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Level Devil - NOT A Troll Game icon

Level Devil - NOT A Troll Game

7.8/10
Our score
★ 4.8 Google Play·50M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-05

Screenshots

Green level with five pillars, a small figure at left and a door at rightOrange level where the ground below a narrow pillar is a field of spikesBrown level of dashed platforms split by a spike column down the middleRed level with rows of ceiling spikes above two small figuresOrange level with spikes on both walls and a figure heading for a doorwayMinimal brown level with one ledge, the figure and the exit door

About Level Devil - NOT A Troll Game

Level Devil is a platformer built on betrayal: the floor drops as you cross it, spikes fall from a ceiling that looked solid, and the exit door moves away as you reach it. Levels last seconds and are meant to be failed several times each. It is free with pop-up advertising, has passed 50 million Android installs, and sells exactly one thing — ad removal, at $4.99.

Game information

DeveloperWebVentures B.V.
Version1.3.1 (Android) · 1.3.0 (iOS)
Size127.0 MB (Android) · 137 MB (iOS)
Price / In-appFree
Contains adsYes
In-app purchasesYes
Content rating9+
Requires (Android)Android 7.0+
Requires (iOS)iOS 15.0+
Offline modeYes — tagged as offline on Google Play; only ads need a connection
Interface languagesEN
Store rating (Google Play)4.8 from 293,452 ratings
Installs50M+
Updated by developer2026-07-22
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Level Devil Review: The Floor Is Lying to You

One Purchase, and It Is Called Remove Pop-Up Ads

The entire commercial model is a single item: $4.99 to remove pop-up advertising. There is no currency, no energy meter, no season pass, no cosmetics, and no way to buy a way past a level. That structure is rare enough to be worth stating plainly — everything the game contains is included from the first launch, and the only decision a player ever makes with money is whether the interruptions are worth five dollars. Apple's listing rates it 9+ and names advertising as the reason, alongside infrequent cartoon violence.

Levels Built to Be Failed

The design inverts the usual contract. A stage looks trivial — a flat floor, a door at the far end — and the trap is that the level changes as you move: platforms vanish underfoot, ceiling spikes drop in the gap you just cleared, a wall slides across the exit. Death is instant and the restart is immediate, so the loop is failure, memory, retry, usually within twenty seconds. Presentation is deliberately plain, flat blocks of colour with a stick figure, because the joke depends on the level looking harmless. A local two-player mode puts two figures on the same screen.

Runs Offline, and Collects Little

Google Play tags the game as playable offline, which follows from its design: nothing here is a server-driven level. That makes it one of the few reliable flight and underground games in this catalogue, though ads will still queue up when the connection returns. The data side is modest by free-game standards — Google Play lists four collected categories with device identifiers shared with third parties, and Apple's card links purchases, identifiers and usage data to advertising. The developer is a two-name operation rather than a studio, which shows in how little the app asks for.

Pros

  • Every level is included; nothing is locked behind currency
  • Plays offline, so it works on flights and underground
  • Restarts are instant, which keeps failure cheap
  • One local two-player mode on a single screen
  • Rated 4.8 on both stores across 300,000 ratings

Cons

  • Pop-up advertising interrupts play until you pay $4.99
  • Levels last seconds, so a session ends quickly
  • Flat colour-block art offers nothing to look at
  • Difficulty comes from memorising traps, not from skill

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

One good idea, executed without padding: levels that lie, instant restarts, and no currency anywhere. If it makes you laugh in the first five minutes it will keep working for a few hours, and $4.99 buys the ad-free version outright rather than a subscription. Skip it if you want depth — once a trap is learned the level is finished, and the game has no second layer underneath the joke.

Gameplay8.5The trap-per-level idea is executed cleanly, and each stage lands its trick once.
Controls8.0Two touch zones and a jump; precise enough that deaths feel earned rather than mistimed.
Replay value7.0Once a trap is known the level is solved, so replaying is about speed rather than discovery.
Graphics & sound7.0Deliberately plain flat blocks; the look serves the joke but offers nothing beyond it.
Monetisation7.5One optional $4.99 purchase removes ads, and nothing else is ever sold.
7.8out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can you play Level Devil offline?

Yes. Google Play tags it as an offline game and the levels run entirely on the device, so a flight or an underground journey is fine. The only thing that needs a connection is the advertising, which means an offline session is also an uninterrupted one until the phone reconnects.

2

Is Level Devil free?

Yes, with pop-up ads between attempts. There is one purchase in the entire game — $4.99 to remove those ads — and no currency, no boosters and no levels behind a paywall. Everything you can play on day one is everything the game has, which is unusual for a free title.

3

What phone does it need?

Very little. The install is small by modern standards and the graphics are flat colour blocks, so old and cheap hardware runs it at full speed. Because it works offline and asks nothing of the network, it also suits a phone with no data plan or a child's hand-me-down device.

4

Can two people play together?

Yes, in a local two-player mode where both figures share one screen and one device. There is no online multiplayer, no accounts and no chat, so playing together means sitting together. For a phone passed between two people on a sofa, that is the whole feature.

5

How long does a level take?

Seconds — most stages are crossed in under twenty, and dying restarts them instantly. That makes it a game of short bursts rather than sessions: a few minutes in a queue suits it better than an evening, because the trick of each level stops being funny once it is known.

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About this page. ScoredApps reviewed Level Devil - NOT A Troll Game independently. We don't own, develop, or distribute this app, and we're not affiliated with WebVentures B.V. Official site: playleveldevil.com/ · Google Play listing · Developer support: adam@unept.com