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Waltz of the Wizard is Aldin Dynamics' first-person magic sandbox from VR, on iOS since October 27, 2025 and Android since April 2026 — a wizard's tower where you mix ingredients in a cauldron, cast seven spells, launch rockets and trade barbs with Skully, a talking skull voiced with thousands of lines. The tower is free with no ads; the courtyard, dungeon and worlds beyond are a one-time $7.99 unlock. It rates 4.8 on both stores. The complaints: the free part is one room, and the controls were built for VR hands.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The game is a physics toybox with a fantasy theme and a comedian in it. You stand in a handcrafted wizard's tower and pick things up — to drop into a cauldron whose recipes grant powers: a tornado that hurls objects, lightning, bouncing spectral orbs, a sonic scream — seven destructive spells in all. Skully, the skull on the shelf, comments on everything with thousands of recorded lines and a fragmented past to uncover; Igor wanders in with rocket parts, and the launch pad lets you build bizarre engines, blast Skully into space and enjoy the failures. The paid world adds a courtyard with a humming portal circle and a desolate train stop, a fortress dungeon to conquer, riddles on chalkboards, and strange worlds. The VR original won the NYX Game Awards' best innovation; the App Store made this port Game of the Day. A July 1, 2026 Play five-star with 37 votes calls it incredibly fun.
The controls are the port's open question. The July 1 reviewer found a joystick-mode toggle in settings and still struggled to grab things while the game seemed stuck in portrait — Aldin replied that it works in both orientations and asked whether rotation lock was on. A July 17, 2026 App Store five-star says it is just like the VR version with controls a little more difficult, and flags a broken xylophone code, egghead; a September 13 five-star's whole review is that it is better in VR. The trial is the other thread: a May 13 Play three-star loves the look and sound and will not pay £7 on the strength of a single room, asking for a little more gameplay before the wall.
The model is a demo with a purchase: the tower area is free with no advertising, and the Waltz of the Wizard full game is $7.99 on the App Store, with Google Play's range of $2.49 to $3.49 reflecting regional pricing rather than a cheaper deal. Aldin's patch notes add the honourable detail: players who bought the game before it went free-to-try keep the full unlock automatically. Data is the one surprise for a solo toybox: Google's card lists location, personal info and four other types collected, with app info shared, while Apple lists no tracking. The iOS build is 2.28 GB on iOS 17 or later, iPhone and iPad; Android needs 10; English only, rated Teen and 13+. Play shows 50,000-plus installs and 1,080 reviews at 4.8; the App Store 1,966 ratings at 4.8. Prices are regional.
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A 7.0: a VR toybox that survived the trip to a phone with its charm and its skull intact, sold fairly at $7.99 after a free room, and controlled with thumbs where it was designed for hands. Take it if you like physics sandboxes and want a wizard's tower to poke at on the bus. Skip it if you own a headset — play it there — or if you need a demo longer than one room to trust the purchase.
Yes — it is a single-player sandbox with no ads, no multiplayer and no online features beyond verifying the $7.99 unlock; the 2.28 GB build carries everything, including Skully's voice lines. Google's data card lists analytics collection on Android, which does not affect play without a connection.
The tower is, with no ads; everything outside it — courtyard, portal circle, train stop, fortress dungeon, strange worlds — is a one-time $7.99 purchase on the App Store, priced regionally on Google Play. Anyone who bought the game before the free-to-try model keeps the full unlock. Prices vary by region.
iOS 17 or newer with 2.28 GB free, on iPhone or iPad, or Android 10 or newer. The reviews report no performance trouble; the friction is control, not hardware. If you have a VR headset, the fans say that is the better version — the phone port is the one you can carry.
No. It is a single-player sandbox — you, Skully, Igor and the tower. There is no multiplayer, no co-op and no sharing beyond showing someone the rocket failures on your phone. A July 2026 reviewer's wish list includes spawning extra characters, which would still be solo play.
The free tower is an hour of experiments; the full game's courtyard, dungeon, riddles and worlds run several hours for the secrets, and the rocket pad and spell sandbox have no end. It is a place to poke at rather than a campaign to finish — which is why the May 2026 reviewer wanted more than one room before deciding.
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About this page. ScoredApps reviewed Waltz of the Wizard independently. We don't own, develop, or distribute this app, and we're not affiliated with Aldin Dynamics, ehf.. Official site: aldin.io · Google Play listing · Developer support: support@aldin.io