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Township icon

Township

7.6/10
Our score
★ 4.7 Google Play·500M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-10-03

Screenshots

Harvesting strawberries beside loaded delivery trucksCorn field being cut with a scythe next to the barnTrain wagons filled with carrots, wheat and cornFarmer beside sheep on the railway with a hammer promptCity view with residents requesting milk and doughnutsHelicopter delivery landing beside the town clock tower

About Township

Township runs two games on one screen: a farm that grows crops and processes them in factories, and a city that consumes what the farm produces. Trains and helicopters carry orders away, townspeople ask for goods, and everything moves on real-time timers. It is free with no advertising badge, and cash packs run from $1.99 to $19.99.

Game information

DeveloperPLR Worldwide Sales Limited
Version38.1.1
Size360.0 MB (Android) · 325 MB (iOS)
Price / In-appFree
Contains adsNo
In-app purchasesYes
Content rating13+
Requires (Android)Android 5.0+
Requires (iOS)iOS 13.0+
Offline modeNone — the town, orders and timers all live on the server
Interface languagesAR, NL, EN, FR, DE, ID + 9 more
Store rating (Google Play)4.7 from 12,916,744 ratings
Installs500M+
Updated by developer2026-08-31
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Township Review: A Farm and a City on One Screen

Crops In, City Out

Harvesting is a drag across a field — strawberries, corn, wheat, carrots, cotton — and the produce loads onto trucks and train wagons to fill orders that pay coins and experience. Factories turn raw crops into goods, and the city built above the farm needs those goods to grow: houses, a town hall, a clock tower, each raising the population that unlocks the next thing to build. The two halves depend on each other, which is the design's actual idea. A farm with no city has nowhere to sell; a city with no farm has nothing to build with.

Everything Is a Timer, and Cash Skips It

Crops grow in real time, factories queue their output, and a train takes real minutes to reach its destination and come back. The interface keeps the two currencies visible at the top — 38 cash and 3,376 coins in the store screens, beside a level bar at 32 — because the difference between them is the whole business model. Coins come from selling; cash is bought, and cash is what shortens a wait. Helicopter and train orders arrive with specific quantities and deadlines, so the pressure to skip a timer arrives at a chosen moment rather than at random.

No Adverts, Cash to $19.99, Regattas and a Match-3 Mode

The Play listing carries no advertising badge, and the money comes from cash packs at $1.99 to $19.99, a $4.99 golden ticket and a $2.99 piggy bank. Apple rates it 13+, listing frequent contests and loot boxes, on a 324.9 MB install. Beside the farm runs a match-3 mode whose levels pay rewards that speed up the town, and collections of artifacts, antiquities and profile pictures track what has been found. Regattas are the team layer, run in themed seasons — Bermuda and the Hudson in the current update — alongside Western and Halloween passes and new buildings such as a coworking space. Ratings hold at 4.7 stars from 12.9 million Play reviews.

Pros

  • Farm and city depend on each other by design
  • No advertising badge on either store listing
  • Orders arrive with clear quantities and rewards
  • Rated 4.8 on the App Store across 2.19 million ratings
  • Playable in short daily visits without falling behind

Cons

  • Every action is gated behind a real-time timer
  • Cash to skip waits is the main purchase
  • Cash packs climb to $19.99 each
  • Apple lists loot boxes among the contents

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

A farm game with an unusually good idea at its centre — the city gives the farm a purpose, and the farm gives the city its materials. It is generous by the standards of the genre: no adverts, no lives, and a free path through everything. The cost is patience, because timers are the entire pacing mechanism and cash is the only thing that removes them.

Gameplay7.5Two interlocking economies, with timers rather than decisions setting the pace.
Controls8.5Drag to harvest, tap to load — nothing about the input needs explaining.
Replay value8.5A city that keeps expanding, with events, a zoo and a mine layered on.
Graphics & sound8.5Warm, dense illustration that stays readable as the town fills up.
Monetisation6.0No adverts, but timers exist to be skipped and cash is what skips them.
7.6out of 10 · weighted average of the five scores above

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Frequently asked questions

1

Can it be played offline?

Yes. The Google Play listing says a Wi-Fi or internet connection is not required to play, and the match-3 puzzles that speed up progress work offline too. Competitions, regattas and some additional features need a connection, so those wait until you are back online, while the town itself can be played without one.

2

What does it sell?

Cash, the premium currency, in packs from $1.99 to $19.99, plus a golden ticket at $4.99 and a piggy bank at $2.99. Cash speeds up crops, factories and trains. Coins, which buy buildings and expansions, are earned by filling orders and cannot sensibly be replaced by money.

3

What does it need to run?

324.9 MB and iOS 13 or later on iPhone, which is light for how much detail is on screen. It is built to run on inexpensive Android phones as well — a game with half a billion installs cannot afford to demand a recent handset.

4

Is there anything social?

Yes. Players join co-ops to trade goods, help fill each other's orders and take part in regattas, which are timed team competitions. It is asynchronous — nobody plays at the same moment — but a good co-op meaningfully speeds up the parts of the game that otherwise wait on timers.

5

How much time does it need?

Two or three short visits a day: plant, load a train, start a factory, collect. Sitting in it longer runs out of things to do, because the timers are the content. That structure is why it survives on phones for years rather than being finished in a fortnight.

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About this page. ScoredApps reviewed Township independently. We don't own, develop, or distribute this app, and we're not affiliated with PLR Worldwide Sales Limited. Official site: www.playrix.com/township/index.html · Google Play listing · Developer support: township@playrix.com