Which Permissions to Revoke on a New Phone, in Order
Do not go through permissions app by app — go through them permission by permission. Both platforms have a screen that lists every app holding a given





Minishoot' Adventures is a twin-stick shooter built like a 2D Zelda — a tiny ship exploring a handcrafted overworld, dungeons with keys and bosses, upgrades that open new paths — sold as a paid game, $3.99, on iOS since May 21, 2026 and Android since September 18. No ads, no gacha, 10–20 hours, controller support that became full in August. The reviews' reservation is touch: a fixed joystick that big thumbs and late-game precision races fight with.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The mash-up is the pitch and the reviews say it holds: an overworld seen from above, dungeons with keys and bosses, abilities — a boost, a dash, new shots — that reopen earlier areas, and combat that is a twin-stick bullet hell with readable patterns. A May 27, 2026 App Store five-star calls it old-school Zelda metroidvania meets arcade bullet hell and finds the world dense with secrets; a July 1 reviewer says they had wished for this exact game for 30 years. The length is a real one for a phone game — about 10 hours to beat by a July 8 review, 15 to 20 with everything by a July 21 Play review with seven votes — and the campaign leans on races and time trials to advance, which a June 29 three-star finds excessive, and on a few secrets that turn out to be mandatory, per a May 27 two-star. SoulGame's original arrived on PC in 2024; Yaozuo Games and IndieArk handle the ports.
The July 21 Play review draws the line exactly: phone controls are adequate for about 98 per cent of the content, and the harder optional racing sections demand a controller. The Android reviews describe the other 2 per cent: an August 15 two-star hits an ending built on precision movement with a fixed joystick and no dead zone, resetting every 20 seconds; an August 10 four-star with big hands has the ship refuse to move and asks for resizable sticks. Controller support improved over the summer: a June 22 reviewer using a telescopic pad wanted the on-screen buttons hidden, and an August 6 review upgraded to five stars at version 1.13 for full controller support. Bugs came and went — crashes every few minutes on May 24, a key that despawned in the third dungeon in May and again in July, a July 17 update that froze the ship on entering areas and was fixed within days.
The store page's last screenshot is the business model: no ads, no gacha, just the full game. The App Store price is $3.99 and Google Play's is the same, with no in-app purchases on either, no advertising badge, and Google's data-safety card listing nothing collected or shared. The iOS build is 712 MB on iOS 15 or newer with Apple Silicon Macs supported; Android needs 7.1 or newer and is new enough to show 1,000-plus installs and 266 reviews at 4.6, against 217 App Store ratings at 4.6 since May. Thirteen languages, rated 9+ and Everyone 10+. The August 13 iOS update, version 1.14, fixed touch controls disappearing after the Old Temple challenge at the start of the final journey. Prices are regional.
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A 7.6: a real adventure game for $3.99 with nothing else to sell you, ported with care and patched fast, whose one weakness is that its hardest moments were designed for two sticks that a phone screen cannot quite provide. Take it if you love top-down Zelda and twin-stick shooting, and own or will buy a controller. Skip it if you play touch-only with large hands, or if time-trial gates on a story annoy you.
Yes — it is a paid single-player game with no ads, no online features and nothing collected per Google's data-safety card. Once the 712 MB install is on the device it runs anywhere; saves are local, so keep the device backed up.
No. It is $3.99 on the App Store and $3.99 on Google Play, paid once, with no in-app purchases, no ads and no gacha — the store listing spells all three out. There is no free demo. Prices vary by region.
iOS 15 or newer with 712 MB free, or Android 7.1 or newer; Apple Silicon Macs run it too. The hardware you actually want is a controller — full support arrived in August 2026 — because the late-game precision sections and optional races are where touch struggles, per reviews on both stores.
No. It is a single-player adventure with one ship, no co-op, multiplayer or leaderboards on either store. The friends you rescue in the story are the game's own cast, and the optional races are against the clock rather than other players.
About 10 hours to finish the story, per a July 2026 App Store review, and 15 to 20 hours with secrets, upgrades and the optional races, per a Play review with seven votes. Dungeons make natural stopping points; a despawned key sent two reviewers back to the start, so save-scumming is not an option — there is one save per slot.
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About this page. ScoredApps reviewed Minishoot Adventures independently. We don't own, develop, or distribute this app, and we're not affiliated with Yaozuo Games Ltd. Official site: www.indieark.com/ · Google Play listing · Developer support: support@indieark.com