How to Delete CapCut Projects and Free Real Space
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS bef




Drova: Forsaken Kin is Just2D's pixel-art open-world RPG in the Gothic mould — start as a nobody, pick a faction, steal or serve, craft, and fight with a stamina-bound rhythm — published on iPhone and iPad by Deck13 on April 23, 2026. The first area is free; the whole game is $8.99. No Android version. Reviews call it the mobile RPG the fake-ad games pretend to be, and report crashes on older iPhones.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The lineage is Piranha Bytes' Gothic drawn in pixels: a handcrafted open world where you arrive as nobody, take jobs, trade, gather and craft, and grow by studying the environment — a society captures the spirits that govern nature, and the angry remaining spirits have split the land into factions you must choose between. Combat is deliberate, your flow of battle standing between you and certain death, and the game lets you be a thief and a killer if you like, per an April 27 review. The App Store reviews are fervent: a May 22 five-star finished after 30-plus hours and could barely put it down; a June 2 review calls it the mobile RPG that the fake-ad RPGs pretend to be; a July 26 review calls Forest Primeval a joy and Knawd Moor nightmare fuel; a June 10 Steam owner bought it again to support the developers. Deck13 publishes the port, in eight languages, rated 16+.
The port's problem is stability, and it costs saves. A May 8 four-star on an iPhone 13 highly recommends the game and cannot play it for more than three to five minutes; a May 24 four-star on the same phone crashes whenever new people or creatures appear and saves every few minutes to cope; a July 28 five-star on an iPhone SE says it closes itself every five minutes; a July 15 one-star lost 30 to 40 minutes on a crash and will not buy. A May 4 three-star in the demo found menus that cannot be closed, soft-locking the game, and a force-quit that reset progress. An August 2 two-star loaded three saves inside the first major town and died instantly on each. Version 1.0.2 on May 20 fixed localisation, nothing more, and a May 26 review adds that there are no cloud saves between iPhone and iPad. The App Store shows 128 ratings at 4.1.
The model is the honest one: download free, play the first area, then buy — Drova Complete Game at $8.99, with a Full Content Unlock listed at $6.99, and nothing else in the shop, no ads, no currency, no loot-box flag. Apple's tracking list is Usage Data not linked to you. The install is 1.7 GB on iOS 15 or newer, with Apple Silicon Macs supported. There is no Android version and none announced, so Android players have the Steam, PlayStation, Xbox and Switch releases instead. A July 16 four-star's one complaint about the writing — modern English in a medieval world — is the only criticism of the game itself in the visible reviews; everything else is the port. Prices are regional.
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A 7.6 for a genuine, deep, dark RPG sold for $8.99 after a free area — the kind of game its reviewers say they had given up expecting on a phone — with a port that crashes on older iPhones and takes saves with it. Take it if you own a recent iPhone or iPad and want Gothic in pixel form. Skip it on an iPhone 13 or SE until a stability update, and on Android entirely — it is not there.
Yes — it is a single-player RPG with no ads, no online features and only Usage Data on its tracking list, so once the 1.7 GB install is on the device it runs anywhere. Saves are local and, per a May 2026 review, do not sync between iPhone and iPad, so save often: crashes have cost reviewers progress.
The first area is. The rest is one purchase — Drova Complete Game at $8.99 on the App Store, with a Full Content Unlock listed at $6.99 — and there is nothing else to buy: no ads, no currency, no boosters. Prices vary by region.
The listing says iOS 15 or newer with 1.7 GB free, and Apple Silicon Macs. The reviews say more: an iPhone 13 crashed within minutes for two players and an iPhone SE closed every five minutes, while others finished 30 hours without complaint. There is no Android version. Treat a recent iPhone as the practical floor until a stability patch arrives.
No. It is a single-player role-playing game with no co-op, multiplayer or leaderboards. The people in Drova are its cast — traders, factions and a town that, per an August 2026 review, once killed a player on every save load.
A May 2026 reviewer finished in just over 30 hours and a July review notes multiple endings, so a second playthrough on the other faction doubles it. Save manually and often — the port's crashes return you to the title screen with unsaved progress lost, per July reviews.
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS bef
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About this page. ScoredApps reviewed Drova: Forsaken Kin independently. We don't own, develop, or distribute this app, and we're not affiliated with Deck13 Interactive GmbH. Official site: