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Hill Climb Racing 3 is Fingersoft's open beta of its physics-racing series' first real-time online entry — Bill Newton and new drivers with traits, gadgets for offence, defence and boosts, an Elimination mode, tuning parts and a power level per vehicle — free on Android in a beta the studio says is still evolving, with random-item purchases from $0.99 to $139.99 and no ads. It has 1,600 Google Play reviews at 4.0 and no iOS listing. Players find it addictive; the most-voted reviews describe server disconnects after races, chests lost to restarts, a phone that runs hot, and a level cap already reached.
Specs come from the official store listings and were last checked on 2026-09-21. Developers change pricing and requirements — check the store page before installing.
The change from Hill Climb Racing 2 is stated in the listing's first feature: real-time online multiplayer for the first time in the series, head-to-head against racers worldwide, plus a new Elimination mode in which the last car to reach each checkpoint drops out until one remains. Gadgets — offensive, defensive, navigation and boost items chosen before a race — are the second new layer, and drivers are the third: Bill Newton returns alongside characters from Climb Canyon with unique traits. Vehicles customise and upgrade through tuning parts with a new Vehicle Power Level and Equip Power points, and the September 16, 2026 update added trophy leaderboards, achievements, an Adventure Mode on a Countryside track whose layout randomises twice a week and a Crashing Cove elimination track. An August 29 three-star confesses it keeps changing its review because the game grows more addictive the more it plays, despite a mass of buttons and small vehicles.
The most-voted review, a February 12, 2026 one-star with 28 votes, calls the racing good and the wrapper broken: a server disconnect forces a reload after every race, and opening purple chests restarts the app and loses the chest with no reward; it also wants a tap to skip the slow camera pan before each race. A July 4 two-star with five votes uninstalled over battery: the phone runs hot and drains far faster than Hill Climb Racing 2, even on low settings, which removes the casual appeal. The August 29 three-star has reached level 76 on every vehicle and can progress no further, and reports the game stalling at about 50 percent loading until closed and reopened. The listing itself carries the caveat: an early version, features incomplete, balance still evolving.
There are no ads. In-app items run from $0.99 to $139.99 on Google Play with random-item purchases declared — the series' chest economy, now with a $139.99 ceiling and, since September, five race chests instead of seven. Google's data card lists location, personal info and five other types collected, with location, personal info and four more shared with third parties. Google Play does not publish a version or an Android floor for the beta; no size is listed; rated Everyone 10+ for fantasy violence, with user interaction flagged for the online modes. There is no App Store listing. Play shows 100,000-plus installs and 1,600 reviews at 4.0 — a 4.4 in the UK store where the most-voted reviews live. Prices are regional and, in a beta, subject to change.
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A 5.9 for a beta: the series' physics with real rivals for the first time, which is what fans wanted, wrapped in a server layer that drops after races, eats chests and heats phones, and an economy that already stretches to $139.99. Take it now if you want to race other people in a Hill Climb game and can tolerate a reload per race. Skip it until it leaves beta if Hill Climb Racing 2's offline calm is why you played — this is a different game.
No. The game is built around real-time online multiplayer and Elimination races, and the most-voted February 2026 review's complaint is precisely that server disconnects force a reload after every race and eat chests. Hill Climb Racing 2 is the offline-friendly entry; this one needs a stable connection throughout.
The reviews do not accuse it directly, but the economy is chests: random-item purchases from $0.99 to $139.99, gadgets and tuning parts that raise a Vehicle Power Level, and free race chests cut from seven to five in September 2026. In head-to-head online races, upgrades show. There are no ads. Prices vary by region and the beta may change them.
Google Play does not publish a minimum for the beta, and the reviews say the real requirement is thermal: a July 2026 two-star's phone ran hot and drained fast even on low graphics, unlike Hill Climb Racing 2. An August review reports stalls at 50 percent loading. There is no iPhone version yet.
Against them — real-time online races and Elimination pit you against players worldwide, and Google Play flags user interaction; the listing does not describe private lobbies or friend invites, so racing a specific friend is not guaranteed. Trophy leaderboards, global and local, arrived in September 2026.
Races are a minute or two, sessions are however many the disconnects allow, and progression runs through vehicle levels that an August 2026 reviewer capped at 76 on every car — the ceiling in the current beta. The September update's achievements, leaderboards and twice-weekly Countryside track are the studio's answer to running out of road.
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About this page. ScoredApps reviewed Hill Climb Racing 3 independently. We don't own, develop, or distribute this app, and we're not affiliated with Fingersoft. Official site: www.fingersoft.com · Google Play listing · Developer support: support@fingersoft.com