive a van across Cigalo — a sun-bleached, Provence-inspired planet turned desert by the people who then left for another one — and the mystery of your sister unfolds as you help the communities that stayed: the Reinetos, an old native species, the robots abandoned after the planet was mined out, the humans who did not leave, and the SandWitch of the title. Progress is the van: upgrades open new passages and ruins, and the tools you find unlock more of the map on foot. The 2024 PC and console game arrived on phones on August 2, 2026 through Dear Villagers, the Plug In Digital label; six weeks in, the audience is small — 5,000-plus installs and 327 reviews at 4.1 on Google Play, 143 App Store ratings at 3.7 — and the reviews are mostly about the port, not the game.
Three August 2026 Play reviews, all answered by Dear Villagers, set out the port's problems. The most-voted, with 13, loves the game but reports the app quitting on its own and asks for a manual save in the menu, because the port relies on autosave. The second, with 8, calls the drive control too hard — keeping the van straight on a virtual stick is the recurring struggle in a game that is mostly driving. The third, with 9, reports heat and lag in open areas on a low-end phone and asks for lower graphics settings. Dear Villagers replied to each that the feedback was noted, and the Android build had an update on September 5, 2026 with the iOS build at version 1.0.8 two days later. What the port keeps is the point of the original: an inclusive script, a cast written as a real community, and accessibility options the listing calls out specifically.
The two stores sell it differently. On the App Store the download is free and one in-app purchase — Full Game Caravan SandWitch, $7.99 — unlocks the rest, so the opening is a trial. On Google Play it was a paid app at $6.39 on the day we checked, with a listed purchase range of $2.99 to $6.99 for extras. Neither store shows an advertising badge and there is no currency. Requirements are the surprise: iOS 18.0 or later, a 901 MB install, and the same build runs on iPad and Apple Silicon Macs; Google Play does not publish the Android floor on its web listing. Google's data-safety card lists App activity, App info and performance, and Device IDs collected, none shared. Rated 9+ by Apple and Everyone 10+ on Play, in eight languages. Prices are regional and the Android price looked like a sale.
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A 6.9 for a cosy, combat-free story that arrives on phones with two port problems the reviews keep repeating — a van that fights the touch stick and a save system you cannot trigger. Take it if you want a gentle narrative road trip on a recent iPhone or a mid-range Android, and try the free App Store opening first. Skip it if your phone is below iOS 18 or low-end, or if a driving game with awkward driving controls is not something you will forgive.
Nothing in it needs a connection: it is a single-player story with no ads, no online mode and no live events, and the store pages list no online feature at all. Once the 901 MB install and the App Store unlock are done, the road trip across Cigalo runs without a signal. The one caveat is the autosave — a crash costs progress whether you are online or not.
On the App Store the download is free and the full game is a single $7.99 in-app purchase, so the opening works as a trial. On Google Play it was a paid app at $6.39 when we checked, with a listed purchase range of $2.99 to $6.99 for extras. There are no ads and no currency on either store. Prices vary by region and the Android price looked like a sale.
On Apple, iOS 18.0 or later with 901 MB free — the floor excludes the iPhone X, 8 and older — and the same build runs on iPad and Apple Silicon Macs. Google Play does not publish the Android version on its web listing. An August 2026 reviewer on a low-end phone reports heat and lag in open areas, so a mid-range or better device is the practical minimum.
No. It is a single-player road trip with no co-op, multiplayer or sharing features, on phones as on PC and consoles. The communities you help — the Reinetos, the robots, the remaining humans — are the social layer, and they are written characters, not other players.
A short game by design — a few evenings of driving, exploring ruins and helping settlements at your own pace, with no timer to hurry you and no combat to slow you. The August 2026 reviewers were still mid-story, and their advice is about the controls and saving, not about running out of things to do.
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About this page. ScoredApps reviewed Caravan SandWitch independently. We don't own, develop, or distribute this app, and we're not affiliated with Plug In Digital. Official site: plugindigital.com/contact/ · Google Play listing · Developer support: pidg.mobile.contact@plugindigital.com