How to Delete CapCut Projects and Free Real Space
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS bef






Narin is a 2.5D melee action game from 1DER Entertainment, the Slovak studio behind Tiny Archers: you play a dwarf warrior blocking, striking and dodging through five regions of Dwarvenia to drive out goblins and trolls. Released February 15, 2026 on iOS and Android, free with ads, gem packs to $29.99 and loot boxes flagged by Apple, 254 MB on iOS 15 or Android 10. Players like the combat; the complaints are balance and a corner-placed attack button.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The pitch is a return to the Tiny Archers world from its original creators, this time as Narin, a dwarf with an axe: fast, tactical melee where timing, blocking, striking and dodging decide every fight, five regions with quests, and gear to upgrade — epic axes and armour — as you push the goblins, trolls and monstrous creatures out. The screenshots show the loop: torch-lit dwarven halls, a pack of goblins on a bridge, a hulking troll in a cave, a lava level, and an inventory grid of armour pieces. The App Store's July 2026 notes describe a crossbow rebalance with stronger shots and fewer bolts, piercing bolts that fly on to the enemy behind, an auto-switch to the axe near destructible obstacles, a fix for quests locking when all skills are maxed, and ending credits after the final quest — a complete campaign, then. The listing counts 16 languages, Ukrainian and Kurdish among them.
Twelve written Google Play reviews, all from 2026, none below three stars; the three-stars are the useful ones. A March 14 review with one vote lists the issues in order: balance is off, with character upgrades slow while enemies get strong quickly; movement is only left and right through repetitive areas; and the attack button sits too far in the corner, with no way to customise the layout. A February four-star describes the consequence — surrounded with an empty energy bar, unable to run, killed in one hit — and adds that gold for a new weapon takes too long. A March 3 review wants longer caves, more armour variety and a jump button; a February player found the controls sluggish. The newest, September 10, 2026, reports an inventory that will not scroll on a second playthrough and pickup sounds that play with the volume at zero. One five-star names the reference point: just like Grimvalor.
Free with both ads and purchases on both stores. The App Store itemises gems — Pile $0.99, Bucket $1.99, Sack $3.99, Chest $6.99, Cart $29.99 — plus Starter, Warrior and Premium bundles at $1.99, $2.99 and $5.99, and flags loot boxes; Google Play's range is $1.49 to $25.99. Google's data-safety card lists location, personal info and four other types both collected and shared with third parties, which for a single-player brawler is the heaviest card on this page. Requirements: iOS 15.0 or newer with iPad and Apple Silicon Mac builds, 254 MB, or Android 10 or newer, rated 13+ and Teen. Updates are frequent — Android builds 1.0.275 in February through 1.0.364 on September 18, 2026, iOS 1.0.9 on July 29 — and the audience is small: 10,000-plus installs, no star rating shown on Play, two App Store ratings at 5.0. Prices vary by region.
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A 5.4: a competent Grimvalor-style brawler from a studio with a track record, with a finished campaign and frequent patches — carrying ads, gems, loot boxes and a data card that do not belong on a single-player dwarf. Take it if you liked Tiny Archers and want timing-based melee in short sessions. Skip it if enemies that outscale you or a shop in your quest log are deal-breakers.
Not stated on either store. The campaign is single-player, but ads, the gem shop and a data-safety card that shares location all assume a connection, so expect the game to want a network at launch and for ads. Test aeroplane mode after your first session; the quests themselves have no online component described.
Free with ads. Gems are sold from $0.99 for a Pile to $29.99 for a Cart, with bundles at $1.99, $2.99 and $5.99, and Apple flags loot boxes; Google Play's range is $1.49 to $25.99. Reviews say gold for weapons comes slowly, which is where the shop leans. Prices vary by region.
iOS 15.0 or newer with 254 MB free — iPhone, iPad and Apple Silicon Macs — or Android 10 or newer, a higher floor than most 2.5D games. Reviews do not report performance problems; the complaints are about button placement and balance, not frame rates.
No. Narin is a single-player campaign — one dwarf, five regions, quests and a final boss with credits. Neither store lists multiplayer, co-op or leaderboards, and the reviews ask for a jump button and longer caves, not for online play.
Long enough to have ending credits and a second playthrough: the September 2026 reviewer bought every weapon and armour on a second run, and the July update fixed quests locking once all skills are maxed. No reviewer states hours; expect a compact campaign across five regions, extended by grinding gold and gems for gear.
Deleting a CapCut project frees exactly what that project was holding on the phone, and nothing more — the app itself still occupies 809 MB on iOS bef
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Deleting a CapCut account is done from the Manage account page inside the app or the web editor, and the terms of service are blunt about what follows
About this page. ScoredApps reviewed Narin independently. We don't own, develop, or distribute this app, and we're not affiliated with 1DER Entertainment s.r.o. Official site: www.1der-ent.com/narin-secrects-of-dwarvenia · Google Play listing · Developer support: info@1der-ent.com