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The Fall 3 is the final chapter of Funny Ghost Games' survival-horror trilogy set in an infected Tehran — a premium, offline, single-player zombie adventure in the Resident Evil mould, with puzzles, scarce ammo, poison gas and both protagonists of the earlier games playable. It costs $0.95 on Google Play with no ads, purchases or data collection, on Android 7.1 or newer; no iOS. It launched on August 24, 2026 with bugs that two quick patches have been chasing.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The listing calls it the epic conclusion to a story-driven survival horror series, built for phones: abandoned streets, underground tunnels and mysterious locations in a Tehran consumed by infection, infected enemies, environmental puzzles, limited resources and every bullet counting, with Iranian-inspired environments and an original soundtrack. The screenshots promise zombie hordes, a giant boss at a tower, deadly poison gas, hiding to survive and dark puzzles. A September 4, 2026 five-star with one vote likes that you play as both characters from the first two games with their different arsenals, and that dreadful atmosphere replaces cheap jumpscares; an Italian four-star from September 8 calls it the best story in the saga and hopes the next one is again inspired by Resident Evil and Silent Hill, closing with 10/10 cinema. Funny Ghost — developer of record Mohammad Akhawan — sells the earlier chapters separately, and a free demo of this one sits on the store.
Thirty-two reviews in nine languages since launch, 23 of them five stars, and the fans are the ones filing bug reports. A Spanish five-star from August 24 with one vote describes enemies knocking you through walls and a gas mask obtainable only through a glitch because the crawl section would not trigger; the developer replied that an update fixed the wall collision and the gas-mask crawl. A Spanish three-star the same day was stuck at the radio tower with the mask refusing to appear; version 1.03 on August 27 — fix the gramophone's manual save function, fix the mask — is the answer to both. Later reviews keep the list going: weapons vanishing for a Portuguese player who finished, a September 10 four-star whose game quits when a controller connects and whose zombie on the train tracks would not die after ten attempts, and a September 7 one-star stuck in the boy-and-lantern mission in total darkness. Each got a reply promising the next patch.
The business model is a single low price: $0.95 on Google Play in the US, with no advertising badge, no in-app purchases and a data-safety card that declares nothing collected and nothing shared; the listing states offline single-player gameplay outright. It requires Android 7.1 or newer, is rated Mature 17+, and the listing gives no download size; the Italian reviewer says a phone with 6 GB of RAM runs it with some lag and asks for optimisation for smaller ones. There is no App Store version, and the developer's replies mention more stories, not iOS. Two weeks after launch the count is 100-plus installs with no star rating displayed — a paid horror game from a small team with a following that bought parts one and two, as several reviews say in Spanish, Portuguese and English. The demo, a separate free app, is the sensible first step while the patches land. Prices vary by region.
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A 6.7: a real survival-horror finale for under a dollar, offline and honest, from a small team that answers every bug report — and needs to, because launch week shipped a broken mask, clipping walls and a zombie that would not die. Take it if you played the first two, or want Resident Evil's shape on a phone for $0.95, and try the demo first. Skip it until the next patches if a progress-blocking bug would sour it.
Yes — offline single-player gameplay is a listed feature, there are no ads or purchases to fetch, and Google's data-safety card declares nothing collected. Once the paid download completes you can play in aeroplane mode. Saves are local, via a gramophone in-game, and the manual save bug was fixed in version 1.03.
No. It is a paid app — $0.95 on Google Play in the US — with no in-app purchases and no ads. The first two chapters are sold separately, and a free demo of The Fall 3 is on the store as a separate app. Prices vary by region.
Android 7.1 or newer; the listing does not state a size. An Italian reviewer with 6 GB of RAM reports it runs with some lag and asks for better performance on smaller phones. There is no iPhone version. Install the free demo first if your phone is mid-range.
No. It is a single-player story with no co-op, multiplayer or leaderboards. You alternate between the two survivors from the earlier games, but both are yours. A controller can be used, though a September 2026 reviewer reports the game closing when one connects.
Reviewers do not give hours; a Spanish three-star calls it the longest game in the series, and a Portuguese player who reached the ending wished it lasted longer. Expect a few evenings of story with puzzles and backtracking, extended at launch by bugs that blocked progress until the patches.
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About this page. ScoredApps reviewed The Fall 3: Zombie Survival independently. We don't own, develop, or distribute this app, and we're not affiliated with Funnyghost. Official site: funnyghost.games · Google Play listing · Developer support: funnyghostgames@gmail.com