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Silt is a monochrome underwater puzzle game — a diver alone in an abyss who possesses fish, eels and worse to open the way down, drawn from artist Mr Mead's sketches — ported to iOS and Android by Snapbreak on January 20, 2026. The opening is free; the rest is one $5.99 unlock, no ads, no data collected, controller support included. A million installs and 4.7 on Google Play; the complaints are missing cloud saves and puzzles that teach by killing you.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
There is no dialogue and no map. You are a diver descending through black water, and the mechanic is possession: leave your body, take over a nearby creature — a fish that fits a gap, an eel, something with teeth — and use it to cut, push or bite your way past the obstacle, then return. The world is drawn by hand in black, grey and white from Mr Mead's sketches, with deep-sea goliaths to survive and a dormant force at the centre to wake. An August 8, 2026 Play reviewer with 13 votes marvels that a game with zero dialogue carries this much lore; an April 17 review with 31 votes calls the monochrome relaxing rather than distracting and likes the achievements as goals. Spiral Circus made the 2022 original; Snapbreak, the Swedish publisher, brought it to phones in 11 languages, rated 9+ by Apple and Teen on Play.
The most-voted Play review, June 4 with 41 votes, is the port in one paragraph: phenomenal graphics and sound, immersion immaculate, controls responsive but a tad tricky, a few fish phasing through objects and glitching out of reality before respawning. App Store reviews add the friction points. A February 23 four-star finds one area exasperating for demanding very fast fingers; an August 30 one-star deleted it within five minutes for lack of a discernible tutorial; an August 22 two-star objects that the clues come from dying rather than from the environment; a May 20 two-star is stuck at a giant fish with a rope to cut and nothing to cut it with. The interface requests are consistent: cloud saves between iPhone and iPad, per a January 26 review that also confirms controller support, and a way to hide the touch buttons when a pad is connected, asked for in January and again in August. Version 1.0.10 dates from January 30.
The economy is Snapbreak's standard and the reviews thank it for that. The download is free and plays the opening stretch — a January 20 reviewer finished the trial in about twenty minutes and compared the quality to a $10–15 PC indie — and the App Store lists Unlock Silt Full Game at $5.99, with Google Play showing $3.99 to $9.99 by region. Neither store carries an advertising badge, there is no currency and no loot-box flag, and Google's data-safety card declares nothing collected and nothing shared; Apple lists no tracking. The objection in several four-star reviews is simply that the full game costs money. The install is 1.05 GB on iPhone, iOS 12 or newer with Apple Silicon Macs supported, Android 8.0 or newer. A year on: 1 million installs and 23,100 Play reviews at 4.7, 3,905 App Store ratings at 4.8. Prices are regional.
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A 7.3: a short, strange, beautiful puzzle game sold the honest way — try it, then $5.99 — with a port that needs cloud saves and a way to hide its buttons. Take it if you want a wordless deep-sea horror you can finish in an evening or two, on almost any phone. Skip it if trial-and-death puzzles annoy you, or if you want more than a few hours for the price.
Nothing on the store pages needs a connection: a single-player descent, no ads, no multiplayer, no events, and Google's data-safety card lists nothing collected. The one online step is the $5.99 unlock. There are no cloud saves, per reviews, so progress lives on the device — which also means offline play is the default.
The opening is — about twenty minutes by a January 2026 reviewer's clock. The rest is one in-app purchase listed at $5.99 on the App Store, with Google Play showing $3.99 to $9.99 by region. No ads, no currency, no other purchases. Prices vary by region.
iOS 12 or newer with 1.05 GB free, Android 8.0 or newer, or an Apple Silicon Mac — a low floor because the art is hand-drawn and monochrome. A controller works. On a 13-inch iPad the touch buttons take up a lot of screen and cannot be shrunk, per a January 2026 review.
No. It is a single-player game about being alone in the dark; there is no co-op, multiplayer or leaderboard on either store. Note the epilepsy warning on the listing before handing it to a child — the game is rated 9+ and Teen for violence and blood.
A few hours for one descent — the original 2022 game is short by design, and the free trial covers roughly the first twenty minutes. Achievements add goals, per an April 2026 reviewer, and a few puzzles will cost you attempts because the clues arrive by dying, per an August review.
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About this page. ScoredApps reviewed Silt independently. We don't own, develop, or distribute this app, and we're not affiliated with Snapbreak Games AB. Official site: www.snapbreak.com/ · Google Play listing · Developer support: support@snapbreak.com