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Evo Defense is Blue Planet Joy's merge-and-evolve tower defence — summon cute heroes onto a grid, merge two to get a random third, enhance them and hold a wall against three-minute waves, with seven classes and PvP — free on iOS and Android since January 2026 with ads, loot boxes and packs from $0.99 to $99.99. It rates 4.7 on the App Store and 4.3 on Google Play, and the first week charms nearly everyone. The most-voted reviews describe what follows: merges that hand you the wrong hero, heroes that ignore your wall, and a level-30 paywall.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The loop is Random Dice's with heroes: summon a unit onto the board for coins, merge two of the same rank into a higher one, enhance the classes you have, and let them shoot at waves marching toward your wall for three minutes, with a boss by wave five. The listing calls it triple randomness — summons, skills and merges are all random — and offers seven hero classes, roguelike skill choices mid-match, equipment and totems, a PvP ladder and event modes. The first impressions are strong: a January 24 App Store five-star from a non-mobile gamer calls it an absolute masterpiece, more engaging than expected from gameplay to progression; a February 15 Play three-star with 29 votes, the most-voted on the store, calls it a fun way to pass time before naming the merge problem.
The 29-vote review's objection is the merge: combine two archers and you get a random hero rather than a better archer, and no pattern explains it — the developer's reply advises not merging your main damage dealers, which concedes the point. A July 25 one-star with seven votes finds the heroes' AI too stupid to shoot the enemies actually hitting the wall; a March 5 three-star describes the same targeting, every hero on the boss while the crowd walks through. An August 2 three-star calls the chance games deceptive — a roulette of three balls that lands on the smallest prizes almost every time. Then the wall: a June 1 one-star calls level 30 the biggest paywall in any chance game, where redraws never give what you need and the choice is paying or waiting two-plus weeks. A May 25 one-star reports massive lag and rendering issues persisting for weeks after a first purchase.
The shop is ten tiers named by price — US$0.99 Pack through $1.99, $2.99, $4.99, $9.99, $14.99, $19.99, $29.99, $49.99 and $99.99 — with Apple flagging Loot Boxes and Advertising, and Google Play declaring random items and ads. The April 25, 2026 one-star's complaint is the structure rather than the prices: every event needs a paid pass, and skipping it means very little reward; a May 26 one-star calls it one of the grindiest games it has played, with pop-ups and shiny events all useless without spending. Data collection is light: Google lists device IDs, Apple identifiers and usage data not linked to you. The iOS build is 1.7 GB on iOS 13 or later; Android needs 8.0; English only; rated Teen by Google and 9+ by Apple. Eight months in it shows 500,000-plus installs and 21,000 reviews at 4.3 on Play, 9,075 App Store ratings at 4.7. Prices are regional.
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A 4.9: a merge-defence game with a genuinely good first week and a design that turns on its player afterwards — random merges, heroes that ignore the wall, roulettes that land small and a level-30 gate that asks for a pass. Take it for a week of three-minute rounds if you can leave when the wall arrives. Skip it if you want a tower defence where the towers defend, or if event passes and ten-tier shops are the reason you stopped playing free games.
No. Events, PvP, the shop, ads and the daily structure run on Blue Planet Joy's servers, and a January 2026 reviewer could not play until network issues were sorted. There is no offline mode described on either store; the 1.7 GB install is the only thing you do once.
Yes, by the reviews: an April 2026 one-star says every event needs a paid pass and free play is punished, a June one-star describes a level-30 paywall with a two-week wait as the alternative, and a February three-star calls it hardcore on free players. Packs run $0.99 to $99.99 with loot boxes and ads. Prices vary by region.
iOS 13 or newer with 1.7 GB free, or Android 8.0 or newer. Requirements are modest for a 2D merge game, though a May 2026 reviewer reports massive lag and rendering problems that lasted weeks. The game is in English only.
Against them: the listing describes competitive PvP depth and Google Play notes that users interact, so a ladder exists. There is no co-op defence mode described on either store, and the reviews do not mention team play — the game is you, your board and the wall.
Three minutes a match, by design, and a boss by wave five. The campaign is the long part: a June 2026 reviewer hit a wall at level 30 that meant paying or waiting two-plus weeks, and a May review calls the grind extreme. Sessions are short; the climb is not.
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About this page. ScoredApps reviewed Evo Defense independently. We don't own, develop, or distribute this app, and we're not affiliated with Blue Planet Joy Limited. Official site: blueplanetjoy.com/ · Google Play listing · Developer support: evodefensecs@blueplanetjoy.com