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Level Devil is a platformer built on betrayal: the floor drops as you cross it, spikes fall from a ceiling that looked solid, and the exit door moves away as you reach it. Levels last seconds and are meant to be failed several times each. It is free with pop-up advertising, has passed 50 million Android installs, and sells exactly one thing — ad removal, at $4.99.
Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.
The entire commercial model is a single item: $4.99 to remove pop-up advertising. There is no currency, no energy meter, no season pass, no cosmetics, and no way to buy a way past a level. That structure is rare enough to be worth stating plainly — everything the game contains is included from the first launch, and the only decision a player ever makes with money is whether the interruptions are worth five dollars. Apple's listing rates it 9+ and names advertising as the reason, alongside infrequent cartoon violence.
The design inverts the usual contract. A stage looks trivial — a flat floor, a door at the far end — and the trap is that the level changes as you move: platforms vanish underfoot, ceiling spikes drop in the gap you just cleared, a wall slides across the exit. Death is instant and the restart is immediate, so the loop is failure, memory, retry, usually within twenty seconds. Presentation is deliberately plain, flat blocks of colour with a stick figure, because the joke depends on the level looking harmless. A local two-player mode puts two figures on the same screen.
Google Play tags the game as playable offline, which follows from its design: nothing here is a server-driven level. That makes it one of the few reliable flight and underground games in this catalogue, though ads will still queue up when the connection returns. The data side is modest by free-game standards — Google Play lists four collected categories with device identifiers shared with third parties, and Apple's card links purchases, identifiers and usage data to advertising. The developer is a two-name operation rather than a studio, which shows in how little the app asks for.
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One good idea, executed without padding: levels that lie, instant restarts, and no currency anywhere. If it makes you laugh in the first five minutes it will keep working for a few hours, and $4.99 buys the ad-free version outright rather than a subscription. Skip it if you want depth — once a trap is learned the level is finished, and the game has no second layer underneath the joke.
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Yes. Google Play tags it as an offline game and the levels run entirely on the device, so a flight or an underground journey is fine. The only thing that needs a connection is the advertising, which means an offline session is also an uninterrupted one until the phone reconnects.
Yes, with pop-up ads between attempts. There is one purchase in the entire game — $4.99 to remove those ads — and no currency, no boosters and no levels behind a paywall. Everything you can play on day one is everything the game has, which is unusual for a free title.
Very little. The install is small by modern standards and the graphics are flat colour blocks, so old and cheap hardware runs it at full speed. Because it works offline and asks nothing of the network, it also suits a phone with no data plan or a child's hand-me-down device.
Yes, in a local two-player mode where both figures share one screen and one device. There is no online multiplayer, no accounts and no chat, so playing together means sitting together. For a phone passed between two people on a sofa, that is the whole feature.
Seconds — most stages are crossed in under twenty, and dying restarts them instantly. That makes it a game of short bursts rather than sessions: a few minutes in a queue suits it better than an evening, because the trick of each level stops being funny once it is known.
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About this page. ScoredApps reviewed Level Devil - NOT A Troll Game independently. We don't own, develop, or distribute this app, and we're not affiliated with WebVentures B.V. Official site: playleveldevil.com/ · Google Play listing · Developer support: adam@unept.com