ScoredApps
Candy Crush Soda Saga icon

Candy Crush Soda Saga

7.2/10
Our score
★ 4.6 Google Play·500M+ installs
Reviewed by Editorial Team, ScoredApps editorial · updated 2026-09-06

Screenshots

Board of soda bottles and striped sweets on level 112Purple board with boosters listed beneath the gridLevel with a candy cane obstacle and honeycomb tilesColour bomb detonating across a large irregular boardStar-shaped clear spreading across the gridHoney level with a gummy bear freed at the centre

About Candy Crush Soda Saga

The sequel to the match-three that defined the genre, distinguished by what fills the board: soda that rises and lifts bears to the surface, frosting to break, honey to free, and levels that change the win condition rather than the pieces. Free with advertising, gold bars from $0.99, and 8.85 million Play reviews behind it.

Game information

DeveloperKing.com Limited
Version1.326.1
Size304 MB
Price / In-appFree
Contains adsYes
In-app purchasesYes
Content rating13+
Requires (Android)Android 7.0+
Requires (iOS)iOS 15.0.0+
Offline modeLoaded levels play offline; events, lives and purchases need a connection
Interface languagesDA, NL, EN, FI, FR, DE + 14 more
Store rating (Google Play)4.6 from 8,852,055 ratings
Installs500M+
Updated by developer2026-09-01
Data checked2026-09-07

Specs come from the official store listings and were last checked on 2026-09-07. Developers change pricing and requirements — check the store page before installing.

Candy Crush Soda Review: Rising Soda, Same Five Lives

The Board Fills, and That Changes Everything

The idea that separates this from the original is liquid. Matching bottles releases soda that fills the grid from the bottom, floating bears upward to a line they must cross; other levels reverse it, asking you to lower a level rather than raise it. Frosting has to be cracked, honey freed, chocolate contained. Because the objective changes shape rather than just the target number, a run of twenty levels feels less repetitive than in the game it followed — which is the whole justification for a sequel to a match-three. The soda mechanic also changes how a board is read: space at the bottom matters differently once the level is filling upward.

Bigger Boards, Longer Chains

Grids here are larger and more irregular than the original's, with sections that open as the soda rises, and the special sweets chain further: a colouring candy repaints half a board, and the combinations of two specials clear more than the sum of their parts. Level numbers in the store screens run past a thousand, with counters showing thirteen of forty objects collected and twenty of forty-five. Boosters sit under the board in the usual row, and the usual bargain applies — a stuck level has a purchasable answer.

Five Lives, Adverts and Gold Bars

The economy is inherited wholesale: five lives, one lost per failed level, refilling on a timer, with gold bars sold to skip the wait or buy moves. The App Store lists gold packages from $0.99 with offers at $1.99, $3.99, $4.99 and $8.99, on a 304.5 MB install rated 13+ for advertising. Google Play carries both an advertising badge and in-app purchases against 500 million installs and 4.6 stars from 8.85 million reviews; Apple shows 4.7 from 773,000 ratings. Both figures sit within a tenth of the original game's, which suggests the audience treats the two as interchangeable rather than as sequel and predecessor.

Pros

  • Rising soda changes the objective, not just the target
  • Larger, irregular boards than the original game
  • Special sweets combine into wider clears
  • Levels play offline once they have loaded
  • Rated 4.7 on the App Store across 773,000 ratings

Cons

  • Five lives, lost one per failed level
  • Advertising between levels on the free tier
  • Gold bars sold to skip waits and buy moves
  • Difficulty spikes arrive where the offers do

We don't host any files. These buttons open the official Google Play and App Store listings.

Verdict

The better of King's two match-threes, because the objectives change shape rather than just numbers — rising soda, floating bears and frosting give twenty consecutive levels more variety than the original manages. The economy is identical and just as insistent: five lives, adverts, and gold bars offered the second you fail. Play it free, stop when the lives run out.

Gameplay7.5Varied objectives make it the more interesting of King's two match-threes.
Controls8.5Swipe to swap, with hit areas forgiving enough for a thumb.
Replay value8.0Thousands of levels with modes that rotate rather than repeat.
Graphics & sound7.5Bright and legible, with soda effects that read clearly at speed.
Monetisation5.0Lives, adverts and gold bars offered at the exact moment of failure.
7.2out of 10 · weighted average of the five scores above

Readers’ rating

Not enough reader ratings yet. Be one of the first.

Played Candy Crush Soda Saga? Rate it

One rating per visitor, no sign-up. The average updates once a day. Store ratings are shown separately and are not mixed in.

Frequently asked questions

1

Can it be played offline?

Yes for levels already downloaded, which makes it usable on a flight. Events, leaderboards, life-sharing and purchases all need a connection, and progress syncs to the account the next time you are online.

2

What does it sell?

Gold bars from $0.99, with bundled offers at $1.99, $3.99, $4.99 and $8.99. Gold buys extra moves, boosters and refilled lives. Nothing is required to progress — every purchase either shortens a wait or rescues a level you have already lost.

3

What does it need to run?

304.5 MB and a phone from the last several years. Like its predecessor it is deliberately undemanding, because a game aimed at half a billion installs cannot require recent hardware from the people playing it.

4

Is there any multiplayer?

No live play. Friends appear on the level map for comparison, can send lives when accounts are connected, and timed events rank participants against each other. Everything is asynchronous, as in every game of this kind.

5

How long is a level?

One to three minutes, and five lives sets the session length when levels go badly. The refill timer decides when you come back, which is the same commercial logic the original established more than a decade ago.

Similar games in Casual

All in Casual →

About this page. ScoredApps reviewed Candy Crush Soda Saga independently. We don't own, develop, or distribute this app, and we're not affiliated with King.com Limited. Official site: candycrushsodasaga.com/ · Google Play listing · Developer support: candycrushsoda.techhelp@king.com