Once Human Adds a Free Ocean Expansion on October 22
NetEase and Starry Studio dated Once Human's largest update yet on September 21: Isles of Abyss goes live globally on October 22 — October 21 in Pacif






Once Human on mobile is NetEase's PC survival shooter in full — a post-apocalypse where buses and TVs walk, you scavenge scrap, build a territory with friends, craft weapons and capture the Deviations you defeat as pets and power — free on iOS and Android since April 23, 2025, cross-play with PC. It has a 4.5 from 107,000 Play reviews, and reviewers call the base building better than Fallout 76's. The costs: a 4 GB download, seasons that reset progress, no controller support, and loot crates beside $99.99 packs.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The setting is the hook: Stardust has turned the objects of the old world into Deviations — walking buses, staring televisions, a spider with a house on its back — and you are a Meta-Human who survives by scrapping, building and shooting them. The loops are the PC game's: a territory you place and build with friends, where captured Deviations chop wood, mine ore and tend fields; crafting that turns scrap and Anomaly power into hundreds of custom weapons; and a switch to first person for the gunplay. A September 3, 2026 Play five-star's summary is that you can ride the bus, that the world is massive and detailed, and that the base building works better on a phone than Fallout 4's or 76's, if with a smaller plot. The September 14 update reworked the Beastmaster class to summon and ride beasts. A July 2025 App Store five-star calls it the most beautiful game on mobile.
The structural complaint is the scenario system: a July 2025 App Store four-star's biggest problem is the need to start over every couple of months, after hours invested in a base. The most-voted Play reviews are from 2025 and specific. A May 2, 2025 three-star with 177 votes wants controller support because shooting on touch struggles, and reports enemies spawning on top of you and inside defence-event targets, making them impossible to defend; a July 20 two-star with 127 votes, from a disabled player who plays it from hospital, says an update removed side quests and lore and scattered nightmare bubbles whose difficulty outmatches their stated level. September 2026 reviews still ask for Backbone controller support, one calling it a five-star game without it; a September 19 one-star reports overheating, terrible graphics on its phone and an early game too hard without a team.
There are no ads. The App Store list runs Crystgin from 60 for $0.99 to 7,880 for $99.99, a Battle Pass Advanced at $9.99, a Meta Pass at $4.99 and $0.99 starter packs; the September update opened a Lightforge Loot Crate, Windborne Moon, for a limited time, and Apple flags Loot Boxes. The fans' position is consistent: a September 18, 2026 five-star calls it cosmetic-heavy but not pay to win, the September 3 Play review says the microtransactions are entirely optional, and the September 19 one-star says everything is overpriced — the same shop seen from opposite sides. Google's card lists personal and financial info plus four other types collected; Apple lists identifiers linked to you. The iOS build is 4.0 GB on iOS 13 or later; Android goes back to 5.0, in ten languages. Apple rates it 18+, Google Teen. Prices are regional.
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A 7.0: a real survival MMO on a phone — building, crafting, taming and shooting in a world worth looking at, cross-play with PC and free — whose seasons wipe your base, whose touch shooting has no controller alternative, and whose shop keeps loot crates beside its cosmetics. Take it if you have friends and accept the reset as the rhythm. Skip it if you want permanent progress, a controller, or a game that does not need 4 GB and a recent phone.
No. It is an online survival game on NetEase's servers with shared worlds, seasonal scenarios, territory placement and cross-play with PC; nothing runs without a connection. Download the 4 GB build on Wi-Fi, and expect a stable connection for defence events, where 2025 reviews already blamed spawns rather than lag.
The fans say no: a September 2026 five-star calls it cosmetic-heavy but not pay to win, and a Play reviewer calls the microtransactions entirely optional. The shop sells Crystgin from $0.99 to $99.99, a $9.99 Battle Pass, a $4.99 Meta Pass and limited-time loot crates flagged by Apple; a September 2026 one-star calls it all overpriced. Prices vary by region.
iOS 13 or newer with 4.0 GB free, or Android 5.0 or newer — the listed floors are low for a game this large. Reviews say the phone matters: one calls it the most beautiful game on mobile, a September 2026 one-star reports overheating and poor graphics. A recent mid-range phone is the realistic minimum, and there is no controller support yet.
Yes — the game is built for it: shared territories, squads, cross-play with the PC version, and a September 2026 one-star's complaint is that the start is too hard without a team. A 2025 App Store reviewer plays every night with a fiancée. Friends on PC and phone share the same servers and scenarios.
A scenario runs about six weeks to a couple of months, then resets progress while keeping cosmetics and some blueprints — the July 2025 reviewer's biggest problem and the game's design. Within a season, reaching the level 20 point a September 2026 fan recommends before judging takes a few evenings; a full base and endgame takes the season.
NetEase and Starry Studio dated Once Human's largest update yet on September 21: Isles of Abyss goes live globally on October 22 — October 21 in Pacif
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About this page. ScoredApps reviewed Once Human independently. We don't own, develop, or distribute this app, and we're not affiliated with NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD. Official site: www.oncehuman.game/ · Google Play listing · Developer support: oncehuman@global.netease.com