Solo Leveling: Arise vs Wuthering Waves: Which to Play
Wuthering Waves if you want an open world to move through and fights won by parrying; Solo Leveling: Arise if you want the combat itself — dodge timin
Solo Leveling: Arise is Netmarble's action RPG from the webtoon of the same name: real-time combat with dodges, combo counters and shadow soldiers extracted from defeated bosses. The fighting is genuinely good and the two stores disagree violently about the rest — 4.7 on the App Store against 3.8 from 719,000 Google Play reviews, where the gacha draws and a $18.99 pass do the talking.
Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.
The combat is the reason to install it. Attacks chain into counters that display a live hit count, and a perfectly timed dodge triggers Extreme Evasion, slowing the fight long enough to punish a boss mid-swing. Shadow extraction is the signature: beaten enemies can be raised as soldiers who fight alongside you, which turns a defeated boss into a permanent addition rather than a cleared checkpoint. Co-op dungeons put several hunters into one raid, and time-attack modes rank the same fight by speed. On a phone, few action games are this readable at this pace.
The money sits in the roster. Apple's listing names loot boxes, and the purchase list is built around draws: a Rate Up Draw Special Offer and a named-character chance at $1.99 each, a Daily Draw Ticket Pack at $0.99. Subscriptions run alongside — a premium ticket at $9.99, daily growth supports at $6.99 and $7.99, a Diamond bonus pack at $3.99 — and the Deluxe Hunter Pass tops the list at $18.99. Nothing is required to finish the story, but the strongest hunters arrive through chance rather than play. Prices are US listings.
That gap is the widest in this catalogue and worth understanding before installing. The App Store average sits at 4.7 from around 59,000 ratings; Google Play shows 3.8 from 719,000 reviews across more than 10 million installs — a far larger and angrier sample. The Android build also carries the heavier burden: this is one of the largest downloads here, and the game streams content on top of that. Google Play records seven collected data categories with device identifiers shared onward, and Apple states identifiers are used to track users across other companies' apps.
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The fighting deserves the praise it gets — dodge timing, shadow soldiers and boss patterns that reward learning rather than spending. What you are weighing is everything around it: characters that arrive through loot-box draws, three overlapping daily purchases, and a $18.99 pass. Install it for the combat, set a hard rule about draws before you start, and check the Android reviews first if that is your platform.
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No. Progress, the draw system, co-op dungeons and events all live on Netmarble's servers, and the game streams content beyond the initial download. Treat it as strictly online: it is a poor choice for a flight, and a weak connection shows up as dropped inputs in the middle of a boss fight.
Free to install with no advertising. Money goes into character draws — $0.99 for a ticket pack, $1.99 for rate-up offers — and into subscriptions and passes: $9.99 for a premium ticket, $6.99 to $7.99 for daily supports, and $18.99 for the Deluxe Hunter Pass. The story can be finished without paying; the top-tier roster largely cannot.
A recent one. This is among the largest downloads in the catalogue and the effects load is heavy, so mid-range Android devices run it at reduced settings and drain battery quickly. Storage is the first constraint, sustained performance the second — a phone that throttles will lose frames exactly during boss fights.
Yes, in co-op dungeons where several hunters clear a raid together, plus ranked time-attack modes that compare runs against everyone else's. The story campaign stays solo. Because the co-op is server-side, it needs a stable connection more than the single-player content does.
Daily missions, growth packs and event tracks are all built to be checked every day, and the subscriptions are structured around daily claims. A story session runs twenty to forty minutes; the maintenance around it takes ten more. Skipping days costs event progress rather than anything permanent.
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About this page. ScoredApps reviewed Solo Leveling: Arise independently. We don't own, develop, or distribute this app, and we're not affiliated with Netmarble Corporation. Official site: sololeveling.netmarble.com/ · Google Play listing · Developer support: netmarbles@igsinc.co.kr